mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-21 18:59:12 +00:00
Translation gizmo transform functionality implemented
This commit is contained in:
@@ -140,10 +140,6 @@ void CRenderer::RenderBuckets(CCamera& Camera)
|
||||
mTransparentBucket.Sort(Camera);
|
||||
mTransparentBucket.Draw(mOptions);
|
||||
mTransparentBucket.Clear();
|
||||
|
||||
// Clear depth buffer to enable more rendering passes
|
||||
glDepthMask(GL_TRUE);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void CRenderer::RenderBloom()
|
||||
@@ -331,6 +327,12 @@ void CRenderer::EndFrame()
|
||||
gDrawCount = 0;
|
||||
}
|
||||
|
||||
void CRenderer::ClearDepthBuffer()
|
||||
{
|
||||
glDepthMask(GL_TRUE);
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
// ************ PRIVATE ************
|
||||
void CRenderer::InitFramebuffer()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user