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Camera orbit bugfixes
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@@ -78,8 +78,8 @@ void CWaypointExtra::LinksModified()
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void CWaypointExtra::AddToRenderer(CRenderer *pRenderer, const SViewInfo& ViewInfo)
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{
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// This call is necessary because if we try to build links in the constructor, it'll
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// fail because we haven't finished loading the scene yet.
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// This call is necessary because if we try to build links in the constructor, it
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// won't work properly because we haven't finished loading the scene yet.
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if (!mLinksBuilt) BuildLinks();
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if (!ViewInfo.GameMode && mpParent->IsVisible() && !mpParent->IsSelected())
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