CAnimationLoader: Make use of ranged for where applicable

This commit is contained in:
Lioncash 2020-06-18 15:54:11 -04:00
parent 87fac0896d
commit 4b980458ef
2 changed files with 106 additions and 95 deletions

View File

@ -10,29 +10,29 @@ bool CAnimationLoader::UncompressedCheckEchoes()
// a little weird because we have to make sure we don't try to seek or read anything // a little weird because we have to make sure we don't try to seek or read anything
// past the end of the file. The +4 being added to each size we test is to account // past the end of the file. The +4 being added to each size we test is to account
// for the next size value of the next array. // for the next size value of the next array.
uint32 End = mpInput->Size(); const uint32 End = mpInput->Size();
uint32 NumRotIndices = mpInput->ReadLong(); const uint32 NumRotIndices = mpInput->ReadLong();
if (mpInput->Tell() + NumRotIndices + 4 >= End) return false; if (mpInput->Tell() + NumRotIndices + 4 >= End) return false;
mpInput->Seek(NumRotIndices, SEEK_CUR); mpInput->Seek(NumRotIndices, SEEK_CUR);
uint32 NumTransIndices = mpInput->ReadLong(); const uint32 NumTransIndices = mpInput->ReadLong();
if (mpInput->Tell() + NumTransIndices + 4 >= End) return false; if (mpInput->Tell() + NumTransIndices + 4 >= End) return false;
mpInput->Seek(NumTransIndices, SEEK_CUR); mpInput->Seek(NumTransIndices, SEEK_CUR);
uint32 NumScaleIndices = mpInput->ReadLong(); const uint32 NumScaleIndices = mpInput->ReadLong();
if (mpInput->Tell() + NumScaleIndices + 4 >= End) return false; if (mpInput->Tell() + NumScaleIndices + 4 >= End) return false;
mpInput->Seek(NumScaleIndices, SEEK_CUR); mpInput->Seek(NumScaleIndices, SEEK_CUR);
uint32 ScaleKeysSize = mpInput->ReadLong() * 0xC; const uint32 ScaleKeysSize = mpInput->ReadLong() * 0xC;
if (mpInput->Tell() + ScaleKeysSize + 4 >= End) return false; if (mpInput->Tell() + ScaleKeysSize + 4 >= End) return false;
mpInput->Seek(ScaleKeysSize, SEEK_CUR); mpInput->Seek(ScaleKeysSize, SEEK_CUR);
uint32 RotKeysSize = mpInput->ReadLong() * 0x10; const uint32 RotKeysSize = mpInput->ReadLong() * 0x10;
if (mpInput->Tell() + RotKeysSize + 4 >= End) return false; if (mpInput->Tell() + RotKeysSize + 4 >= End) return false;
mpInput->Seek(RotKeysSize, SEEK_CUR); mpInput->Seek(RotKeysSize, SEEK_CUR);
uint32 TransKeysSize = mpInput->ReadLong() * 0xC; const uint32 TransKeysSize = mpInput->ReadLong() * 0xC;
return (mpInput->Tell() + TransKeysSize == End); return (mpInput->Tell() + TransKeysSize == End);
} }
@ -40,8 +40,8 @@ EGame CAnimationLoader::UncompressedCheckVersion()
{ {
// Call this function after the bone channel index array // Call this function after the bone channel index array
// No version number, so this is how we have to determine the version... // No version number, so this is how we have to determine the version...
uint32 Start = mpInput->Tell(); const uint32 Start = mpInput->Tell();
bool Echoes = UncompressedCheckEchoes(); const bool Echoes = UncompressedCheckEchoes();
mpInput->Seek(Start, SEEK_SET); mpInput->Seek(Start, SEEK_SET);
return (Echoes ? EGame::Echoes : EGame::Prime); return (Echoes ? EGame::Echoes : EGame::Prime);
} }
@ -63,15 +63,15 @@ void CAnimationLoader::ReadUncompressedANIM()
uint32 NumTranslationChannels = 0; uint32 NumTranslationChannels = 0;
// Bone channel list // Bone channel list
uint32 NumBoneIndices = mpInput->ReadLong(); const uint32 NumBoneIndices = mpInput->ReadLong();
ASSERT(NumBoneIndices == 100); ASSERT(NumBoneIndices == 100);
std::vector<uint8> BoneIndices(NumBoneIndices); std::vector<uint8> BoneIndices(NumBoneIndices);
for (uint32 iChan = 0; iChan < NumBoneIndices; iChan++) for (auto& index : BoneIndices)
{ {
BoneIndices[iChan] = mpInput->ReadByte(); index = static_cast<uint8>(mpInput->ReadByte());
if (BoneIndices[iChan] != 0xFF) if (index != 0xFF)
NumBoneChannels++; NumBoneChannels++;
} }
@ -83,42 +83,41 @@ void CAnimationLoader::ReadUncompressedANIM()
if (mGame >= EGame::EchoesDemo) if (mGame >= EGame::EchoesDemo)
{ {
uint32 NumRotationIndices = mpInput->ReadLong(); const uint32 NumRotationIndices = mpInput->ReadLong();
RotationIndices.resize(NumRotationIndices); RotationIndices.resize(NumRotationIndices);
for (uint32 iRot = 0; iRot < NumRotationIndices; iRot++) for (auto& index : RotationIndices)
{ {
RotationIndices[iRot] = mpInput->ReadByte(); index = static_cast<uint8>(mpInput->ReadByte());
if (RotationIndices[iRot] != 0xFF) if (index != 0xFF)
NumRotationChannels++; NumRotationChannels++;
} }
} }
else else
{ {
// In MP1 every bone channel has a rotation, so just copy the valid channels from the bone channel list. // In MP1 every bone channel has a rotation, so just copy the valid channels from the bone channel list.
RotationIndices.resize(NumBoneChannels); RotationIndices.resize(NumBoneChannels);
for (uint32 iBone = 0; iBone < BoneIndices.size(); iBone++) for (const auto index : BoneIndices)
{ {
if (BoneIndices[iBone] != 0xFF) if (index != 0xFF)
{ {
RotationIndices[NumRotationChannels] = BoneIndices[iBone]; RotationIndices[NumRotationChannels] = index;
NumRotationChannels++; NumRotationChannels++;
} }
} }
} }
// Translation channel indices // Translation channel indices
uint32 NumTransIndices = mpInput->ReadLong(); const uint32 NumTransIndices = mpInput->ReadLong();
std::vector<uint8> TransIndices(NumTransIndices); std::vector<uint8> TransIndices(NumTransIndices);
for (uint32 iTrans = 0; iTrans < NumTransIndices; iTrans++) for (auto& index : TransIndices)
{ {
TransIndices[iTrans] = mpInput->ReadByte(); index = static_cast<uint8>(mpInput->ReadByte());
if (TransIndices[iTrans] != 0xFF) if (index != 0xFF)
NumTranslationChannels++; NumTranslationChannels++;
} }
@ -127,22 +126,22 @@ void CAnimationLoader::ReadUncompressedANIM()
if (mGame >= EGame::EchoesDemo) if (mGame >= EGame::EchoesDemo)
{ {
uint32 NumScaleIndices = mpInput->ReadLong(); const uint32 NumScaleIndices = mpInput->ReadLong();
ScaleIndices.resize(NumScaleIndices); ScaleIndices.resize(NumScaleIndices);
for (uint32 iScale = 0; iScale < NumScaleIndices; iScale++) for (auto& index : ScaleIndices)
{ {
ScaleIndices[iScale] = mpInput->ReadByte(); index = static_cast<uint8>(mpInput->ReadByte());
if (ScaleIndices[iScale] != 0xFF) if (index != 0xFF)
NumScaleChannels++; NumScaleChannels++;
} }
} }
// Set up bone channel info // Set up bone channel info
for (uint32 iBone = 0, iChan = 0; iBone < NumBoneIndices; iBone++) for (size_t iBone = 0, iChan = 0; iBone < NumBoneIndices; iBone++)
{ {
uint8 BoneIdx = BoneIndices[iBone]; const uint8 BoneIdx = BoneIndices[iBone];
if (BoneIdx != 0xFF) if (BoneIdx != 0xFF)
{ {
@ -166,11 +165,11 @@ void CAnimationLoader::ReadUncompressedANIM()
mpInput->Seek(0x4, SEEK_CUR); // Skipping scale key count mpInput->Seek(0x4, SEEK_CUR); // Skipping scale key count
mpAnim->mScaleChannels.resize(NumScaleChannels); mpAnim->mScaleChannels.resize(NumScaleChannels);
for (uint32 iScale = 0; iScale < NumScaleChannels; iScale++) for (size_t iScale = 0; iScale < NumScaleChannels; iScale++)
{ {
mpAnim->mScaleChannels[iScale].resize(mpAnim->mNumKeys); mpAnim->mScaleChannels[iScale].resize(mpAnim->mNumKeys);
for (uint32 iKey = 0; iKey < mpAnim->mNumKeys; iKey++) for (size_t iKey = 0; iKey < mpAnim->mNumKeys; iKey++)
mpAnim->mScaleChannels[iScale][iKey] = CVector3f(*mpInput); mpAnim->mScaleChannels[iScale][iKey] = CVector3f(*mpInput);
} }
} }
@ -178,22 +177,22 @@ void CAnimationLoader::ReadUncompressedANIM()
mpInput->Seek(0x4, SEEK_CUR); // Skipping rotation key count mpInput->Seek(0x4, SEEK_CUR); // Skipping rotation key count
mpAnim->mRotationChannels.resize(NumRotationChannels); mpAnim->mRotationChannels.resize(NumRotationChannels);
for (uint32 iRot = 0; iRot < NumRotationChannels; iRot++) for (size_t iRot = 0; iRot < NumRotationChannels; iRot++)
{ {
mpAnim->mRotationChannels[iRot].resize(mpAnim->mNumKeys); mpAnim->mRotationChannels[iRot].resize(mpAnim->mNumKeys);
for (uint32 iKey = 0; iKey < mpAnim->mNumKeys; iKey++) for (size_t iKey = 0; iKey < mpAnim->mNumKeys; iKey++)
mpAnim->mRotationChannels[iRot][iKey] = CQuaternion(*mpInput); mpAnim->mRotationChannels[iRot][iKey] = CQuaternion(*mpInput);
} }
mpInput->Seek(0x4, SEEK_CUR); // Skipping translation key count mpInput->Seek(0x4, SEEK_CUR); // Skipping translation key count
mpAnim->mTranslationChannels.resize(NumTranslationChannels); mpAnim->mTranslationChannels.resize(NumTranslationChannels);
for (uint32 iTrans = 0; iTrans < NumTranslationChannels; iTrans++) for (size_t iTrans = 0; iTrans < NumTranslationChannels; iTrans++)
{ {
mpAnim->mTranslationChannels[iTrans].resize(mpAnim->mNumKeys); mpAnim->mTranslationChannels[iTrans].resize(mpAnim->mNumKeys);
for (uint32 iKey = 0; iKey < mpAnim->mNumKeys; iKey++) for (size_t iKey = 0; iKey < mpAnim->mNumKeys; iKey++)
mpAnim->mTranslationChannels[iTrans][iKey] = CVector3f(*mpInput); mpAnim->mTranslationChannels[iTrans][iKey] = CVector3f(*mpInput);
} }
@ -225,19 +224,20 @@ void CAnimationLoader::ReadCompressedANIM()
mRotationDivisor = mpInput->ReadLong(); mRotationDivisor = mpInput->ReadLong();
mTranslationMultiplier = mpInput->ReadFloat(); mTranslationMultiplier = mpInput->ReadFloat();
if (mGame >= EGame::EchoesDemo) mScaleMultiplier = mpInput->ReadFloat(); if (mGame >= EGame::EchoesDemo)
uint32 NumBoneChannels = mpInput->ReadLong(); mScaleMultiplier = mpInput->ReadFloat();
const uint32 NumBoneChannels = mpInput->ReadLong();
mpInput->Seek(0x4, SEEK_CUR); // Skip unknown value mpInput->Seek(0x4, SEEK_CUR); // Skip unknown value
// Read key flags // Read key flags
uint32 NumKeys = mpInput->ReadLong(); const uint32 NumKeys = mpInput->ReadLong();
mpAnim->mNumKeys = NumKeys; mpAnim->mNumKeys = NumKeys;
mKeyFlags.resize(NumKeys); mKeyFlags.resize(NumKeys);
{ {
CBitStreamInWrapper BitStream(mpInput); CBitStreamInWrapper BitStream(mpInput);
for (uint32 iBit = 0; iBit < NumKeys; iBit++) for (auto& flag : mKeyFlags)
mKeyFlags[iBit] = BitStream.ReadBit(); flag = BitStream.ReadBit();
} }
mpInput->Seek(mGame == EGame::Prime ? 0x8 : 0x4, SEEK_CUR); mpInput->Seek(mGame == EGame::Prime ? 0x8 : 0x4, SEEK_CUR);
@ -247,7 +247,7 @@ void CAnimationLoader::ReadCompressedANIM()
mpAnim->mRotationChannels.resize(NumBoneChannels); mpAnim->mRotationChannels.resize(NumBoneChannels);
mpAnim->mTranslationChannels.resize(NumBoneChannels); mpAnim->mTranslationChannels.resize(NumBoneChannels);
for (uint32 iChan = 0; iChan < NumBoneChannels; iChan++) for (size_t iChan = 0; iChan < NumBoneChannels; iChan++)
{ {
SCompressedChannel& rChan = mCompressedChannels[iChan]; SCompressedChannel& rChan = mCompressedChannels[iChan];
rChan.BoneID = (mGame == EGame::Prime ? mpInput->ReadLong() : mpInput->ReadByte()); rChan.BoneID = (mGame == EGame::Prime ? mpInput->ReadLong() : mpInput->ReadByte());
@ -257,30 +257,36 @@ void CAnimationLoader::ReadCompressedANIM()
if (rChan.NumRotationKeys > 0) if (rChan.NumRotationKeys > 0)
{ {
for (uint32 iComp = 0; iComp < 3; iComp++) for (size_t iComp = 0; iComp < 3; iComp++)
{ {
rChan.Rotation[iComp] = mpInput->ReadShort(); rChan.Rotation[iComp] = mpInput->ReadShort();
rChan.RotationBits[iComp] = mpInput->ReadByte(); rChan.RotationBits[iComp] = mpInput->ReadByte();
} }
mpAnim->mBoneInfo[rChan.BoneID].RotationChannelIdx = (uint8) iChan; mpAnim->mBoneInfo[rChan.BoneID].RotationChannelIdx = static_cast<uint8>(iChan);
}
else
{
mpAnim->mBoneInfo[rChan.BoneID].RotationChannelIdx = 0xFF;
} }
else mpAnim->mBoneInfo[rChan.BoneID].RotationChannelIdx = 0xFF;
// Read translation parameters // Read translation parameters
rChan.NumTranslationKeys = mpInput->ReadShort(); rChan.NumTranslationKeys = mpInput->ReadShort();
if (rChan.NumTranslationKeys > 0) if (rChan.NumTranslationKeys > 0)
{ {
for (uint32 iComp = 0; iComp < 3; iComp++) for (size_t iComp = 0; iComp < 3; iComp++)
{ {
rChan.Translation[iComp] = mpInput->ReadShort(); rChan.Translation[iComp] = mpInput->ReadShort();
rChan.TranslationBits[iComp] = mpInput->ReadByte(); rChan.TranslationBits[iComp] = mpInput->ReadByte();
} }
mpAnim->mBoneInfo[rChan.BoneID].TranslationChannelIdx = (uint8) iChan; mpAnim->mBoneInfo[rChan.BoneID].TranslationChannelIdx = static_cast<uint8>(iChan);
}
else
{
mpAnim->mBoneInfo[rChan.BoneID].TranslationChannelIdx = 0xFF;
} }
else mpAnim->mBoneInfo[rChan.BoneID].TranslationChannelIdx = 0xFF;
// Read scale parameters // Read scale parameters
uint8 ScaleIdx = 0xFF; uint8 ScaleIdx = 0xFF;
@ -291,13 +297,13 @@ void CAnimationLoader::ReadCompressedANIM()
if (rChan.NumScaleKeys > 0) if (rChan.NumScaleKeys > 0)
{ {
for (uint32 iComp = 0; iComp < 3; iComp++) for (size_t iComp = 0; iComp < 3; iComp++)
{ {
rChan.Scale[iComp] = mpInput->ReadShort(); rChan.Scale[iComp] = mpInput->ReadShort();
rChan.ScaleBits[iComp] = mpInput->ReadByte(); rChan.ScaleBits[iComp] = mpInput->ReadByte();
} }
ScaleIdx = (uint8) iChan; ScaleIdx = static_cast<uint8>(iChan);
} }
} }
mpAnim->mBoneInfo[rChan.BoneID].ScaleChannelIdx = ScaleIdx; mpAnim->mBoneInfo[rChan.BoneID].ScaleChannelIdx = ScaleIdx;
@ -312,7 +318,7 @@ void CAnimationLoader::ReadCompressedAnimationData()
CBitStreamInWrapper BitStream(mpInput); CBitStreamInWrapper BitStream(mpInput);
// Initialize // Initialize
for (uint32 iChan = 0; iChan < mCompressedChannels.size(); iChan++) for (size_t iChan = 0; iChan < mCompressedChannels.size(); iChan++)
{ {
SCompressedChannel& rChan = mCompressedChannels[iChan]; SCompressedChannel& rChan = mCompressedChannels[iChan];
@ -340,11 +346,11 @@ void CAnimationLoader::ReadCompressedAnimationData()
} }
// Read keys // Read keys
for (uint32 iKey = 0; iKey < mpAnim->mNumKeys - 1; iKey++) for (size_t iKey = 0; iKey < mpAnim->mNumKeys - 1; iKey++)
{ {
bool KeyPresent = mKeyFlags[iKey+1]; const bool KeyPresent = mKeyFlags[iKey + 1];
for (uint32 iChan = 0; iChan < mCompressedChannels.size(); iChan++) for (size_t iChan = 0; iChan < mCompressedChannels.size(); iChan++)
{ {
SCompressedChannel& rChan = mCompressedChannels[iChan]; SCompressedChannel& rChan = mCompressedChannels[iChan];
@ -353,16 +359,16 @@ void CAnimationLoader::ReadCompressedAnimationData()
{ {
// Note if KeyPresent is false, this isn't the correct value of WSign. // Note if KeyPresent is false, this isn't the correct value of WSign.
// However, we're going to recreate this key later via interpolation, so it doesn't matter what value we use here. // However, we're going to recreate this key later via interpolation, so it doesn't matter what value we use here.
bool WSign = (KeyPresent ? BitStream.ReadBit() : false); const bool WSign = (KeyPresent ? BitStream.ReadBit() : false);
if (KeyPresent) if (KeyPresent)
{ {
rChan.Rotation[0] += (int16) BitStream.ReadBits(rChan.RotationBits[0]); rChan.Rotation[0] += static_cast<int16>(BitStream.ReadBits(rChan.RotationBits[0]));
rChan.Rotation[1] += (int16) BitStream.ReadBits(rChan.RotationBits[1]); rChan.Rotation[1] += static_cast<int16>(BitStream.ReadBits(rChan.RotationBits[1]));
rChan.Rotation[2] += (int16) BitStream.ReadBits(rChan.RotationBits[2]); rChan.Rotation[2] += static_cast<int16>(BitStream.ReadBits(rChan.RotationBits[2]));
} }
CQuaternion Rotation = DequantizeRotation(WSign, rChan.Rotation[0], rChan.Rotation[1], rChan.Rotation[2]); const CQuaternion Rotation = DequantizeRotation(WSign, rChan.Rotation[0], rChan.Rotation[1], rChan.Rotation[2]);
mpAnim->mRotationChannels[iChan].push_back(Rotation); mpAnim->mRotationChannels[iChan].push_back(Rotation);
} }
@ -371,12 +377,12 @@ void CAnimationLoader::ReadCompressedAnimationData()
{ {
if (KeyPresent) if (KeyPresent)
{ {
rChan.Translation[0] += (int16) BitStream.ReadBits(rChan.TranslationBits[0]); rChan.Translation[0] += static_cast<int16>(BitStream.ReadBits(rChan.TranslationBits[0]));
rChan.Translation[1] += (int16) BitStream.ReadBits(rChan.TranslationBits[1]); rChan.Translation[1] += static_cast<int16>(BitStream.ReadBits(rChan.TranslationBits[1]));
rChan.Translation[2] += (int16) BitStream.ReadBits(rChan.TranslationBits[2]); rChan.Translation[2] += static_cast<int16>(BitStream.ReadBits(rChan.TranslationBits[2]));
} }
CVector3f Translate = CVector3f(rChan.Translation[0], rChan.Translation[1], rChan.Translation[2]) * mTranslationMultiplier; const CVector3f Translate = CVector3f(rChan.Translation[0], rChan.Translation[1], rChan.Translation[2]) * mTranslationMultiplier;
mpAnim->mTranslationChannels[iChan].push_back(Translate); mpAnim->mTranslationChannels[iChan].push_back(Translate);
} }
@ -385,12 +391,12 @@ void CAnimationLoader::ReadCompressedAnimationData()
{ {
if (KeyPresent) if (KeyPresent)
{ {
rChan.Scale[0] += (int16) BitStream.ReadBits(rChan.ScaleBits[0]); rChan.Scale[0] += static_cast<int16>(BitStream.ReadBits(rChan.ScaleBits[0]));
rChan.Scale[1] += (int16) BitStream.ReadBits(rChan.ScaleBits[1]); rChan.Scale[1] += static_cast<int16>(BitStream.ReadBits(rChan.ScaleBits[1]));
rChan.Scale[2] += (int16) BitStream.ReadBits(rChan.ScaleBits[2]); rChan.Scale[2] += static_cast<int16>(BitStream.ReadBits(rChan.ScaleBits[2]));
} }
CVector3f Scale = CVector3f(rChan.Scale[0], rChan.Scale[1], rChan.Scale[2]) * mScaleMultiplier; const CVector3f Scale = CVector3f(rChan.Scale[0], rChan.Scale[1], rChan.Scale[2]) * mScaleMultiplier;
mpAnim->mScaleChannels[iChan].push_back(Scale); mpAnim->mScaleChannels[iChan].push_back(Scale);
} }
} }
@ -399,47 +405,48 @@ void CAnimationLoader::ReadCompressedAnimationData()
// Fill in missing keys // Fill in missing keys
uint32 NumMissedKeys = 0; uint32 NumMissedKeys = 0;
for (uint32 iKey = 0; iKey < mpAnim->mNumKeys; iKey++) for (size_t iKey = 0; iKey < mpAnim->mNumKeys; iKey++)
{ {
if (!mKeyFlags[iKey]) if (!mKeyFlags[iKey])
{
NumMissedKeys++; NumMissedKeys++;
}
else if (NumMissedKeys > 0) else if (NumMissedKeys > 0)
{ {
uint32 FirstIndex = iKey - NumMissedKeys - 1; const uint32 FirstIndex = iKey - NumMissedKeys - 1;
uint32 LastIndex = iKey; const size_t LastIndex = iKey;
uint32 RelLastIndex = LastIndex - FirstIndex; const uint32 RelLastIndex = LastIndex - FirstIndex;
for (uint32 iMissed = 0; iMissed < NumMissedKeys; iMissed++) for (size_t iMissed = 0; iMissed < NumMissedKeys; iMissed++)
{ {
uint32 KeyIndex = FirstIndex + iMissed + 1; const size_t KeyIndex = FirstIndex + iMissed + 1;
uint32 RelKeyIndex = (KeyIndex - FirstIndex); const size_t RelKeyIndex = (KeyIndex - FirstIndex);
float Interp = (float) RelKeyIndex / (float) RelLastIndex; const float Interp = static_cast<float>(RelKeyIndex) / static_cast<float>(RelLastIndex);
for (uint32 iChan = 0; iChan < mCompressedChannels.size(); iChan++) for (uint32 iChan = 0; iChan < mCompressedChannels.size(); iChan++)
{ {
bool HasTranslationKeys = mCompressedChannels[iChan].NumTranslationKeys > 0; const bool HasTranslationKeys = mCompressedChannels[iChan].NumTranslationKeys > 0;
bool HasRotationKeys = mCompressedChannels[iChan].NumRotationKeys > 0; const bool HasRotationKeys = mCompressedChannels[iChan].NumRotationKeys > 0;
bool HasScaleKeys = mCompressedChannels[iChan].NumScaleKeys > 0; const bool HasScaleKeys = mCompressedChannels[iChan].NumScaleKeys > 0;
if (HasRotationKeys) if (HasRotationKeys)
{ {
CQuaternion Left = mpAnim->mRotationChannels[iChan][FirstIndex]; const CQuaternion Left = mpAnim->mRotationChannels[iChan][FirstIndex];
CQuaternion Right = mpAnim->mRotationChannels[iChan][LastIndex]; const CQuaternion Right = mpAnim->mRotationChannels[iChan][LastIndex];
mpAnim->mRotationChannels[iChan][KeyIndex] = Left.Slerp(Right, Interp); mpAnim->mRotationChannels[iChan][KeyIndex] = Left.Slerp(Right, Interp);
} }
if (HasTranslationKeys) if (HasTranslationKeys)
{ {
CVector3f Left = mpAnim->mTranslationChannels[iChan][FirstIndex]; const CVector3f Left = mpAnim->mTranslationChannels[iChan][FirstIndex];
CVector3f Right = mpAnim->mTranslationChannels[iChan][LastIndex]; const CVector3f Right = mpAnim->mTranslationChannels[iChan][LastIndex];
mpAnim->mTranslationChannels[iChan][KeyIndex] = Math::Lerp<CVector3f>(Left, Right, Interp); mpAnim->mTranslationChannels[iChan][KeyIndex] = Math::Lerp<CVector3f>(Left, Right, Interp);
} }
if (HasScaleKeys) if (HasScaleKeys)
{ {
CVector3f Left = mpAnim->mScaleChannels[iChan][FirstIndex]; const CVector3f Left = mpAnim->mScaleChannels[iChan][FirstIndex];
CVector3f Right = mpAnim->mScaleChannels[iChan][LastIndex]; const CVector3f Right = mpAnim->mScaleChannels[iChan][LastIndex];
mpAnim->mScaleChannels[iChan][KeyIndex] = Math::Lerp<CVector3f>(Left, Right, Interp); mpAnim->mScaleChannels[iChan][KeyIndex] = Math::Lerp<CVector3f>(Left, Right, Interp);
} }
} }
@ -450,15 +457,19 @@ void CAnimationLoader::ReadCompressedAnimationData()
} }
} }
CQuaternion CAnimationLoader::DequantizeRotation(bool Sign, int16 X, int16 Y, int16 Z) CQuaternion CAnimationLoader::DequantizeRotation(bool Sign, int16 X, int16 Y, int16 Z) const
{ {
const float Multiplier = Math::skHalfPi / static_cast<float>(mRotationDivisor);
CQuaternion Out; CQuaternion Out;
float Multiplier = Math::skHalfPi / (float) mRotationDivisor; Out.X = std::sinf(static_cast<float>(X) * Multiplier);
Out.X = sinf(X * Multiplier); Out.Y = std::sinf(static_cast<float>(Y) * Multiplier);
Out.Y = sinf(Y * Multiplier); Out.Z = std::sinf(static_cast<float>(Z) * Multiplier);
Out.Z = sinf(Z * Multiplier); Out.W = Math::Sqrt(std::fmax(1.f - ((Out.X * Out.X) + (Out.Y * Out.Y) + (Out.Z * Out.Z)), 0.f));
Out.W = Math::Sqrt( fmax(1.f - ((Out.X * Out.X) + (Out.Y * Out.Y) + (Out.Z * Out.Z)), 0.f) );
if (Sign) Out.W = -Out.W; if (Sign)
Out.W = -Out.W;
return Out; return Out;
} }
@ -469,7 +480,7 @@ std::unique_ptr<CAnimation> CAnimationLoader::LoadANIM(IInputStream& rANIM, CRes
if (pEntry->Game() > EGame::Echoes) if (pEntry->Game() > EGame::Echoes)
return std::make_unique<CAnimation>(pEntry); return std::make_unique<CAnimation>(pEntry);
uint32 CompressionType = rANIM.ReadLong(); const uint32 CompressionType = rANIM.ReadLong();
if (CompressionType != 0 && CompressionType != 2) if (CompressionType != 0 && CompressionType != 2)
{ {

View File

@ -40,7 +40,7 @@ class CAnimationLoader
void ReadUncompressedANIM(); void ReadUncompressedANIM();
void ReadCompressedANIM(); void ReadCompressedANIM();
void ReadCompressedAnimationData(); void ReadCompressedAnimationData();
CQuaternion DequantizeRotation(bool Sign, int16 X, int16 Y, int16 Z); CQuaternion DequantizeRotation(bool Sign, int16 X, int16 Y, int16 Z) const;
public: public:
static std::unique_ptr<CAnimation> LoadANIM(IInputStream& rANIM, CResourceEntry *pEntry); static std::unique_ptr<CAnimation> LoadANIM(IInputStream& rANIM, CResourceEntry *pEntry);