General: Migrate off non-constexpr constants

This commit is contained in:
Lioncash
2020-06-16 22:22:54 -04:00
parent 31bfca7aac
commit 566a32fd75
50 changed files with 304 additions and 258 deletions

View File

@@ -110,7 +110,7 @@ void CGameArea::ClearTerrain()
mVertexCount = 0;
mTriangleCount = 0;
mTerrainMerged = false;
mAABox = CAABox::skInfinite;
mAABox = CAABox::Infinite();
}
void CGameArea::ClearScriptLayers()

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@@ -79,9 +79,9 @@ public:
CScriptObject* InstanceByID(uint32 InstanceID);
uint32 FindUnusedInstanceID() const;
CScriptObject* SpawnInstance(CScriptTemplate *pTemplate, CScriptLayer *pLayer,
const CVector3f& rkPosition = CVector3f::skZero,
const CQuaternion& rkRotation = CQuaternion::skIdentity,
const CVector3f& rkScale = CVector3f::skOne,
const CVector3f& rkPosition = CVector3f::Zero(),
const CQuaternion& rkRotation = CQuaternion::Identity(),
const CVector3f& rkScale = CVector3f::One(),
uint32 SuggestedID = -1, uint32 SuggestedLayerIndex = -1);
void AddInstanceToArea(CScriptObject *pInstance);
void DeleteInstance(CScriptObject *pInstance);