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Fixing some CColor bugs and fixing icon paths
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@@ -11,7 +11,7 @@
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#include <gtx/transform.hpp>
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u32 CSceneNode::smNumNodes = 0;
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CColor CSceneNode::skSelectionTint((u8) 39, 154, 167, 255);
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CColor CSceneNode::skSelectionTint = CColor::Integral(39, 154, 167);
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CSceneNode::CSceneNode(CSceneManager *pScene, CSceneNode *pParent)
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{
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