Pre-transform bones with inverse bind instead of sending it to the shader
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401fe22b75
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@ -227,7 +227,6 @@ bool CShaderGenerator::CreateVertexShader(const CMaterial& rkMat)
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ShaderCode << "layout(std140) uniform BoneTransformBlock\n"
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<< "{\n"
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<< " mat4 BoneTransforms[100];\n"
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<< " mat4 InverseBindTransforms[100];\n"
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<< "};\n"
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<< "\n";
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}
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@ -260,11 +259,10 @@ bool CShaderGenerator::CreateVertexShader(const CMaterial& rkMat)
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<< " \n"
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<< " if (BoneIdx > 0)\n"
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<< " {\n"
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<< " mat4 BoneSpaceTransform = InverseBindTransforms[BoneIdx] * BoneTransforms[BoneIdx];\n"
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<< " ModelSpacePos += vec3(vec4(RawPosition, 1) * BoneSpaceTransform * Weight);\n";
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<< " ModelSpacePos += vec3(vec4(RawPosition, 1) * BoneTransforms[BoneIdx] * Weight);\n";
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if (VtxDesc & eNormal)
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ShaderCode << " ModelSpaceNormal += RawNormal.xyz * inverse(transpose(mat3(BoneSpaceTransform))) * Weight;\n";
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ShaderCode << " ModelSpaceNormal += RawNormal.xyz * inverse(transpose(mat3(BoneTransforms[BoneIdx]))) * Weight;\n";
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ShaderCode << " }\n"
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<< " }\n"
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@ -14,7 +14,6 @@ u32 CGraphics::mActiveContext = -1;
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bool CGraphics::mInitialized = false;
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std::vector<CVertexArrayManager*> CGraphics::mVAMs;
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bool CGraphics::mIdentityBoneTransforms = false;
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const CSkeleton *CGraphics::mpkCurrentSkeleton = nullptr;
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CGraphics::SMVPBlock CGraphics::sMVPBlock;
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CGraphics::SVertexBlock CGraphics::sVertexBlock;
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@ -47,7 +46,7 @@ void CGraphics::Initialize()
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mpVertexBlockBuffer = new CUniformBuffer(sizeof(sVertexBlock));
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mpPixelBlockBuffer = new CUniformBuffer(sizeof(sPixelBlock));
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mpLightBlockBuffer = new CUniformBuffer(sizeof(sLightBlock));
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mpBoneTransformBuffer = new CUniformBuffer(sizeof(CTransform4f) * 200);
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mpBoneTransformBuffer = new CUniformBuffer(sizeof(CTransform4f) * 100);
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sLightMode = eWorldLighting;
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sNumLights = 0;
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@ -197,24 +196,13 @@ void CGraphics::LoadBoneTransforms(const CBoneTransformData& rkData)
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mIdentityBoneTransforms = false;
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}
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void CGraphics::LoadBoneInverseBindTransforms(CSkeleton *pSkel)
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{
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if (mpkCurrentSkeleton != pSkel)
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{
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mpBoneTransformBuffer->BufferRange(pSkel->InverseBindMatricesData(), sizeof(CTransform4f) * 100, pSkel->InverseBindMatricesSize());
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mpkCurrentSkeleton = pSkel;
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mIdentityBoneTransforms = false;
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}
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}
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void CGraphics::LoadIdentityBoneTransforms()
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{
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static CTransform4f IdentityTransforms[200];
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static const CTransform4f skIdentityTransforms[100];
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if (!mIdentityBoneTransforms)
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{
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mpBoneTransformBuffer->Buffer(&IdentityTransforms);
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mpkCurrentSkeleton = nullptr;
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mpBoneTransformBuffer->Buffer(&skIdentityTransforms);
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mIdentityBoneTransforms = true;
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}
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}
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@ -29,9 +29,7 @@ class CGraphics
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static u32 mActiveContext;
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static bool mInitialized;
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static std::vector<CVertexArrayManager*> mVAMs;
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static bool mIdentityBoneTransforms;
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static const CSkeleton *mpkCurrentSkeleton;
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public:
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// SMVPBlock
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@ -109,7 +107,6 @@ public:
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static void SetupAmbientColor();
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static void SetIdentityMVP();
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static void LoadBoneTransforms(const CBoneTransformData& rkData);
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static void LoadBoneInverseBindTransforms(CSkeleton *pSkel);
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static void LoadIdentityBoneTransforms();
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};
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@ -29,6 +29,13 @@ void CBone::UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float
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for (u32 iChild = 0; iChild < mChildren.size(); iChild++)
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mChildren[iChild]->UpdateTransform(rData, pAnim, Time, AnchorRoot);
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rTransform *= mInvBind;
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}
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CVector3f CBone::TransformedPosition(const CBoneTransformData& rkData) const
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{
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return rkData[mID] * AbsolutePosition();
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}
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bool CBone::IsRoot() const
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@ -84,12 +91,12 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkDat
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for (u32 iBone = 0; iBone < mBones.size(); iBone++)
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{
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CBone *pBone = mBones[iBone];
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const CTransform4f& rkBoneTransform = rkData[pBone->ID()];
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CVector3f BonePos = pBone->TransformedPosition(rkData);
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// Draw bone
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CTransform4f Transform;
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Transform.Scale(skSphereRadius);
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Transform.Translate(rkBoneTransform.ExtractTranslation());
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Transform.Translate(BonePos);
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CGraphics::sMVPBlock.ModelMatrix = Transform;
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CGraphics::UpdateMVPBlock();
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CDrawUtil::DrawSphere(CColor::skWhite);
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@ -100,8 +107,8 @@ void CSkeleton::Draw(FRenderOptions /*Options*/, const CBoneTransformData& rkDat
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for (u32 iChild = 0; iChild < pBone->NumChildren(); iChild++)
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{
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const CTransform4f& rkChildTransform = rkData[pBone->ChildByIndex(iChild)->ID()];
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CDrawUtil::DrawLine(rkBoneTransform.ExtractTranslation(), rkChildTransform.ExtractTranslation());
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CVector3f ChildPos = pBone->ChildByIndex(iChild)->TransformedPosition(rkData);
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CDrawUtil::DrawLine(BonePos, ChildPos);
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}
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}
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}
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@ -19,7 +19,6 @@ class CSkeleton : public CResource
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CBone *mpRootBone;
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std::vector<CBone*> mBones;
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std::vector<CTransform4f> mInvBindMatrices;
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static const float skSphereRadius;
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@ -34,9 +33,6 @@ public:
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std::pair<s32,float> RayIntersect(const CRay& rkRay, const CBoneTransformData& rkData);
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inline u32 NumBones() const { return mBones.size(); }
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inline const CTransform4f& BoneInverseBindMatrix(u32 BoneID) const { return mInvBindMatrices[BoneID]; }
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inline const void* InverseBindMatricesData() const { return mInvBindMatrices.data(); }
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inline u32 InverseBindMatricesSize() const { return mInvBindMatrices.size() * sizeof(CTransform4f); }
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};
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class CBone
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@ -49,10 +45,12 @@ class CBone
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u32 mID;
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CVector3f mPosition;
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TString mName;
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CTransform4f mInvBind;
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public:
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CBone(CSkeleton *pSkel);
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void UpdateTransform(CBoneTransformData& rData, CAnimation *pAnim, float Time, bool AnchorRoot);
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CVector3f TransformedPosition(const CBoneTransformData& rkData) const;
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bool IsRoot() const;
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// Accessors
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@ -64,7 +62,6 @@ public:
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inline CVector3f Position() const { return mPosition; }
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inline CVector3f AbsolutePosition() const { return mPosition + (mpParent ? mpParent->AbsolutePosition() : CVector3f::skZero); }
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inline TString Name() const { return mName; }
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inline const CTransform4f& InverseBindMtx() const { return mpSkeleton->BoneInverseBindMatrix(mID); }
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};
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#endif // CSKELETON_H
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@ -14,12 +14,10 @@ void CSkeletonLoader::SetLocalBoneCoords(CBone *pBone)
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void CSkeletonLoader::CalculateBoneInverseBindMatrices()
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{
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mpSkeleton->mInvBindMatrices.resize(mpSkeleton->MaxBoneID() + 1);
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for (u32 iBone = 0; iBone < mpSkeleton->mBones.size(); iBone++)
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{
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CBone *pBone = mpSkeleton->mBones[iBone];
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mpSkeleton->mInvBindMatrices[pBone->ID()] = CTransform4f::TranslationMatrix(-pBone->AbsolutePosition());
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pBone->mInvBind = CTransform4f::TranslationMatrix(-pBone->AbsolutePosition());
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}
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}
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@ -73,7 +73,6 @@ void CCharacterNode::Draw(FRenderOptions Options, int ComponentIndex, const SVie
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// Draw surface OR draw entire model
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CGraphics::LoadBoneTransforms(mTransformData);
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CGraphics::LoadBoneInverseBindTransforms(pSkel);
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CModel *pModel = mpCharacter->NodeModel(mActiveCharSet);
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if (ComponentIndex < 0)
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