CPoiMapSidebar: Make use of Qt 5 signals and slots

This commit is contained in:
Lioncash 2020-06-28 22:07:34 -04:00
parent 46f7f69d3e
commit 626f67be18
1 changed files with 12 additions and 12 deletions

View File

@ -29,18 +29,18 @@ CPoiMapSidebar::CPoiMapSidebar(CWorldEditor *pEditor)
ui->ListView->selectionModel()->select(mModel.index(0,0), QItemSelectionModel::Select | QItemSelectionModel::Current);
SetHighlightSelected();
connect(ui->HighlightSelectedButton, SIGNAL(pressed()), this, SLOT(SetHighlightSelected()));
connect(ui->HighlightAllButton, SIGNAL(pressed()), this, SLOT(SetHighlightAll()));
connect(ui->HighlightNoneButton, SIGNAL(pressed()), this, SLOT(SetHighlightNone()));
connect(ui->ListView->selectionModel(), SIGNAL(selectionChanged(QItemSelection,QItemSelection)),
this, SLOT(OnSelectionChanged(QItemSelection,QItemSelection)));
connect(ui->ListView, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(OnItemDoubleClick(QModelIndex)));
connect(ui->MapMeshesButton, SIGNAL(clicked()), this, SLOT(OnPickButtonClicked()));
connect(ui->UnmapMeshesButton, SIGNAL(clicked()), this, SLOT(OnPickButtonClicked()));
connect(ui->UnmapAllButton, SIGNAL(clicked()), this, SLOT(OnUnmapAllPressed()));
connect(ui->AddPoiFromViewportButton, SIGNAL(clicked()), this, SLOT(OnPickButtonClicked()));
connect(ui->AddPoiFromInstanceListButton, SIGNAL(clicked()), this, SLOT(OnInstanceListButtonClicked()));
connect(ui->RemovePoiButton, SIGNAL(clicked()), this, SLOT(OnRemovePoiButtonClicked()));
connect(ui->HighlightSelectedButton, &QPushButton::pressed, this, &CPoiMapSidebar::SetHighlightSelected);
connect(ui->HighlightAllButton, &QPushButton::pressed, this, &CPoiMapSidebar::SetHighlightAll);
connect(ui->HighlightNoneButton, &QPushButton::pressed, this, &CPoiMapSidebar::SetHighlightNone);
connect(ui->ListView->selectionModel(), &QItemSelectionModel::selectionChanged,
this, &CPoiMapSidebar::OnSelectionChanged);
connect(ui->ListView, &QListView::doubleClicked, this, &CPoiMapSidebar::OnItemDoubleClick);
connect(ui->MapMeshesButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnPickButtonClicked);
connect(ui->UnmapMeshesButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnPickButtonClicked);
connect(ui->UnmapAllButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnUnmapAllPressed);
connect(ui->AddPoiFromViewportButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnPickButtonClicked);
connect(ui->AddPoiFromInstanceListButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnInstanceListButtonClicked);
connect(ui->RemovePoiButton, &QPushButton::clicked, this, &CPoiMapSidebar::OnRemovePoiButtonClicked);
}
CPoiMapSidebar::~CPoiMapSidebar() = default;