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Added support for depth groups on the renderer
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@@ -183,9 +183,9 @@ void CDamageableTriggerExtra::AddToRenderer(CRenderer *pRenderer, const SViewInf
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if (mRenderSide != eNoRender)
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{
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if (rkViewInfo.ViewFrustum.BoxInFrustum(AABox()))
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pRenderer->AddTransparentMesh(this, -1, AABox(), eDrawMesh);
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pRenderer->AddMesh(this, -1, AABox(), true, eDrawMesh);
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if (mpParent->IsSelected() && !rkViewInfo.GameMode)
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pRenderer->AddOpaqueMesh(this, -1, AABox(), eDrawSelection);
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pRenderer->AddMesh(this, -1, AABox(), false, eDrawSelection);
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}
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}
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