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Make InstanceID label selectable and add parsing tooltip
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@@ -16,6 +16,19 @@ enum class ELinkType
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Outgoing
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};
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class CInstanceID
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{
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uint32 mId = 0;
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public:
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operator uint32() const { return mId; }
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CInstanceID() = default;
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CInstanceID(uint32 id) : mId(id) {}
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CInstanceID& operator=(uint32 id) { mId = id; return *this; }
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uint8 Layer() const { return uint8((mId >> 26u) & 0x3fu); }
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uint16 Area() const { return uint16((mId >> 16u) & 0x3ffu); }
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uint16 Id() const { return uint16(mId & 0xffffu); }
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};
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class CScriptObject
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{
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friend class CScriptLoader;
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@@ -26,7 +39,7 @@ class CScriptObject
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CScriptLayer *mpLayer;
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uint32 mVersion;
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uint32 mInstanceID;
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CInstanceID mInstanceID;
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std::vector<CLink*> mOutLinks;
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std::vector<CLink*> mInLinks;
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std::vector<char> mPropertyData;
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@@ -75,7 +88,7 @@ public:
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CScriptLayer* Layer() const { return mpLayer; }
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uint32 Version() const { return mVersion; }
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uint32 ObjectTypeID() const { return mpTemplate->ObjectID(); }
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uint32 InstanceID() const { return mInstanceID; }
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CInstanceID InstanceID() const { return mInstanceID; }
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uint32 NumLinks(ELinkType Type) const { return (Type == ELinkType::Incoming ? mInLinks.size() : mOutLinks.size()); }
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CLink* Link(ELinkType Type, uint32 Index) const { return (Type == ELinkType::Incoming ? mInLinks[Index] : mOutLinks[Index]); }
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void* PropertyData() const { return (void*) mPropertyData.data(); }
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