Template updates

This commit is contained in:
parax0 2016-03-13 22:34:02 -06:00
parent f02f7ada0f
commit 63812ae4b2
8 changed files with 40 additions and 30 deletions

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@ -10,11 +10,11 @@
<enumerator ID="0x06" name="Missile"/> <enumerator ID="0x06" name="Missile"/>
<enumerator ID="0x07" name="Boost Ball"/> <enumerator ID="0x07" name="Boost Ball"/>
<enumerator ID="0x08" name="Phazon"/> <enumerator ID="0x08" name="Phazon"/>
<enumerator ID="0x09" name="Enemy Weapon 1"/> <enumerator ID="0x09" name="AI"/>
<enumerator ID="0x0A" name="Enemy Weapon 2 (Poison)"/> <enumerator ID="0x0A" name="Poison Water"/>
<enumerator ID="0x0B" name="Enemy Weapon 3 (Lava)"/> <enumerator ID="0x0B" name="Lava"/>
<enumerator ID="0x0C" name="Enemy Weapon 4"/> <enumerator ID="0x0C" name="Hot"/>
<enumerator ID="0x0D" name="Unknown Weapon 1"/> <enumerator ID="0x0D" name="Unused Weapon 1"/>
<enumerator ID="0x0E" name="Unknown Weapon 2"/> <enumerator ID="0x0E" name="Unused Weapon 2"/>
</enumerators> </enumerators>
</enum> </enum>

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@ -53,8 +53,8 @@
</properties> </properties>
</struct> </struct>
<enum ID="0x09" name="Inventory Slot" template="Enums/InventorySlot.xml"/> <enum ID="0x09" name="Inventory Slot" template="Enums/InventorySlot.xml"/>
<property ID="0x0A" name="Unknown 5" type="bool"/> <property ID="0x0A" name="Active" type="bool"/>
<property ID="0x0B" name="Unknown 6" type="float"/> <property ID="0x0B" name="Unknown 5" type="float"/>
<property ID="0x0C" name="Used by SpinnerController 1" type="long"/> <property ID="0x0C" name="Used by SpinnerController 1" type="long"/>
<property ID="0x0D" name="Used by SpinnerController 2" type="long"/> <property ID="0x0D" name="Used by SpinnerController 2" type="long"/>
<property ID="0x0E" name="Used by SpinnerController 3" type="long"/> <property ID="0x0E" name="Used by SpinnerController 3" type="long"/>
@ -66,6 +66,7 @@
<property name="InstanceName" ID="0x00"/> <property name="InstanceName" ID="0x00"/>
<property name="Position" ID="0x01"/> <property name="Position" ID="0x01"/>
<property name="Rotation" ID="0x02"/> <property name="Rotation" ID="0x02"/>
<property name="Active" ID="0x0A"/>
</properties> </properties>
<assets> <assets>
<billboard source="file">script/common/SpecialFunction.txtr</billboard> <billboard source="file">script/common/SpecialFunction.txtr</billboard>

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@ -5,7 +5,7 @@
<property ID="0x00" name="Name" type="string"/> <property ID="0x00" name="Name" type="string"/>
<property ID="0x01" name="Active" type="bool"/> <property ID="0x01" name="Active" type="bool"/>
<property ID="0x02" name="Faded Light Level" type="float"/> <property ID="0x02" name="Faded Light Level" type="float"/>
<property ID="0x03" name="Initial Light Level" type="float"/> <property ID="0x03" name="Fade Speed" type="float"/>
</properties> </properties>
<states/> <states/>
<messages/> <messages/>

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@ -10,13 +10,13 @@
<enum ID="0x06" name="Missile" template="Enums/VulnerabilityType.xml"/> <enum ID="0x06" name="Missile" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x07" name="Boost Ball" template="Enums/VulnerabilityType.xml"/> <enum ID="0x07" name="Boost Ball" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x08" name="Phazon" template="Enums/VulnerabilityType.xml"/> <enum ID="0x08" name="Phazon" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x09" name="Enemy Weapon 1" template="Enums/VulnerabilityType.xml"/> <enum ID="0x09" name="AI" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0A" name="Enemy Weapon 2 (Poison)" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0A" name="Poison Water" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0B" name="Enemy Weapon 3 (Lava)" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0B" name="Lava" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0C" name="Enemy Weapon 4" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0C" name="Hot" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0D" name="Unknown Weapon 1" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0D" name="Unused Weapon 1" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0E" name="Unknown Weapon 2" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0E" name="Unused Weapon 2" template="Enums/VulnerabilityType.xml"/>
<enum ID="0x0F" name="Unknown Weapon 3" template="Enums/VulnerabilityType.xml"/> <enum ID="0x0F" name="Unused Weapon 3" template="Enums/VulnerabilityType.xml"/>
<struct ID="0x10" name="ChargedBeams" type="multi"> <struct ID="0x10" name="ChargedBeams" type="multi">
<properties> <properties>
<enum ID="0x00" name="Power" template="Enums/VulnerabilityType.xml"/> <enum ID="0x00" name="Power" template="Enums/VulnerabilityType.xml"/>

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@ -3,6 +3,13 @@
<properties> <properties>
<property ID="0x00" name="Unknown 1" type="bool"/> <property ID="0x00" name="Unknown 1" type="bool"/>
<property ID="0x01" name="Unknown 2" type="bool"/> <property ID="0x01" name="Unknown 2" type="bool"/>
<property ID="0x02" name="Unknown 3" type="long"/> <bitfield ID="0x02" name="Visor Flags">
<flags>
<flag mask="0x00000001" name="Combat"/>
<flag mask="0x00000002" name="Scan"/>
<flag mask="0x00000004" name="Thermal"/>
<flag mask="0x00000008" name="X-Ray"/>
</flags>
</bitfield>
</properties> </properties>
</struct> </struct>

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@ -73,6 +73,7 @@
<model source="property">0x7E397FED:0xBB52F0BE</model> <model source="property">0x7E397FED:0xBB52F0BE</model>
</assets> </assets>
<rotation_type>enabled</rotation_type> <rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type> <scale_type>volume</scale_type>
<preview_volume shape="Box"/>
</editor> </editor>
</ScriptTemplate> </ScriptTemplate>

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@ -28,6 +28,7 @@
<model source="property">0x7E397FED:0xBB52F0BE</model> <model source="property">0x7E397FED:0xBB52F0BE</model>
</assets> </assets>
<rotation_type>enabled</rotation_type> <rotation_type>enabled</rotation_type>
<scale_type>enabled</scale_type> <scale_type>volume</scale_type>
<preview_volume shape="Box"/>
</editor> </editor>
</ScriptTemplate> </ScriptTemplate>

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@ -4,17 +4,17 @@
<enum ID="0x445E00C8"> <enum ID="0x445E00C8">
<default>0xBC709037</default> <default>0xBC709037</default>
<enumerators> <enumerators>
<enumerator ID="0x8FB41846" name="Unknown 1"/> <enumerator ID="0x8FB41846" name="Power"/>
<enumerator ID="0x42A6A2BC" name="Unknown 2"/> <enumerator ID="0x42A6A2BC" name="Plasma"/>
<enumerator ID="0x7F366C5A" name="Unknown 3"/> <enumerator ID="0x7F366C5A" name="Nova"/>
<enumerator ID="0x1A7E40E0" name="Unknown 4"/> <enumerator ID="0x1A7E40E0" name="Phazon"/>
<enumerator ID="0x010EB21C" name="Unknown 5"/> <enumerator ID="0x010EB21C" name="Missile"/>
<enumerator ID="0x9B37D58B" name="Unknown 6"/> <enumerator ID="0x9B37D58B" name="Screw Attack"/>
<enumerator ID="0xBC709037" name="Unknown 7"/> <enumerator ID="0xBC709037" name="AI"/>
<enumerator ID="0xCD26D8F0" name="Unknown 8"/> <enumerator ID="0xCD26D8F0" name="Friendly"/>
<enumerator ID="0x4A2039D3" name="Unknown 9"/> <enumerator ID="0x4A2039D3" name="UnknownSource"/>
<enumerator ID="0xF8009F03" name="Unknown 10"/> <enumerator ID="0xF8009F03" name="Electric"/>
<enumerator ID="0xE7194EEA" name="Unknown 11"/> <enumerator ID="0xE7194EEA" name="Poison Water"/>
</enumerators> </enumerators>
</enum> </enum>
<property ID="0xF2D02613" type="float"> <property ID="0xF2D02613" type="float">