Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
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@ -49,11 +49,11 @@ bool CTexture::BufferGL()
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switch (mTexelFormat)
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{
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case ETexelFormat::Luminance:
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GLFormat = GL_LUMINANCE;
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GLFormat = GL_R;
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GLType = GL_UNSIGNED_BYTE;
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break;
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case ETexelFormat::LuminanceAlpha:
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GLFormat = GL_LUMINANCE_ALPHA;
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GLFormat = GL_RG;
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GLType = GL_UNSIGNED_BYTE;
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break;
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case ETexelFormat::RGB565:
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@ -104,6 +104,13 @@ bool CTexture::BufferGL()
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glTexParameteri(BindTarget, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(BindTarget, GL_TEXTURE_MAX_LEVEL, mNumMipMaps - 1);
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// Swizzling for luminance textures:
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if (mTexelFormat == ETexelFormat::Luminance || mTexelFormat == ETexelFormat::LuminanceAlpha)
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{
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GLint SwizzleMask[] = {GL_RED, GL_RED, GL_RED, GLFormat == GL_RG ? GL_GREEN : GL_ONE};
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glTexParameteriv(BindTarget, GL_TEXTURE_SWIZZLE_RGBA, SwizzleMask);
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}
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// Linear filtering on mipmaps:
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glTexParameteri(BindTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(BindTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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