Template updates
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@ -10,11 +10,11 @@
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<enumerator ID="0x06" name="Missile"/>
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<enumerator ID="0x07" name="Boost Ball"/>
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<enumerator ID="0x08" name="Phazon"/>
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<enumerator ID="0x09" name="Enemy Weapon 1"/>
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<enumerator ID="0x0A" name="Enemy Weapon 2 (Poison)"/>
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<enumerator ID="0x0B" name="Enemy Weapon 3 (Lava)"/>
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<enumerator ID="0x0C" name="Enemy Weapon 4"/>
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<enumerator ID="0x0D" name="Unknown Weapon 1"/>
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<enumerator ID="0x0E" name="Unknown Weapon 2"/>
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<enumerator ID="0x09" name="AI"/>
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<enumerator ID="0x0A" name="Poison Water"/>
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<enumerator ID="0x0B" name="Lava"/>
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<enumerator ID="0x0C" name="Hot"/>
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<enumerator ID="0x0D" name="Unused Weapon 1"/>
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<enumerator ID="0x0E" name="Unused Weapon 2"/>
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</enumerators>
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</enum>
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@ -53,8 +53,8 @@
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</properties>
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</struct>
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<enum ID="0x09" name="Inventory Slot" template="Enums/InventorySlot.xml"/>
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<property ID="0x0A" name="Unknown 5" type="bool"/>
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<property ID="0x0B" name="Unknown 6" type="float"/>
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<property ID="0x0A" name="Active" type="bool"/>
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<property ID="0x0B" name="Unknown 5" type="float"/>
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<property ID="0x0C" name="Used by SpinnerController 1" type="long"/>
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<property ID="0x0D" name="Used by SpinnerController 2" type="long"/>
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<property ID="0x0E" name="Used by SpinnerController 3" type="long"/>
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@ -66,6 +66,7 @@
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<property name="InstanceName" ID="0x00"/>
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<property name="Position" ID="0x01"/>
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<property name="Rotation" ID="0x02"/>
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<property name="Active" ID="0x0A"/>
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</properties>
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<assets>
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<billboard source="file">script/common/SpecialFunction.txtr</billboard>
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@ -5,7 +5,7 @@
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Active" type="bool"/>
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<property ID="0x02" name="Faded Light Level" type="float"/>
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<property ID="0x03" name="Initial Light Level" type="float"/>
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<property ID="0x03" name="Fade Speed" type="float"/>
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</properties>
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<states/>
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<messages/>
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@ -10,13 +10,13 @@
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<enum ID="0x06" name="Missile" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x07" name="Boost Ball" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x08" name="Phazon" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x09" name="Enemy Weapon 1" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0A" name="Enemy Weapon 2 (Poison)" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0B" name="Enemy Weapon 3 (Lava)" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0C" name="Enemy Weapon 4" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0D" name="Unknown Weapon 1" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0E" name="Unknown Weapon 2" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0F" name="Unknown Weapon 3" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x09" name="AI" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0A" name="Poison Water" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0B" name="Lava" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0C" name="Hot" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0D" name="Unused Weapon 1" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0E" name="Unused Weapon 2" template="Enums/VulnerabilityType.xml"/>
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<enum ID="0x0F" name="Unused Weapon 3" template="Enums/VulnerabilityType.xml"/>
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<struct ID="0x10" name="ChargedBeams" type="multi">
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<properties>
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<enum ID="0x00" name="Power" template="Enums/VulnerabilityType.xml"/>
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@ -3,6 +3,13 @@
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<properties>
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<property ID="0x00" name="Unknown 1" type="bool"/>
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<property ID="0x01" name="Unknown 2" type="bool"/>
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<property ID="0x02" name="Unknown 3" type="long"/>
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<bitfield ID="0x02" name="Visor Flags">
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<flags>
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<flag mask="0x00000001" name="Combat"/>
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<flag mask="0x00000002" name="Scan"/>
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<flag mask="0x00000004" name="Thermal"/>
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<flag mask="0x00000008" name="X-Ray"/>
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</flags>
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</bitfield>
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</properties>
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</struct>
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@ -73,6 +73,7 @@
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<model source="property">0x7E397FED:0xBB52F0BE</model>
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</assets>
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<rotation_type>enabled</rotation_type>
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<scale_type>enabled</scale_type>
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<scale_type>volume</scale_type>
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<preview_volume shape="Box"/>
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</editor>
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</ScriptTemplate>
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@ -28,6 +28,7 @@
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<model source="property">0x7E397FED:0xBB52F0BE</model>
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</assets>
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<rotation_type>enabled</rotation_type>
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<scale_type>enabled</scale_type>
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<scale_type>volume</scale_type>
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<preview_volume shape="Box"/>
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</editor>
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</ScriptTemplate>
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@ -4,17 +4,17 @@
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<enum ID="0x445E00C8">
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<default>0xBC709037</default>
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<enumerators>
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<enumerator ID="0x8FB41846" name="Unknown 1"/>
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<enumerator ID="0x42A6A2BC" name="Unknown 2"/>
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<enumerator ID="0x7F366C5A" name="Unknown 3"/>
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<enumerator ID="0x1A7E40E0" name="Unknown 4"/>
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<enumerator ID="0x010EB21C" name="Unknown 5"/>
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<enumerator ID="0x9B37D58B" name="Unknown 6"/>
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<enumerator ID="0xBC709037" name="Unknown 7"/>
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<enumerator ID="0xCD26D8F0" name="Unknown 8"/>
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<enumerator ID="0x4A2039D3" name="Unknown 9"/>
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<enumerator ID="0xF8009F03" name="Unknown 10"/>
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<enumerator ID="0xE7194EEA" name="Unknown 11"/>
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<enumerator ID="0x8FB41846" name="Power"/>
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<enumerator ID="0x42A6A2BC" name="Plasma"/>
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<enumerator ID="0x7F366C5A" name="Nova"/>
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<enumerator ID="0x1A7E40E0" name="Phazon"/>
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<enumerator ID="0x010EB21C" name="Missile"/>
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<enumerator ID="0x9B37D58B" name="Screw Attack"/>
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<enumerator ID="0xBC709037" name="AI"/>
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<enumerator ID="0xCD26D8F0" name="Friendly"/>
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<enumerator ID="0x4A2039D3" name="UnknownSource"/>
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<enumerator ID="0xF8009F03" name="Electric"/>
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<enumerator ID="0xE7194EEA" name="Poison Water"/>
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</enumerators>
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</enum>
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<property ID="0xF2D02613" type="float">
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