CTweakEditor: Unindent some code

This commit is contained in:
Lioncash 2020-07-10 11:08:49 -04:00
parent a65af0dd22
commit 63678a558b
1 changed files with 22 additions and 22 deletions

View File

@ -61,39 +61,39 @@ bool CTweakEditor::Save()
void CTweakEditor::SetActiveTweakData(CTweakData* pTweakData)
{
for( int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++ )
for (int TweakIdx = 0; TweakIdx < mTweakAssets.size(); TweakIdx++)
{
if (mTweakAssets[TweakIdx] == pTweakData)
{
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
UndoStack().push(pCommand);
break;
}
if (mTweakAssets[TweakIdx] != pTweakData)
continue;
auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, TweakIdx);
UndoStack().push(pCommand);
break;
}
}
void CTweakEditor::SetActiveTweakIndex(int Index)
{
if( mCurrentTweakIndex != Index )
{
mCurrentTweakIndex = Index;
if (mCurrentTweakIndex == Index)
return;
CTweakData* pTweakData = mTweakAssets[Index];
mpUI->PropertyView->SetIntrinsicProperties(pTweakData->TweakData());
mCurrentTweakIndex = Index;
mpUI->TweakTabs->blockSignals(true);
mpUI->TweakTabs->setCurrentIndex(Index);
mpUI->TweakTabs->blockSignals(false);
}
CTweakData* pTweakData = mTweakAssets[Index];
mpUI->PropertyView->SetIntrinsicProperties(pTweakData->TweakData());
mpUI->TweakTabs->blockSignals(true);
mpUI->TweakTabs->setCurrentIndex(Index);
mpUI->TweakTabs->blockSignals(false);
}
void CTweakEditor::OnTweakTabClicked(int Index)
{
if (Index != mCurrentTweakIndex)
{
CSetTweakIndexCommand* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
UndoStack().push(pCommand);
}
if (Index == mCurrentTweakIndex)
return;
auto* pCommand = new CSetTweakIndexCommand(this, mCurrentTweakIndex, Index);
UndoStack().push(pCommand);
}
void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
@ -144,5 +144,5 @@ void CTweakEditor::OnProjectChanged(CGameProject* pNewProject)
mpUI->TweakTabs->blockSignals(false);
// Hide "save and repack" button for MP2+ as it doesn't do anything different from the regular Save button
mpUI->ActionSaveAndRepack->setVisible( !pNewProject || pNewProject->Game() <= EGame::Prime );
mpUI->ActionSaveAndRepack->setVisible(!pNewProject || pNewProject->Game() <= EGame::Prime);
}