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Switched to 8-bit bone indices, removed material skinning flag
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@@ -6,7 +6,7 @@
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#include <Math/CVector3f.h>
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#include <array>
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typedef std::array<u32, 4> TBoneIndices;
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typedef std::array<u8, 4> TBoneIndices;
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typedef std::array<float, 4> TBoneWeights;
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class CVertex
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