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Added resource metadata files
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@@ -9,7 +9,7 @@ bool CAssetNameMap::LoadAssetNames(TString Path /*= ""*/)
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if (Reader.IsValid())
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{
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CAssetID FileIDLength = CAssetID::GameIDLength(Reader.Game());
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EIDLength FileIDLength = CAssetID::GameIDLength(Reader.Game());
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if (FileIDLength == mIDLength)
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{
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