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Rotate gizmo transform functionality implemented
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@@ -245,6 +245,9 @@ void CRenderer::RenderBloom()
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glBlendFunc(GL_DST_ALPHA, GL_ZERO);
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CDrawUtil::DrawSquare();
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}
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// Clean up
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glEnable(GL_DEPTH_TEST);
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}
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void CRenderer::RenderSky(CModel *pSkyboxModel, CVector3f CameraPosition)
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