Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]

This commit is contained in:
parax0 2016-07-25 03:25:22 -06:00
parent 9341c11ac8
commit 5f1b5da430
36 changed files with 285 additions and 519 deletions

93
src/Common/CAssetID.cpp Normal file
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@ -0,0 +1,93 @@
#include "CAssetID.h"
#include "TString.h"
#include <random>
CAssetID::CAssetID()
: mLength(eInvalidIDLength)
, mID(0xFFFFFFFFFFFFFFFF)
{
}
CAssetID::CAssetID(u64 ID)
: mID(ID)
{
// This constructor is intended to be used with both 32-bit and 64-bit input values
// 64-bit - check for valid content in upper 32 bits (at least one bit set + one bit unset)
if ((ID & 0xFFFFFFFF00000000) && (~ID & 0xFFFFFFFF00000000))
mLength = e64Bit;
// 32-bit
else
{
mLength = e32Bit;
mID &= 0xFFFFFFFF;
}
}
CAssetID::CAssetID(u64 ID, EIDLength Length)
: mID(ID)
, mLength(Length)
{
if (Length == e32Bit)
mID &= 0xFFFFFFFF;
}
CAssetID::CAssetID(const char* pkID)
{
*this = CAssetID::FromString(pkID);
}
CAssetID::CAssetID(IInputStream& rInput, EIDLength Length)
: mLength(Length)
{
if (Length == e32Bit) mID = (u64) rInput.ReadLong();
else mID = rInput.ReadLongLong();
}
TString CAssetID::ToString() const
{
if (mLength == e32Bit)
return TString::FromInt32(ToLong(), 8, 16);
else
return TString::FromInt64(ToLongLong(), 8, 16);
}
bool CAssetID::IsValid() const
{
if (mLength == e32Bit)
return (*this != skInvalidID32);
else if (mLength == e64Bit)
return (*this != skInvalidID64);
else return false;
}
// ************ STATIC ************
CAssetID CAssetID::FromString(const TString& rkString)
{
// If the input is a hex ID in string form, then preserve it... otherwise, generate an ID by hashing the string
TString Name = rkString.GetFileName(false);
u32 NameLength = Name.Length();
if (Name.IsHexString())
{
if (NameLength == 8) return CAssetID(Name.ToInt32());
if (NameLength == 16) return CAssetID(Name.ToInt64());
}
return CAssetID(rkString.Hash64());
}
CAssetID CAssetID::RandomID()
{
CAssetID ID;
ID.mLength = e64Bit;
ID.mID = (u64(rand()) << 32) | rand();
return ID;
}
// ************ STATIC MEMBER INITIALIZATION ************
CAssetID CAssetID::skInvalidID32 = CAssetID((u64) -1, e32Bit);
CAssetID CAssetID::skInvalidID64 = CAssetID((u64) -1, e64Bit);

55
src/Common/CAssetID.h Normal file
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@ -0,0 +1,55 @@
#ifndef CASSETID_H
#define CASSETID_H
#include "TString.h"
#include "types.h"
#include <FileIO/FileIO.h>
enum EIDLength
{
e32Bit = 4,
e64Bit = 8,
eInvalidIDLength = 0
};
class CAssetID
{
EIDLength mLength;
u64 mID;
public:
CAssetID();
CAssetID(u64 ID);
CAssetID(u64 ID, EIDLength Length);
CAssetID(const char* pkID);
CAssetID(IInputStream& rInput, EIDLength Length);
TString ToString() const;
bool IsValid() const;
\
// Operators
inline void operator=(const u64& rkInput) { *this = CAssetID(rkInput); }
inline void operator=(const char *pkInput) { *this = CAssetID(pkInput); }
inline bool operator==(const CAssetID& rkOther) const { return mLength == rkOther.mLength && mID == rkOther.mID; }
inline bool operator!=(const CAssetID& rkOther) const { return mLength != rkOther.mLength || mID != rkOther.mID; }
inline bool operator>(const CAssetID& rkOther) const { return mID > rkOther.mID; }
inline bool operator>=(const CAssetID& rkOther) const { return mID >= rkOther.mID; }
inline bool operator<(const CAssetID& rkOther) const { return mID < rkOther.mID; }
inline bool operator<=(const CAssetID& rkOther) const { return mID <= rkOther.mID; }
inline bool operator==(u64 Other) const { return mID == Other; }
inline bool operator!=(u64 Other) const { return mID != Other; }
// Accessors
inline u32 ToLong() const { return (u32) mID; }
inline u64 ToLongLong() const { return mID; }
inline EIDLength Length() const { return mLength; }
inline void SetLength(EIDLength Length) { mLength = Length; }
// Static
static CAssetID FromString(const TString& rkString);
static CAssetID RandomID();
static CAssetID skInvalidID32;
static CAssetID skInvalidID64;
};
#endif // CASSETID_H

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@ -1,324 +0,0 @@
#include "CUniqueID.h"
#include "TString.h"
#include <iomanip>
#include <random>
#include <sstream>
// this class probably isn't optimized! this may not be the best way to do things
using IOUtil::kSystemEndianness;
using IOUtil::eLittleEndian;
using IOUtil::eBigEndian;
CUniqueID::CUniqueID()
: mLength(eInvalidUIDLength)
{
memset(mID, 0, 16);
}
CUniqueID::CUniqueID(u64 ID)
{
// This constructor is intended to be used with both 32-bit and 64-bit input values
memset(mID, 0, 16);
// 64-bit - check for valid content in upper 32 bits (at least one bit set + one bit unset)
if ((ID & 0xFFFFFFFF00000000) && (~ID & 0xFFFFFFFF00000000))
{
memcpy(&mID, &ID, 8);
mLength = e64Bit;
}
// 32-bit
else
{
memcpy(mID, &ID, 4);
mLength = e32Bit;
}
// Reverse for Big Endian
if (kSystemEndianness == eBigEndian)
Reverse();
}
CUniqueID::CUniqueID(u64 ID, EUIDLength Length)
{
// This constructor shouldn't be used for 128-bit
memset(mID, 0, 16);
// 64-bit
if (Length == e64Bit || Length == e128Bit)
{
memcpy(&mID, &ID, 8);
mLength = e64Bit;
}
// 32-bit
else
{
memcpy(mID, &ID, 4);
mLength = e32Bit;
}
// Reverse for Big Endian
if (kSystemEndianness == eBigEndian)
Reverse();
}
CUniqueID::CUniqueID(u64 Part1, u64 Part2)
{
// Constructor for 128-bit IDs
memcpy(&mID[0], &Part1, 8);
memcpy(&mID[8], &Part2, 8);
mLength = e128Bit;
}
CUniqueID::CUniqueID(const char* pkID)
{
*this = CUniqueID::FromString(pkID);
}
CUniqueID::CUniqueID(IInputStream& rInput, EUIDLength Length)
{
memset(mID, 0, 16);
rInput.ReadBytes(&mID[16 - Length], Length);
if (Length != e128Bit)
if (kSystemEndianness == eLittleEndian)
Reverse();
mLength = Length;
}
u32 CUniqueID::ToLong() const
{
if (kSystemEndianness == eLittleEndian)
return *((u32*) mID);
else
return *((u32*) &mID[12]);
}
u64 CUniqueID::ToLongLong() const
{
if (kSystemEndianness == eLittleEndian)
return *((u64*) mID);
else
return *((u64*) &mID[8]);
}
TString CUniqueID::ToString() const
{
switch (mLength)
{
case e32Bit:
return TString::FromInt32(ToLong(), 8);
case e64Bit:
return TString::FromInt64(ToLongLong(), 16);
case e128Bit:
// todo: TString should have a "FromInt128" function
std::stringstream Ret;
Ret << std::hex << std::setfill('0');
for (u32 iByte = 0; iByte < 16; iByte++)
Ret << std::setw(2) << (u32) mID[iByte];
return Ret.str();
}
return "INVALID ID LENGTH";
}
void CUniqueID::Reverse()
{
std::reverse(mID, &mID[16]);
}
EUIDLength CUniqueID::Length() const
{
return mLength;
}
void CUniqueID::SetLength(EUIDLength Length)
{
mLength = Length;
}
bool CUniqueID::IsValid() const
{
if (mLength == e32Bit)
return (*this != skInvalidID32);
else if (mLength == e64Bit)
return (*this != skInvalidID64);
else if (mLength == e128Bit)
return (*this != skInvalidID128);
else return false;
}
// ************ OPERATORS ************
void CUniqueID::operator=(const u64& rkInput)
{
*this = CUniqueID(rkInput);
}
void CUniqueID::operator=(const char* pkInput)
{
*this = CUniqueID(pkInput);
}
bool CUniqueID::operator==(const CUniqueID& rkOther) const
{
return ((mLength == rkOther.mLength) &&
(memcmp(mID, rkOther.mID, 16) == 0));
}
bool CUniqueID::operator!=(const CUniqueID& rkOther) const
{
return (!(*this == rkOther));
}
bool CUniqueID::operator>(const CUniqueID& rkOther) const
{
if (mLength != rkOther.mLength)
return mLength > rkOther.mLength;
switch (mLength)
{
case e32Bit:
return (ToLong() > rkOther.ToLong());
case e64Bit:
return (ToLongLong() > rkOther.ToLongLong());
case e128Bit:
for (u32 iByte = 0; iByte < 16; iByte++)
if (mID[iByte] != rkOther.mID[iByte])
return (mID[iByte] > rkOther.mID[iByte]);
return false;
default:
return false;
}
}
bool CUniqueID::operator>=(const CUniqueID& rkOther) const
{
return ((*this == rkOther) || (*this > rkOther));
}
bool CUniqueID::operator<(const CUniqueID& rkOther) const
{
if (mLength != rkOther.mLength)
return mLength < rkOther.mLength;
switch (mLength)
{
case e32Bit:
return (ToLong() < rkOther.ToLong());
case e64Bit:
return (ToLongLong() < rkOther.ToLongLong());
case e128Bit:
for (u32 iByte = 0; iByte < 16; iByte++)
if (mID[iByte] != rkOther.mID[iByte])
return (mID[iByte] < rkOther.mID[iByte]);
return false;
default:
return false;
}
}
bool CUniqueID::operator<=(const CUniqueID& rkOther) const
{
return ((*this == rkOther) || (*this < rkOther));
}
bool CUniqueID::operator==(u64 Other) const
{
return (*this == CUniqueID(Other));
}
bool CUniqueID::operator!=(u64 Other) const
{
return (!(*this == Other));
}
// ************ STATIC ************
CUniqueID CUniqueID::FromString(const TString& rkString)
{
// If the input is a hex ID in string form, then preserve it... otherwise, generate an ID by hashing the string
TString Name = rkString.GetFileName(false);
u32 NameLength = Name.Length();
if (Name.IsHexString())
{
if (NameLength == 8)
{
CUniqueID ID;
ID.mLength = e32Bit;
u32 LongID = Name.ToInt32();
if (kSystemEndianness == eLittleEndian)
memcpy(ID.mID, &LongID, 4);
else
memcpy(&ID.mID[12], &LongID, 4);
return ID;
}
else if (NameLength == 16)
{
CUniqueID ID;
ID.mLength = e64Bit;
u64 LongID = Name.ToInt64();
if (kSystemEndianness == eLittleEndian)
memcpy(ID.mID, &LongID, 8);
else
memcpy(&ID.mID[8], &LongID, 8);
return ID;
}
else if (NameLength == 32)
{
CUniqueID ID;
ID.mLength = e128Bit;
Name.ToInt128((char*) ID.mID);
return ID;
}
}
return CUniqueID(rkString.Hash64());
}
CUniqueID CUniqueID::FromData(void *pData, EUIDLength Length)
{
CUniqueID ID;
ID.mLength = Length;
memcpy(ID.mID, pData, Length);
return ID;
}
CUniqueID CUniqueID::RandomID()
{
CUniqueID ID;
ID.mLength = e128Bit;
for (u32 iByte = 0; iByte < 16; iByte++)
ID.mID[iByte] = rand() & 0xFF;
return ID;
}
// ************ STATIC MEMBER INITIALIZATION ************
CUniqueID CUniqueID::skInvalidID32 = CUniqueID((u32) -1, e32Bit);
CUniqueID CUniqueID::skInvalidID64 = CUniqueID((u64) -1, e64Bit);
CUniqueID CUniqueID::skInvalidID128 = CUniqueID((u64) -1, (u64) -1);

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@ -1,58 +0,0 @@
#ifndef CUNIQUEID_H
#define CUNIQUEID_H
#include "TString.h"
#include "types.h"
#include <FileIO/FileIO.h>
enum EUIDLength
{
e32Bit = 4,
e64Bit = 8,
e128Bit = 16,
eInvalidUIDLength = 0
};
class CUniqueID
{
EUIDLength mLength;
u8 mID[16];
public:
CUniqueID();
CUniqueID(u64 ID);
CUniqueID(u64 ID, EUIDLength Length);
CUniqueID(u64 Part1, u64 Part2);
CUniqueID(const char* pkID);
CUniqueID(IInputStream& rInput, EUIDLength Length);
u32 ToLong() const;
u64 ToLongLong() const;
TString ToString() const;
void Reverse();
EUIDLength Length() const;
void SetLength(EUIDLength Length);
bool IsValid() const;
// Operators
void operator=(const u64& rkInput);
void operator=(const char *pkInput);
bool operator==(const CUniqueID& rkOther) const;
bool operator!=(const CUniqueID& rkOther) const;
bool operator>(const CUniqueID& rkOther) const;
bool operator>=(const CUniqueID& rkOther) const;
bool operator<(const CUniqueID& rkOther) const;
bool operator<=(const CUniqueID& rkOther) const;
bool operator==(u64 Other) const;
bool operator!=(u64 Other) const;
// Static
static CUniqueID FromString(const TString& rkString);
static CUniqueID FromData(void *pkData, EUIDLength Length);
static CUniqueID RandomID();
static CUniqueID skInvalidID32;
static CUniqueID skInvalidID64;
static CUniqueID skInvalidID128;
};
#endif // CUNIQUEID_H

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@ -64,7 +64,6 @@ HEADERS += \
CHashFNV1A.h \
CompressionUtil.h \
CTimer.h \
CUniqueID.h \
EKeyInputs.h \
EMouseInputs.h \
ETransformSpace.h \
@ -74,14 +73,15 @@ HEADERS += \
Log.h \
FileUtil.h \
AssertMacro.h \
CScopedTimer.h
CScopedTimer.h \
CAssetID.h
# Source Files
SOURCES += \
CColor.cpp \
CompressionUtil.cpp \
CTimer.cpp \
CUniqueID.cpp \
TString.cpp \
Log.cpp \
FileUtil.cpp
FileUtil.cpp \
CAssetID.cpp

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@ -8,12 +8,12 @@ EDependencyNodeType CResourceDependency::Type() const
return eDNT_ResourceDependency;
}
void CResourceDependency::Read(IInputStream& rFile, EUIDLength IDLength)
void CResourceDependency::Read(IInputStream& rFile, EIDLength IDLength)
{
mID = CUniqueID(rFile, IDLength);
mID = CAssetID(rFile, IDLength);
}
void CResourceDependency::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CResourceDependency::Write(IOutputStream& rFile, EIDLength IDLength) const
{
if (IDLength == e32Bit)
rFile.WriteLong(mID.ToLong());
@ -27,13 +27,13 @@ EDependencyNodeType CAnimSetDependency::Type() const
return eDNT_AnimSet;
}
void CAnimSetDependency::Read(IInputStream& rFile, EUIDLength IDLength)
void CAnimSetDependency::Read(IInputStream& rFile, EIDLength IDLength)
{
CResourceDependency::Read(rFile, IDLength);
mUsedChar = rFile.ReadLong();
}
void CAnimSetDependency::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CAnimSetDependency::Write(IOutputStream& rFile, EIDLength IDLength) const
{
CResourceDependency::Write(rFile, IDLength);
rFile.WriteLong(mUsedChar);
@ -65,9 +65,9 @@ EDependencyNodeType CDependencyTree::Type() const
return eDNT_Root;
}
void CDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
void CDependencyTree::Read(IInputStream& rFile, EIDLength IDLength)
{
mID = CUniqueID(rFile, IDLength);
mID = CAssetID(rFile, IDLength);
u32 NumDepends = rFile.ReadLong();
mReferencedResources.reserve(NumDepends);
@ -80,7 +80,7 @@ void CDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
}
}
void CDependencyTree::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CDependencyTree::Write(IOutputStream& rFile, EIDLength IDLength) const
{
if (IDLength == e32Bit)
rFile.WriteLong(mID.ToLong());
@ -98,7 +98,7 @@ u32 CDependencyTree::NumDependencies() const
return mReferencedResources.size();
}
bool CDependencyTree::HasDependency(const CUniqueID& rkID)
bool CDependencyTree::HasDependency(const CAssetID& rkID)
{
for (u32 iDep = 0; iDep < mReferencedResources.size(); iDep++)
{
@ -109,7 +109,7 @@ bool CDependencyTree::HasDependency(const CUniqueID& rkID)
return false;
}
CUniqueID CDependencyTree::DependencyByIndex(u32 Index) const
CAssetID CDependencyTree::DependencyByIndex(u32 Index) const
{
ASSERT(Index >= 0 && Index < mReferencedResources.size());
return mReferencedResources[Index]->ID();
@ -117,12 +117,12 @@ CUniqueID CDependencyTree::DependencyByIndex(u32 Index) const
void CDependencyTree::AddDependency(CResource *pRes)
{
if (!pRes || HasDependency(pRes->ResID())) return;
CResourceDependency *pDepend = new CResourceDependency(pRes->ResID());
if (!pRes || HasDependency(pRes->ID())) return;
CResourceDependency *pDepend = new CResourceDependency(pRes->ID());
mReferencedResources.push_back(pDepend);
}
void CDependencyTree::AddDependency(const CUniqueID& rkID)
void CDependencyTree::AddDependency(const CAssetID& rkID)
{
if (!rkID.IsValid() || HasDependency(rkID)) return;
CResourceDependency *pDepend = new CResourceDependency(rkID);
@ -135,7 +135,7 @@ EDependencyNodeType CAnimSetDependencyTree::Type() const
return eDNT_AnimSet;
}
void CAnimSetDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
void CAnimSetDependencyTree::Read(IInputStream& rFile, EIDLength IDLength)
{
CDependencyTree::Read(rFile, IDLength);
u32 NumChars = rFile.ReadLong();
@ -145,7 +145,7 @@ void CAnimSetDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
mCharacterOffsets.push_back( rFile.ReadLong() );
}
void CAnimSetDependencyTree::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CAnimSetDependencyTree::Write(IOutputStream& rFile, EIDLength IDLength) const
{
CDependencyTree::Write(rFile, IDLength);
rFile.WriteLong(mCharacterOffsets.size());
@ -166,7 +166,7 @@ EDependencyNodeType CScriptInstanceDependencyTree::Type() const
return eDNT_ScriptInstance;
}
void CScriptInstanceDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
void CScriptInstanceDependencyTree::Read(IInputStream& rFile, EIDLength IDLength)
{
mObjectType = rFile.ReadLong();
u32 NumDepends = rFile.ReadLong();
@ -174,7 +174,7 @@ void CScriptInstanceDependencyTree::Read(IInputStream& rFile, EUIDLength IDLengt
for (u32 iDep = 0; iDep < NumDepends; iDep++)
{
CUniqueID ID(rFile, IDLength);
CAssetID ID(rFile, IDLength);
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
if (pEntry && pEntry->ResourceType() == eAnimSet && pEntry->Game() <= eEchoes)
@ -193,7 +193,7 @@ void CScriptInstanceDependencyTree::Read(IInputStream& rFile, EUIDLength IDLengt
}
}
void CScriptInstanceDependencyTree::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CScriptInstanceDependencyTree::Write(IOutputStream& rFile, EIDLength IDLength) const
{
rFile.WriteLong(mObjectType);
rFile.WriteLong(mDependencies.size());
@ -202,7 +202,7 @@ void CScriptInstanceDependencyTree::Write(IOutputStream& rFile, EUIDLength IDLen
mDependencies[iDep]->Write(rFile, IDLength);
}
bool CScriptInstanceDependencyTree::HasDependency(const CUniqueID& rkID)
bool CScriptInstanceDependencyTree::HasDependency(const CAssetID& rkID)
{
if (!rkID.IsValid()) return false;
@ -235,7 +235,7 @@ void CScriptInstanceDependencyTree::ParseStructDependencies(CScriptInstanceDepen
else if (pProp->Type() == eFileProperty)
{
CUniqueID ID = static_cast<TFileProperty*>(pProp)->Get().ID();
CAssetID ID = static_cast<TFileProperty*>(pProp)->Get().ID();
if (ID.IsValid() && !pTree->HasDependency(ID))
{
@ -247,7 +247,7 @@ void CScriptInstanceDependencyTree::ParseStructDependencies(CScriptInstanceDepen
else if (pProp->Type() == eCharacterProperty)
{
TCharacterProperty *pChar = static_cast<TCharacterProperty*>(pProp);
CUniqueID ID = pChar->Get().ID();
CAssetID ID = pChar->Get().ID();
if (ID.IsValid() && !pTree->HasDependency(ID))
pTree->mDependencies.push_back( CAnimSetDependency::BuildDependency(pChar) );
@ -267,7 +267,7 @@ EDependencyNodeType CAreaDependencyTree::Type() const
return eDNT_Area;
}
void CAreaDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
void CAreaDependencyTree::Read(IInputStream& rFile, EIDLength IDLength)
{
// Base dependency list contains non-script dependencies (world geometry textures + PATH/PTLA/EGMC)
CDependencyTree::Read(rFile, IDLength);
@ -288,7 +288,7 @@ void CAreaDependencyTree::Read(IInputStream& rFile, EUIDLength IDLength)
mLayerOffsets.push_back( rFile.ReadLong() );
}
void CAreaDependencyTree::Write(IOutputStream& rFile, EUIDLength IDLength) const
void CAreaDependencyTree::Write(IOutputStream& rFile, EIDLength IDLength) const
{
CDependencyTree::Write(rFile, IDLength);
rFile.WriteLong(mScriptInstances.size());

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@ -4,7 +4,7 @@
#include "CResourceEntry.h"
#include <FileIO/FileIO.h>
#include <Common/AssertMacro.h>
#include <Common/CUniqueID.h>
#include <Common/CAssetID.h>
class CScriptLayer;
class CScriptObject;
@ -28,26 +28,26 @@ class IDependencyNode
public:
virtual ~IDependencyNode() {}
virtual EDependencyNodeType Type() const = 0;
virtual void Read(IInputStream& rFile, EUIDLength IDLength) = 0;
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const = 0;
virtual void Read(IInputStream& rFile, EIDLength IDLength) = 0;
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const = 0;
};
// Node representing a single resource dependency.
class CResourceDependency : public IDependencyNode
{
CUniqueID mID;
CAssetID mID;
public:
CResourceDependency() {}
CResourceDependency(const CUniqueID& rkID) : mID(rkID) {}
CResourceDependency(const CAssetID& rkID) : mID(rkID) {}
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
// Accessors
inline CUniqueID ID() const { return mID; }
inline void SetID(const CUniqueID& rkID) { mID = rkID; }
inline CAssetID ID() const { return mID; }
inline void SetID(const CAssetID& rkID) { mID = rkID; }
};
// Node representing a single animset dependency contained in a script object. Indicates which character is being used.
@ -60,8 +60,8 @@ public:
CAnimSetDependency() : CResourceDependency(), mUsedChar(-1) {}
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
// Accessors
inline u32 UsedChar() const { return mUsedChar; }
@ -75,26 +75,26 @@ public:
class CDependencyTree : public IDependencyNode
{
protected:
CUniqueID mID;
CAssetID mID;
std::vector<CResourceDependency*> mReferencedResources;
public:
CDependencyTree(const CUniqueID& rkID) : mID(rkID) {}
CDependencyTree(const CAssetID& rkID) : mID(rkID) {}
~CDependencyTree();
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
u32 NumDependencies() const;
bool HasDependency(const CUniqueID& rkID);
CUniqueID DependencyByIndex(u32 Index) const;
void AddDependency(const CUniqueID& rkID);
bool HasDependency(const CAssetID& rkID);
CAssetID DependencyByIndex(u32 Index) const;
void AddDependency(const CAssetID& rkID);
void AddDependency(CResource *pRes);
// Accessors
inline void SetID(const CUniqueID& rkID) { mID = rkID; }
inline CUniqueID ID() const { return mID; }
inline void SetID(const CAssetID& rkID) { mID = rkID; }
inline CAssetID ID() const { return mID; }
};
@ -105,10 +105,10 @@ protected:
std::vector<u32> mCharacterOffsets;
public:
CAnimSetDependencyTree(const CUniqueID& rkID) : CDependencyTree(rkID) {}
CAnimSetDependencyTree(const CAssetID& rkID) : CDependencyTree(rkID) {}
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
};
// Node representing a script object. Indicates the type of object.
@ -122,9 +122,9 @@ public:
~CScriptInstanceDependencyTree();
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
bool HasDependency(const CUniqueID& rkID);
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
bool HasDependency(const CAssetID& rkID);
// Accessors
u32 NumDependencies() const { return mDependencies.size(); }
@ -142,12 +142,12 @@ protected:
std::vector<u32> mLayerOffsets;
public:
CAreaDependencyTree(const CUniqueID& rkID) : CDependencyTree(rkID) {}
CAreaDependencyTree(const CAssetID& rkID) : CDependencyTree(rkID) {}
~CAreaDependencyTree();
virtual EDependencyNodeType Type() const;
virtual void Read(IInputStream& rFile, EUIDLength IDLength);
virtual void Write(IOutputStream& rFile, EUIDLength IDLength) const;
virtual void Read(IInputStream& rFile, EIDLength IDLength);
virtual void Write(IOutputStream& rFile, EIDLength IDLength) const;
void AddScriptLayer(CScriptLayer *pLayer);
};

View File

@ -50,7 +50,7 @@ bool CGameExporter::Export()
return true;
}
void CGameExporter::LoadResource(const CUniqueID& rkID, std::vector<u8>& rBuffer)
void CGameExporter::LoadResource(const CAssetID& rkID, std::vector<u8>& rBuffer)
{
SResourceInstance *pInst = FindResourceInstance(rkID);
if (pInst) LoadResource(*pInst, rBuffer);
@ -168,7 +168,7 @@ void CGameExporter::LoadPaks()
{
#if LOAD_PAKS
SCOPED_TIMER(LoadPaks);
EUIDLength IDLength = (Game() < eCorruptionProto ? e32Bit : e64Bit);
EIDLength IDLength = (Game() < eCorruptionProto ? e32Bit : e64Bit);
for (auto It = mPaks.begin(); It != mPaks.end(); It++)
{
@ -202,7 +202,7 @@ void CGameExporter::LoadPaks()
for (u32 iName = 0; iName < NumNamedResources; iName++)
{
CFourCC ResType = Pak.ReadLong();
CUniqueID ResID(Pak, IDLength);
CAssetID ResID(Pak, IDLength);
u32 NameLen = Pak.ReadLong();
TString Name = Pak.ReadString(NameLen);
pCollection->AddResource(Name, ResID, ResType);
@ -215,7 +215,7 @@ void CGameExporter::LoadPaks()
{
bool Compressed = (Pak.ReadLong() == 1);
CFourCC ResType = Pak.ReadLong();
CUniqueID ResID(Pak, IDLength);
CAssetID ResID(Pak, IDLength);
u32 ResSize = Pak.ReadLong();
u32 ResOffset = Pak.ReadLong();
@ -263,7 +263,7 @@ void CGameExporter::LoadPaks()
{
TString Name = Pak.ReadString();
CFourCC ResType = Pak.ReadLong();
CUniqueID ResID(Pak, IDLength);
CAssetID ResID(Pak, IDLength);
pCollection->AddResource(Name, ResID, ResType);
SetResourcePath(ResID.ToLongLong(), PakName + L"\\", Name.ToUTF16());
}
@ -279,7 +279,7 @@ void CGameExporter::LoadPaks()
{
bool Compressed = (Pak.ReadLong() == 1);
CFourCC Type = Pak.ReadLong();
CUniqueID ResID(Pak, IDLength);
CAssetID ResID(Pak, IDLength);
u32 Size = Pak.ReadLong();
u32 Offset = DataStart + Pak.ReadLong();
@ -461,7 +461,7 @@ void CGameExporter::ExportWorlds()
TWideString AreaDir = WorldDir + TWideString::FromInt32(iArea, 2, 10) + L"_" + FileUtil::SanitizeName(GameAreaName, true) + L"\\";
FileUtil::CreateDirectory(mCookedDir + AreaDir);
CUniqueID AreaID = pWorld->AreaResourceID(iArea);
CAssetID AreaID = pWorld->AreaResourceID(iArea);
SResourceInstance *pInst = FindResourceInstance(AreaID);
ASSERT(pInst != nullptr);

View File

@ -3,7 +3,7 @@
#include "CGameProject.h"
#include "CResourceStore.h"
#include <Common/CUniqueID.h>
#include <Common/CAssetID.h>
#include <Common/Flags.h>
#include <Common/TString.h>
#include <Common/types.h>
@ -30,7 +30,7 @@ class CGameExporter
struct SResourceInstance
{
TWideString PakFile;
CUniqueID ResourceID;
CAssetID ResourceID;
CFourCC ResourceType;
u32 PakOffset;
u32 PakSize;
@ -49,7 +49,7 @@ class CGameExporter
public:
CGameExporter(const TString& rkInputDir, const TString& rkOutputDir);
bool Export();
void LoadResource(const CUniqueID& rkID, std::vector<u8>& rBuffer);
void LoadResource(const CAssetID& rkID, std::vector<u8>& rBuffer);
protected:
void CopyDiscData();
@ -61,21 +61,21 @@ protected:
void ExportResource(SResourceInstance& rRes);
// Convenience Functions
inline SResourceInstance* FindResourceInstance(const CUniqueID& rkID)
inline SResourceInstance* FindResourceInstance(const CAssetID& rkID)
{
u64 IntegralID = rkID.ToLongLong();
auto Found = mResourceMap.find(IntegralID);
return (Found == mResourceMap.end() ? nullptr : &Found->second);
}
inline SResourcePath* FindResourcePath(const CUniqueID& rkID)
inline SResourcePath* FindResourcePath(const CAssetID& rkID)
{
u64 IntegralID = rkID.ToLongLong();
auto Found = mResourcePaths.find(IntegralID);
return (Found == mResourcePaths.end() ? nullptr : &Found->second);
}
inline void SetResourcePath(const CUniqueID& rkID, const TWideString& rkDir, const TWideString& rkName)
inline void SetResourcePath(const CAssetID& rkID, const TWideString& rkDir, const TWideString& rkName)
{
SetResourcePath(rkID.ToLongLong(), rkDir, rkName);
}

View File

@ -127,7 +127,7 @@ void CGameProject::SetActive()
}
}
void CGameProject::GetWorldList(std::list<CUniqueID>& rOut) const
void CGameProject::GetWorldList(std::list<CAssetID>& rOut) const
{
for (u32 iPkg = 0; iPkg < mPackages.size(); iPkg++)
{

View File

@ -5,7 +5,7 @@
#include "CResourceStore.h"
#include "Core/Resource/EGame.h"
#include <Common/FileUtil.h>
#include <Common/CUniqueID.h>
#include <Common/CAssetID.h>
#include <Common/TString.h>
#include <Common/types.h>
@ -47,7 +47,7 @@ public:
bool Load(const TWideString& rkPath);
void Save();
void SetActive();
void GetWorldList(std::list<CUniqueID>& rOut) const;
void GetWorldList(std::list<CAssetID>& rOut) const;
// Directory Handling
inline TWideString ProjectRoot() const { return mProjectRoot; }

View File

@ -43,7 +43,7 @@ void CPackage::Load()
else
{
CUniqueID ID = CUniqueID::FromString(pIDElem->GetText());
CAssetID ID = CAssetID::FromString(pIDElem->GetText());
TString Name = pNameElem->GetText();
CFourCC Type = CFourCC(pTypeElem->GetText());
pCollection->AddResource(Name, ID, Type);

View File

@ -1,8 +1,8 @@
#ifndef CPACKAGE
#define CPACKAGE
#include <Common/CAssetID.h>
#include <Common/CFourCC.h>
#include <Common/CUniqueID.h>
#include <Common/TString.h>
class CGameProject;
@ -10,7 +10,7 @@ class CGameProject;
struct SNamedResource
{
TString Name;
CUniqueID ID;
CAssetID ID;
CFourCC Type;
};
@ -27,7 +27,7 @@ public:
inline u32 NumResources() const { return mNamedResources.size(); }
inline const SNamedResource& ResourceByIndex(u32 Idx) const { return mNamedResources[Idx]; }
inline void AddResource(const TString& rkName, const CUniqueID& rkID, const CFourCC& rkType)
inline void AddResource(const TString& rkName, const CAssetID& rkID, const CFourCC& rkType)
{
mNamedResources.push_back( SNamedResource { rkName, rkID, rkType } );
}

View File

@ -25,7 +25,7 @@
#include "Core/Resource/Factory/CTextureDecoder.h"
#include "Core/Resource/Factory/CWorldLoader.h"
CResourceEntry::CResourceEntry(CResourceStore *pStore, const CUniqueID& rkID,
CResourceEntry::CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
const TWideString& rkDir, const TWideString& rkFilename,
EResType Type, bool Transient /*= false*/)
: mpResource(nullptr)

View File

@ -3,7 +3,7 @@
#include "CVirtualDirectory.h"
#include "Core/Resource/EResType.h"
#include <Common/CUniqueID.h>
#include <Common/CAssetID.h>
#include <Common/Flags.h>
#include <Common/types.h>
@ -26,7 +26,7 @@ class CResourceEntry
CResource *mpResource;
CResourceStore *mpStore;
CDependencyTree *mpDependencies;
CUniqueID mID;
CAssetID mID;
EResType mType;
EGame mGame;
CVirtualDirectory *mpDirectory;
@ -37,7 +37,7 @@ class CResourceEntry
mutable TWideString mCachedUppercaseName; // This is used to speed up case-insensitive sorting and filtering.
public:
CResourceEntry(CResourceStore *pStore, const CUniqueID& rkID,
CResourceEntry(CResourceStore *pStore, const CAssetID& rkID,
const TWideString& rkDir, const TWideString& rkFilename,
EResType Type, bool Transient = false);
~CResourceEntry();
@ -68,7 +68,7 @@ public:
inline bool IsLoaded() const { return mpResource != nullptr; }
inline CResource* Resource() const { return mpResource; }
inline CDependencyTree* Dependencies() const { return mpDependencies; }
inline CUniqueID ID() const { return mID; }
inline CAssetID ID() const { return mID; }
inline EGame Game() const { return mGame; }
inline CVirtualDirectory* Directory() const { return mpDirectory; }
inline TWideString Name() const { return mName; }

View File

@ -7,7 +7,7 @@
class CResourceIterator
{
CResourceStore *mpStore;
std::map<CUniqueID, CResourceEntry*>::iterator mIter;
std::map<CAssetID, CResourceEntry*>::iterator mIter;
CResourceEntry *mpCurEntry;
public:

View File

@ -56,7 +56,7 @@ void CResourceStore::LoadResourceDatabase(const TString& rkPath)
if (pID && pType && pDir && pName)
{
CUniqueID ID = CUniqueID::FromString(pID->GetText());
CAssetID ID = CAssetID::FromString(pID->GetText());
EResType Type = CResource::ResTypeForExtension(pType->GetText());
TWideString FileDir = pDir->GetText();
TWideString FileName = pName->GetText();
@ -186,7 +186,7 @@ CVirtualDirectory* CResourceStore::GetVirtualDirectory(const TWideString& rkPath
else return nullptr;
}
CResourceEntry* CResourceStore::FindEntry(const CUniqueID& rkID) const
CResourceEntry* CResourceStore::FindEntry(const CAssetID& rkID) const
{
if (!rkID.IsValid()) return nullptr;
auto Found = mResourceEntries.find(rkID);
@ -194,12 +194,12 @@ CResourceEntry* CResourceStore::FindEntry(const CUniqueID& rkID) const
else return Found->second;
}
bool CResourceStore::IsResourceRegistered(const CUniqueID& rkID) const
bool CResourceStore::IsResourceRegistered(const CAssetID& rkID) const
{
return FindEntry(rkID) == nullptr;
}
CResourceEntry* CResourceStore::RegisterResource(const CUniqueID& rkID, EResType Type, const TWideString& rkDir, const TWideString& rkFileName)
CResourceEntry* CResourceStore::RegisterResource(const CAssetID& rkID, EResType Type, const TWideString& rkDir, const TWideString& rkFileName)
{
CResourceEntry *pEntry = FindEntry(rkID);
@ -226,12 +226,12 @@ CResourceEntry* CResourceStore::RegisterResource(const CUniqueID& rkID, EResType
CResourceEntry* CResourceStore::RegisterTransientResource(EResType Type, const TWideString& rkDir /*= L""*/, const TWideString& rkFileName /*= L""*/)
{
CResourceEntry *pEntry = new CResourceEntry(this, CUniqueID::RandomID(), rkDir, rkFileName, Type, true);
CResourceEntry *pEntry = new CResourceEntry(this, CAssetID::RandomID(), rkDir, rkFileName, Type, true);
mResourceEntries[pEntry->ID()] = pEntry;
return pEntry;
}
CResourceEntry* CResourceStore::RegisterTransientResource(EResType Type, const CUniqueID& rkID, const TWideString& rkDir /*=L ""*/, const TWideString& rkFileName /*= L""*/)
CResourceEntry* CResourceStore::RegisterTransientResource(EResType Type, const CAssetID& rkID, const TWideString& rkDir /*=L ""*/, const TWideString& rkFileName /*= L""*/)
{
CResourceEntry *pEntry = FindEntry(rkID);
@ -244,7 +244,7 @@ CResourceEntry* CResourceStore::RegisterTransientResource(EResType Type, const C
return pEntry;
}
CResource* CResourceStore::LoadResource(const CUniqueID& rkID, const CFourCC& rkType)
CResource* CResourceStore::LoadResource(const CAssetID& rkID, const CFourCC& rkType)
{
if (!rkID.IsValid()) return nullptr;
@ -305,7 +305,7 @@ CResource* CResourceStore::LoadResource(const TString& rkPath)
// Construct ID from string, check if resource is loaded already
TWideString Dir = FileUtil::MakeAbsolute(TWideString(rkPath.GetFileDirectory()));
TString Name = rkPath.GetFileName(false);
CUniqueID ID = (Name.IsHexString() ? Name.ToInt64() : rkPath.Hash64());
CAssetID ID = (Name.IsHexString() ? Name.ToInt64() : rkPath.Hash64());
auto Find = mLoadedResources.find(ID);
if (Find != mLoadedResources.end())
@ -350,7 +350,7 @@ void CResourceStore::TrackLoadedResource(CResourceEntry *pEntry)
mLoadedResources[pEntry->ID()] = pEntry;
}
CFourCC CResourceStore::ResourceTypeByID(const CUniqueID& rkID, const TStringList& rkPossibleTypes) const
CFourCC CResourceStore::ResourceTypeByID(const CAssetID& rkID, const TStringList& rkPossibleTypes) const
{
if (!rkID.IsValid()) return eInvalidResType;
if (rkPossibleTypes.size() == 1) return CFourCC(rkPossibleTypes.front());
@ -420,7 +420,7 @@ void CResourceStore::DestroyUnreferencedResources()
bool CResourceStore::DeleteResourceEntry(CResourceEntry *pEntry)
{
CUniqueID ID = pEntry->ID();
CAssetID ID = pEntry->ID();
if (pEntry->IsLoaded())
{

View File

@ -3,8 +3,8 @@
#include "CVirtualDirectory.h"
#include "Core/Resource/EResType.h"
#include <Common/CAssetID.h>
#include <Common/CFourCC.h>
#include <Common/CUniqueID.h>
#include <Common/TString.h>
#include <Common/types.h>
#include <map>
@ -21,8 +21,8 @@ class CResourceStore
CGameProject *mpProj;
CVirtualDirectory *mpProjectRoot;
std::vector<CVirtualDirectory*> mTransientRoots;
std::map<CUniqueID, CResourceEntry*> mResourceEntries;
std::map<CUniqueID, CResourceEntry*> mLoadedResources;
std::map<CAssetID, CResourceEntry*> mResourceEntries;
std::map<CAssetID, CResourceEntry*> mLoadedResources;
// Directory to look for transient resources in
TWideString mTransientLoadDir;
@ -48,16 +48,16 @@ public:
void CloseActiveProject();
CVirtualDirectory* GetVirtualDirectory(const TWideString& rkPath, bool Transient, bool AllowCreate);
bool IsResourceRegistered(const CUniqueID& rkID) const;
CResourceEntry* RegisterResource(const CUniqueID& rkID, EResType Type, const TWideString& rkDir, const TWideString& rkFileName);
CResourceEntry* FindEntry(const CUniqueID& rkID) const;
bool IsResourceRegistered(const CAssetID& rkID) const;
CResourceEntry* RegisterResource(const CAssetID& rkID, EResType Type, const TWideString& rkDir, const TWideString& rkFileName);
CResourceEntry* FindEntry(const CAssetID& rkID) const;
CResourceEntry* RegisterTransientResource(EResType Type, const TWideString& rkDir = L"", const TWideString& rkFileName = L"");
CResourceEntry* RegisterTransientResource(EResType Type, const CUniqueID& rkID, const TWideString& rkDir = L"", const TWideString& rkFileName = L"");
CResourceEntry* RegisterTransientResource(EResType Type, const CAssetID& rkID, const TWideString& rkDir = L"", const TWideString& rkFileName = L"");
CResource* LoadResource(const CUniqueID& rkID, const CFourCC& rkType);
CResource* LoadResource(const CAssetID& rkID, const CFourCC& rkType);
CResource* LoadResource(const TString& rkPath);
void TrackLoadedResource(CResourceEntry *pEntry);
CFourCC ResourceTypeByID(const CUniqueID& rkID, const TStringList& rkPossibleTypes) const;
CFourCC ResourceTypeByID(const CAssetID& rkID, const TStringList& rkPossibleTypes) const;
void DestroyUnreferencedResources();
bool DeleteResourceEntry(CResourceEntry *pEntry);
void SetTransientLoadDir(const TString& rkDir);

View File

@ -34,7 +34,7 @@ CGameArea::~CGameArea()
CDependencyTree* CGameArea::BuildDependencyTree() const
{
// Base dependencies
CAreaDependencyTree *pTree = new CAreaDependencyTree(ResID());
CAreaDependencyTree *pTree = new CAreaDependencyTree(ID());
for (u32 iMat = 0; iMat < mpMaterialSet->NumMaterials(); iMat++)
{

View File

@ -106,7 +106,7 @@ void CAnimationParameters::Write(IOutputStream& rSCLY)
else
{
rSCLY.WriteLongLong(CUniqueID::skInvalidID64.ToLongLong());
rSCLY.WriteLongLong(CAssetID::skInvalidID64.ToLongLong());
rSCLY.WriteLong(0xFFFFFFFF);
}
}

View File

@ -28,7 +28,7 @@ public:
// Accessors
inline EGame Version() const { return mGame; }
inline CUniqueID ID() const { return mCharacter.ID(); }
inline CAssetID ID() const { return mCharacter.ID(); }
inline CAnimSet* AnimSet() const { return (CAnimSet*) mCharacter.Load(); }
inline u32 CharacterIndex() const { return mCharIndex; }
inline u32 AnimIndex() const { return mAnimIndex; }

View File

@ -6,21 +6,21 @@
class CDependencyGroup : public CResource
{
DECLARE_RESOURCE_TYPE(eDependencyGroup)
std::set<CUniqueID> mDependencies;
std::set<CAssetID> mDependencies;
public:
CDependencyGroup(CResourceEntry *pEntry = 0) : CResource(pEntry) {}
inline void AddDependency(const CUniqueID& rkID) { mDependencies.insert(rkID); }
inline void AddDependency(CResource *pRes) { if (pRes) mDependencies.insert(pRes->ResID()); }
inline void RemoveDependency(const CUniqueID& rkID) { mDependencies.erase(rkID); }
inline void AddDependency(const CAssetID& rkID) { mDependencies.insert(rkID); }
inline void AddDependency(CResource *pRes) { if (pRes) mDependencies.insert(pRes->ID()); }
inline void RemoveDependency(const CAssetID& rkID) { mDependencies.erase(rkID); }
inline void Clear() { mDependencies.clear(); }
inline bool HasDependency(const CUniqueID& rkID) const { return mDependencies.find(rkID) != mDependencies.end(); }
inline bool HasDependency(const CAssetID& rkID) const { return mDependencies.find(rkID) != mDependencies.end(); }
inline u32 NumDependencies() const { return mDependencies.size(); }
inline CUniqueID DependencyByIndex(u32 Index) const { return *std::next(mDependencies.begin(), Index); }
inline CAssetID DependencyByIndex(u32 Index) const { return *std::next(mDependencies.begin(), Index); }
CDependencyTree* BuildDependencyTree() const
{
CDependencyTree *pTree = new CDependencyTree(ResID());
CDependencyTree *pTree = new CDependencyTree(ID());
for (auto DepIt = mDependencies.begin(); DepIt != mDependencies.end(); DepIt++)
pTree->AddDependency(*DepIt);

View File

@ -24,7 +24,7 @@ inline float PtsToFloat(s32 Pt)
CDependencyTree* CFont::BuildDependencyTree() const
{
CDependencyTree *pOut = new CDependencyTree(ResID());
CDependencyTree *pOut = new CDependencyTree(ID());
pOut->AddDependency(mpFontTexture);
return pOut;
}

View File

@ -5,8 +5,8 @@
#include "Core/GameProject/CDependencyTree.h"
#include "Core/GameProject/CResourceEntry.h"
#include "Core/GameProject/CResourceStore.h"
#include <Common/CAssetID.h>
#include <Common/CFourCC.h>
#include <Common/CUniqueID.h>
#include <Common/types.h>
#include <Common/TString.h>
@ -40,12 +40,12 @@ public:
}
virtual ~CResource() {}
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ResID()); }
virtual CDependencyTree* BuildDependencyTree() const { return new CDependencyTree(ID()); }
inline CResourceEntry* Entry() const { return mpEntry; }
inline TString Source() const { return mpEntry ? mpEntry->CookedAssetPath(true).GetFileName() : ""; }
inline TString FullSource() const { return mpEntry ? mpEntry->CookedAssetPath(true) : ""; }
inline CUniqueID ResID() const { return mpEntry ? mpEntry->ID() : CUniqueID::skInvalidID64; }
inline CAssetID ID() const { return mpEntry ? mpEntry->ID() : CAssetID::skInvalidID64; }
inline EGame Game() const { return mpEntry ? mpEntry->Game() : eUnknownVersion; }
inline bool IsReferenced() const { return mRefCount > 0; }
inline void SetGame(EGame Game) { if (mpEntry) mpEntry->SetGame(Game); }

View File

@ -3,7 +3,7 @@
#include "CResource.h"
#include "Core/GameProject/CResourceStore.h"
#include <Common/CUniqueID.h>
#include <Common/CAssetID.h>
#include <Common/CFourCC.h>
#include <Common/FileUtil.h>
@ -23,25 +23,25 @@ public:
mIsValidPath = FileUtil::Exists(rkPath);
}
CResourceInfo(const CUniqueID& rkID, CFourCC Type)
CResourceInfo(const CAssetID& rkID, CFourCC Type)
: mIsPath(false), mIsValidPath(false)
{
mPath = rkID.ToString() + "." + Type.ToString();
}
inline CUniqueID ID() const
inline CAssetID ID() const
{
TString FileName = mPath.GetFileName(false);
if (!mIsPath)
return CUniqueID::FromString(FileName);
return CAssetID::FromString(FileName);
else
{
if (FileName.IsHexString() && (FileName.Size() == 8 || FileName.Size() == 16))
return CUniqueID::FromString(FileName);
return CAssetID::FromString(FileName);
else
return CUniqueID::skInvalidID64;
return CAssetID::skInvalidID64;
}
}

View File

@ -45,7 +45,7 @@ public:
if (Game() >= eEchoesDemo)
Log::Warning("CScan::BuildDependencyTree not handling Echoes/Corruption dependencies");
CDependencyTree *pTree = new CDependencyTree(ResID());
CDependencyTree *pTree = new CDependencyTree(ID());
pTree->AddDependency(mpFrame);
pTree->AddDependency(mpStringTable);
return pTree;

View File

@ -19,7 +19,7 @@ CWorld::~CWorld()
CDependencyTree* CWorld::BuildDependencyTree() const
{
CDependencyTree *pTree = new CDependencyTree(ResID());
CDependencyTree *pTree = new CDependencyTree(ID());
for (u32 iArea = 0; iArea < mAreas.size(); iArea++)
{

View File

@ -47,7 +47,7 @@ void CMaterialCooker::WriteMatSetPrime(IOutputStream& rOut)
{
CTexture *pTex = pMat->Pass(iPass)->Texture();
if (pTex)
mTextureIDs.push_back(pTex->ResID().ToLong());
mTextureIDs.push_back(pTex->ID().ToLong());
}
}
@ -122,7 +122,7 @@ void CMaterialCooker::WriteMaterialPrime(IOutputStream& rOut)
if (pPassTex != nullptr)
{
TexFlags |= (1 << iPass);
u32 TexID = pPassTex->ResID().ToLong();
u32 TexID = pPassTex->ID().ToLong();
for (u32 iTex = 0; iTex < mTextureIDs.size(); iTex++)
{

View File

@ -602,7 +602,7 @@ void CAreaLoader::ReadEGMC()
{
Log::FileWrite(mpMREA->GetSourceString(), "Reading EGMC");
mpSectionMgr->ToSection(mEGMCBlockNum);
CUniqueID EGMC(*mpMREA, (mVersion <= eEchoes ? e32Bit : e64Bit));
CAssetID EGMC(*mpMREA, (mVersion <= eEchoes ? e32Bit : e64Bit));
mpArea->mpPoiToWorldMap = gpResourceStore->LoadResource(EGMC, "EGMC");
}

View File

@ -32,7 +32,7 @@ CDependencyGroup* CDependencyGroupLoader::LoadDGRP(IInputStream& rDGRP, CResourc
u32 NumDependencies = rDGRP.ReadLong();
EGame Game = VersionTest(rDGRP, NumDependencies);
EUIDLength IDLength = (Game < eCorruptionProto ? e32Bit : e64Bit);
EIDLength IDLength = (Game < eCorruptionProto ? e32Bit : e64Bit);
CDependencyGroup *pGroup = new CDependencyGroup(pEntry);
pGroup->SetGame(Game);
@ -40,7 +40,7 @@ CDependencyGroup* CDependencyGroupLoader::LoadDGRP(IInputStream& rDGRP, CResourc
for (u32 iDep = 0; iDep < NumDependencies; iDep++)
{
rDGRP.Seek(0x4, SEEK_CUR); // Skip dependency type
CUniqueID AssetID(rDGRP, IDLength);
CAssetID AssetID(rDGRP, IDLength);
pGroup->AddDependency(AssetID);
}

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@ -110,7 +110,7 @@ void CScriptLoader::ReadProperty(IProperty *pProp, u32 Size, IInputStream& rSCLY
{
TFileProperty *pFileCast = static_cast<TFileProperty*>(pProp);
CUniqueID ResID = (mVersion < eCorruptionProto ? rSCLY.ReadLong() : rSCLY.ReadLongLong());
CAssetID ResID = (mVersion < eCorruptionProto ? rSCLY.ReadLong() : rSCLY.ReadLongLong());
const TStringList& rkExtensions = static_cast<CFileTemplate*>(pTemp)->Extensions();
CResourceInfo Info(ResID, CFourCC(!rkExtensions.empty() ? rkExtensions.front() : "UNKN"));

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@ -32,7 +32,7 @@ CModel::~CModel()
CDependencyTree* CModel::BuildDependencyTree() const
{
CDependencyTree *pTree = new CDependencyTree(ResID());
CDependencyTree *pTree = new CDependencyTree(ID());
for (u32 iSet = 0; iSet < mMaterialSets.size(); iSet++)
{

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@ -30,7 +30,7 @@ public:
private:
CWorldEditor *mpEditor;
CUniqueID mAreaID;
CAssetID mAreaID;
QVector<SCopiedNode> mCopiedNodes;
EGame mGame;
@ -45,7 +45,7 @@ public:
CNodeCopyMimeData(CWorldEditor *pEditor)
: mpEditor(pEditor)
, mAreaID(pEditor->ActiveArea()->ResID())
, mAreaID(pEditor->ActiveArea()->ID())
, mGame(pEditor->CurrentGame())
{
CNodeSelection *pSelection = pEditor->Selection();
@ -100,7 +100,7 @@ public:
return -1;
}
CUniqueID AreaID() const { return mAreaID; }
CAssetID AreaID() const { return mAreaID; }
EGame Game() const { return mGame; }
const QVector<SCopiedNode>& CopiedNodes() const { return mCopiedNodes; }
};

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@ -89,14 +89,14 @@ void CProjectOverviewDialog::SetupWorldsList()
{
ASSERT(mpProject != nullptr && mpProject->IsActive());
std::list<CUniqueID> WorldIDs;
std::list<CAssetID> WorldIDs;
mpProject->GetWorldList(WorldIDs);
mWorldEntries.clear();
mpUI->WorldsList->clear();
for (auto It = WorldIDs.begin(); It != WorldIDs.end(); It++)
{
CUniqueID ID = *It;
CAssetID ID = *It;
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
if (!pEntry)

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@ -192,7 +192,7 @@ void CStartWindow::on_LaunchWorldEditorButton_clicked()
{
Log::ClearErrorLog();
CUniqueID AreaID = mpWorld->AreaResourceID(mSelectedAreaIndex);
CAssetID AreaID = mpWorld->AreaResourceID(mSelectedAreaIndex);
TString AreaPath = mpWorld->Entry()->CookedAssetPath().GetFileDirectory() + AreaID.ToString() + ".MREA";
TResPtr<CGameArea> pArea = gpResourceStore->LoadResource(AreaPath);

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@ -104,7 +104,7 @@ void CPasteNodesCommand::redo()
pLink->SetReceiver(pNewTarget->InstanceID());
}
else if (mpMimeData->AreaID() != pArea->ResID() || pArea->InstanceByID(pLink->ReceiverID()) == nullptr)
else if (mpMimeData->AreaID() != pArea->ID() || pArea->InstanceByID(pLink->ReceiverID()) == nullptr)
{
CScriptObject *pSender = pLink->Sender();
CScriptObject *pReceiver = pLink->Receiver();