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Added support for depth groups on the renderer
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@@ -57,11 +57,7 @@ void CGizmo::AddToRenderer(CRenderer *pRenderer, const SViewInfo&)
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u32 SetID = (IsHighlighted ? 1 : 0);
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// Add to renderer...
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if (pModel->HasTransparency(SetID))
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pRenderer->AddTransparentMesh(this, iPart, pModel->AABox().Transformed(mTransform), eDrawMesh);
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else
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pRenderer->AddOpaqueMesh(this, iPart, pModel->AABox().Transformed(mTransform), eDrawMesh);
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pRenderer->AddMesh(this, iPart, pModel->AABox().Transformed(mTransform), pModel->HasTransparency(SetID), eDrawMesh, eForeground);
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pPart++;
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}
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}
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