Fixed array property display on UI (they still can't be resized)

This commit is contained in:
Aruki 2018-07-09 03:54:19 -06:00
parent 4faadbda61
commit 641cf81dd8
14 changed files with 123 additions and 45 deletions

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@ -213,7 +213,7 @@ void CScriptCooker::WriteProperty(IOutputStream& rOut, IPropertyNew* pProperty,
for (u32 ElementIdx = 0; ElementIdx < pArray->ArrayCount(pData); ElementIdx++)
{
mpArrayItemData = pArray->ItemPointer(pData, ElementIdx);
WriteProperty(rOut, pArray->ArchetypeProperty(), true);
WriteProperty(rOut, pArray->ItemArchetype(), true);
}
mpArrayItemData = pOldItemData;

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@ -219,7 +219,7 @@ void CScriptLoader::ReadProperty(IPropertyNew *pProp, u32 Size, IInputStream& rS
// Make sure the array archetype is atomic... non-atomic array archetypes is not supported
// because arrays can only have one possible archetype so having property IDs here wouldn't make sense
ASSERT(pArray->ArchetypeProperty()->IsAtomic());
ASSERT(pArray->ItemArchetype()->IsAtomic());
for (int ElementIdx = 0; ElementIdx < Count; ElementIdx++)
{
@ -236,7 +236,7 @@ void CScriptLoader::ReadProperty(IPropertyNew *pProp, u32 Size, IInputStream& rS
* things to make this cleaner
*/
mpArrayItemData = pArray->ItemPointer(pData, ElementIdx);
ReadProperty(pArray->ArchetypeProperty(), 0, rSCLY);
ReadProperty(pArray->ItemArchetype(), 0, rSCLY);
}
mpArrayItemData = pOldArrayItemData;

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@ -333,18 +333,22 @@ IPropertyNew* CTemplateLoader::LoadProperty(XMLElement* pElem, CScriptTemplate*
{
CArrayProperty* pArray = TPropCast<CArrayProperty>(pProp);
if (pArray->mpArchetype != nullptr)
if (pArray->mpItemArchetype != nullptr)
{
ASSERT(pArray->mpArchetype->Type() == EPropertyTypeNew::Struct);
pStruct = TPropCast<CStructPropertyNew>(pArray->mpArchetype);
ASSERT(pArray->mpItemArchetype->Type() == EPropertyTypeNew::Struct);
pStruct = TPropCast<CStructPropertyNew>(pArray->mpItemArchetype);
}
else
{
pArray->mpArchetype = IPropertyNew::Create(EPropertyTypeNew::Struct, pArray, mpMaster, pScript, false);
pStruct = TPropCast<CStructPropertyNew>(pArray->mpArchetype);
pArray->mpItemArchetype = IPropertyNew::Create(EPropertyTypeNew::Struct, pArray, mpMaster, pScript, false);
pStruct = TPropCast<CStructPropertyNew>(pArray->mpItemArchetype);
pStruct->mFlags = EPropertyFlag::IsAtomic | EPropertyFlag::IsArrayArchetype;
}
pStruct = TPropCast<CStructPropertyNew>(pArray->mpArchetype);
XMLElement* pItemNameElem = pElem->FirstChildElement("element_name");
if (pItemNameElem)
pStruct->mName = pItemNameElem->GetText();
}
// Load parameter overrides

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@ -152,10 +152,8 @@ TString IPropertyNew::GetTemplateFileName()
void* IPropertyNew::RawValuePtr(void* pData) const
{
// For array archetypes, the caller needs to provide the pointer to the correct array item
if (IsArrayArchetype())
return pData;
void* pBasePtr = (mpPointerParent ? mpPointerParent->GetChildDataPointer(pData) : pData);
// Array archetypes can't store their index in the array so it's impossible to determine the correct pointer.
void* pBasePtr = (mpPointerParent && !IsArrayArchetype() ? mpPointerParent->GetChildDataPointer(pData) : pData);
void* pValuePtr = ((char*)pBasePtr + mOffset);
return pValuePtr;
}

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@ -72,6 +72,7 @@ inline const char* PropEnumToHashableTypeName(EPropertyTypeNew Type)
{
switch (Type)
{
// these names are required to generate accurate property ID hashes
case EPropertyTypeNew::Bool: return "bool";
case EPropertyTypeNew::Int: return "int";
case EPropertyTypeNew::Float: return "float";
@ -85,6 +86,14 @@ inline const char* PropEnumToHashableTypeName(EPropertyTypeNew Type)
case EPropertyTypeNew::Sound: return "sound";
case EPropertyTypeNew::Spline: return "spline";
case EPropertyTypeNew::Guid: return "guid";
// unknown hashable types - used in hashes but these names are inaccurate
case EPropertyTypeNew::Animation: return "animation"; // hashable but real name unknown
case EPropertyTypeNew::Sequence: return "sequence";
// non hashable types - not used in ID hashes but still displayed on the UI
case EPropertyTypeNew::Byte: return "byte";
case EPropertyTypeNew::Short: return "short";
case EPropertyTypeNew::Array: return "array";
// fallback
default: return "";
}
}

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@ -17,6 +17,11 @@ public:
{
Value(pData).Serialize(Arc);
}
virtual const char* HashableTypeName() const
{
return (Game() <= eEchoes ? "AnimationSet" : "CharacterAnimationSet");
}
};
#endif // CANIMATIONSETPROPERTY_H

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@ -22,7 +22,9 @@ struct SScriptArray
/** @todo proper support of default values for arrays (this would be used for prefabs) */
class CArrayProperty : public TTypedPropertyNew<int, EPropertyTypeNew::Array>
{
friend class IPropertyNew;
friend class CTemplateLoader;
/** This class inherits from TTypedPropertyNew<int> in order to expose the array
* count value (the first member of SScriptArray). Outside users can edit this
* value and we respond by updating the allocated space, handling item destruction
@ -42,6 +44,12 @@ class CArrayProperty : public TTypedPropertyNew<int, EPropertyTypeNew::Array>
return rArray.size() / ItemSize();
}
protected:
CArrayProperty()
: TTypedPropertyNew()
, mpItemArchetype(nullptr)
{}
public:
virtual u32 DataSize() const
{
@ -110,7 +118,7 @@ public:
if (Arc.ParamBegin("ArrayElement"))
{
void* pItemData = ItemPointer(pData, ItemIdx);
mpArchetype->SerializeValue(pItemData, Arc);
mpItemArchetype->SerializeValue(pItemData, Arc);
Arc.ParamEnd();
}
}
@ -148,6 +156,7 @@ public:
u32 NewSize = NewCount * ItemSize();
rArray.Array.resize(NewSize);
rArray.Count = NewCount;
// Handle construction of new elements
if (NewCount > OldCount)
@ -163,7 +172,7 @@ public:
void* ItemPointer(void* pPropertyData, u32 ItemIndex) const
{
ASSERT(ArrayCount(pPropertyData) > ItemIndex);
ASSERT(_InternalArrayCount(pPropertyData) > ItemIndex);
std::vector<char>& rArray = _GetInternalArray(pPropertyData).Array;
u32 MyItemSize = ItemSize();
ASSERT(rArray.size() >= (MyItemSize * (ItemIndex+1)));
@ -178,7 +187,7 @@ public:
}
/** Accessors */
IPropertyNew* ArchetypeProperty() const { return mpArchetype; }
IPropertyNew* ItemArchetype() const { return mpItemArchetype; }
};
#endif // CARRAYPROPERTY_H

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@ -18,7 +18,7 @@ public:
Arc.SerializePrimitive( (u8&) ValueRef(pData) );
}
virtual TString ValueAsString(void* pData)
virtual TString ValueAsString(void* pData) const
{
return TString::FromInt32( (s32) Value(pData), 0, 10 );
}

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@ -18,7 +18,7 @@ public:
Arc.SerializePrimitive( (u16&) ValueRef(pData) );
}
virtual TString ValueAsString(void* pData)
virtual TString ValueAsString(void* pData) const
{
return TString::FromInt32( (s32) Value(pData), 0, 10 );
}

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@ -81,12 +81,10 @@ public:
virtual const char* HashableTypeName() const
{
ASSERT(IsArchetype() || mpArchetype != nullptr);
if (IsArchetype())
if (IsArchetype() || !mpArchetype)
return *mName;
else
return *mpArchetype->Name();
return mpArchetype->HashableTypeName();
}
#if 0

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@ -201,7 +201,7 @@ void CPropertyDelegate::setEditorData(QWidget *pEditor, const QModelIndex &rkInd
{
// Set editor data for regular property
IPropertyNew *pProp = mpModel->PropertyForIndex(rkIndex, false);
void* pData = mpModel->GetPropertyData();
void* pData = mpModel->DataPointerForIndex(rkIndex);
if (pProp)
{
@ -356,7 +356,7 @@ void CPropertyDelegate::setModelData(QWidget *pEditor, QAbstractItemModel* /*pMo
IEditPropertyCommand* pCommand = nullptr;
IPropertyNew *pProp = mpModel->PropertyForIndex(rkIndex, true);
void* pData = mpModel->GetPropertyData();
void* pData = mpModel->DataPointerForIndex(rkIndex);
if (pProp)
{
@ -540,7 +540,7 @@ bool CPropertyDelegate::eventFilter(QObject *pObject, QEvent *pEvent)
QWidget* CPropertyDelegate::CreateCharacterEditor(QWidget *pParent, const QModelIndex& rkIndex) const
{
CAnimationSetProperty* pAnimSetProp = TPropCast<CAnimationSetProperty>(mpModel->PropertyForIndex(rkIndex, true));
CAnimationParameters Params = pAnimSetProp->Value(mpModel->GetPropertyData());
CAnimationParameters Params = pAnimSetProp->Value(mpModel->DataPointerForIndex(rkIndex));
// Determine property type
EPropertyTypeNew Type = DetermineCharacterPropType(Params.Version(), rkIndex);
@ -588,7 +588,7 @@ QWidget* CPropertyDelegate::CreateCharacterEditor(QWidget *pParent, const QModel
void CPropertyDelegate::SetCharacterEditorData(QWidget *pEditor, const QModelIndex& rkIndex) const
{
CAnimationSetProperty* pAnimSetProp = TPropCast<CAnimationSetProperty>(mpModel->PropertyForIndex(rkIndex, true));
CAnimationParameters Params = pAnimSetProp->Value(mpModel->GetPropertyData());
CAnimationParameters Params = pAnimSetProp->Value(mpModel->DataPointerForIndex(rkIndex));
EPropertyTypeNew Type = DetermineCharacterPropType(Params.Version(), rkIndex);
if (Type == EPropertyTypeNew::Asset)
@ -612,7 +612,7 @@ void CPropertyDelegate::SetCharacterEditorData(QWidget *pEditor, const QModelInd
void CPropertyDelegate::SetCharacterModelData(QWidget *pEditor, const QModelIndex& rkIndex) const
{
CAnimationSetProperty* pAnimSetProp = TPropCast<CAnimationSetProperty>(mpModel->PropertyForIndex(rkIndex, true));
CAnimationParameters Params = pAnimSetProp->Value(mpModel->GetPropertyData());
CAnimationParameters Params = pAnimSetProp->Value(mpModel->DataPointerForIndex(rkIndex));
EPropertyTypeNew Type = DetermineCharacterPropType(Params.Version(), rkIndex);
if (Type == EPropertyTypeNew::Asset)
@ -632,7 +632,7 @@ void CPropertyDelegate::SetCharacterModelData(QWidget *pEditor, const QModelInde
Params.SetUnknown(UnkIndex, static_cast<WIntegralSpinBox*>(pEditor)->value() );
}
pAnimSetProp->ValueRef(mpModel->GetPropertyData()) = Params;
pAnimSetProp->ValueRef(mpModel->DataPointerForIndex(rkIndex)) = Params;
// If we just updated the resource, make sure all the sub-properties of the character are flagged as changed.
// We want to do this -after- updating the anim params on the property, which is why we have a second type check.

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@ -30,12 +30,17 @@ int CPropertyModel::RecursiveBuildArrays(IPropertyNew* pProperty, int ParentID)
if (pProperty->Type() == EPropertyTypeNew::Array)
{
CArrayProperty* pArray = TPropCast<CArrayProperty>(pProperty);
u32 ArrayCount = pArray->ArrayCount(mpPropertyData);
void* pOldData = mpPropertyData;
for (u32 ElementIdx = 0; ElementIdx < pArray->ArrayCount(mpPropertyData); ElementIdx++)
for (u32 ElementIdx = 0; ElementIdx < ArrayCount; ElementIdx++)
{
int NewChildID = RecursiveBuildArrays( pArray->Archetype(), MyID );
mpPropertyData = pArray->ItemPointer(pOldData, ElementIdx);
int NewChildID = RecursiveBuildArrays( pArray->ItemArchetype(), MyID );
mProperties[MyID].ChildIDs.push_back(NewChildID);
}
mpPropertyData = pOldData;
}
else
{
@ -115,6 +120,50 @@ QModelIndex CPropertyModel::IndexForProperty(IPropertyNew *pProp) const
return mProperties[ID].Index;
}
void* CPropertyModel::DataPointerForIndex(const QModelIndex& rkIndex) const
{
// Going to be the base pointer in 99% of cases, but we need to account for arrays in some cases
int ID = rkIndex.internalId();
if (!mProperties[ID].pProperty->IsArrayArchetype())
return mpPropertyData;
// Head up the hierarchy until we find a non-array property, keeping track of array indices along the way
// Static arrays to avoid memory allocations, we never have more than 2 nested arrays
CArrayProperty* ArrayProperties[2];
int ArrayIndices[2];
int MaxIndex = -1;
IPropertyNew* pProperty = mProperties[ID].pProperty;
while (pProperty->IsArrayArchetype())
{
CArrayProperty* pArray = TPropCast<CArrayProperty>(pProperty->Parent());
if (pArray)
{
MaxIndex++;
ArrayProperties[MaxIndex] = pArray;
ArrayIndices[MaxIndex] = mProperties[ID].Index.row();
}
ID = mProperties[ID].ParentID;
pProperty = pProperty->Parent();
}
// Now fetch the correct pointer from the array properties
void* pOutData = mpPropertyData;
for (int i = MaxIndex; i >= 0; i--)
{
CArrayProperty* pArray = ArrayProperties[i];
int ArrayIndex = ArrayIndices[i];
pOutData = pArray->ItemPointer(pOutData, ArrayIndex);
}
return pOutData;
}
int CPropertyModel::columnCount(const QModelIndex& /*rkParent*/) const
{
return 2;
@ -128,7 +177,7 @@ int CPropertyModel::rowCount(const QModelIndex& rkParent) const
if (rkParent.internalId() & 0x80000000) return 0;
IPropertyNew *pProp = PropertyForIndex(rkParent, false);
int ID = mPropertyToIDMap[pProp];
int ID = rkParent.internalId();
switch (pProp->Type())
{
@ -137,7 +186,8 @@ int CPropertyModel::rowCount(const QModelIndex& rkParent) const
case EPropertyTypeNew::AnimationSet:
{
CAnimationParameters Params = TPropCast<CAnimationSetProperty>(pProp)->Value(mpPropertyData);
void* pData = DataPointerForIndex(rkParent);
CAnimationParameters Params = TPropCast<CAnimationSetProperty>(pProp)->Value(pData);
if (Params.Version() <= eEchoes) return 3;
if (Params.Version() <= eCorruption) return 2;
@ -183,14 +233,15 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
if (Role == Qt::DisplayRole)
return "";
else
return TO_QSTRING(TString::HexString( pFlags->FlagMask(rkIndex.row())));
return TO_QSTRING(TString::HexString( pFlags->FlagMask(rkIndex.row()) ));
}
}
else if (Type == EPropertyTypeNew::AnimationSet)
{
void* pData = DataPointerForIndex(rkIndex);
CAnimationSetProperty* pAnimSet = TPropCast<CAnimationSetProperty>(pProp);
CAnimationParameters Params = pAnimSet->Value(mpPropertyData);
CAnimationParameters Params = pAnimSet->Value(pData);
// There are three different layouts for this property - one for MP1/2, one for MP3, and one for DKCR
if (Params.Version() <= eEchoes)
@ -247,7 +298,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
if (pParent && pParent->Type() == EPropertyTypeNew::Array)
{
// For direct array sub-properties, display the element index after the name
TString ElementName = pParent->Name();
TString ElementName = pProp->Name();
return QString("%1 %2").arg( TO_QSTRING(ElementName) ).arg(rkIndex.row() + 1);
}
@ -257,12 +308,14 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
if (rkIndex.column() == 1)
{
void* pData = DataPointerForIndex(rkIndex);
switch (pProp->Type())
{
// Enclose vector property text in parentheses
case EPropertyTypeNew::Vector:
{
CVector3f Value = TPropCast<CVectorProperty>(pProp)->Value(mpPropertyData);
CVector3f Value = TPropCast<CVectorProperty>(pProp)->Value(pData);
return TO_QSTRING("(" + Value.ToString() + ")");
}
@ -270,7 +323,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
case EPropertyTypeNew::Sound:
{
CSoundProperty* pSound = TPropCast<CSoundProperty>(pProp);
u32 SoundID = pSound->Value(mpPropertyData);
u32 SoundID = pSound->Value(pData);
if (SoundID == -1) return "[None]";
SSoundInfo SoundInfo = mpProject->AudioManager()->GetSoundInfo(SoundID);
@ -294,7 +347,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
// Display character name for characters
case EPropertyTypeNew::AnimationSet:
return TO_QSTRING(TPropCast<CAnimationSetProperty>(pProp)->Value(mpPropertyData).GetCurrentCharacterName());
return TO_QSTRING(TPropCast<CAnimationSetProperty>(pProp)->Value(pData).GetCurrentCharacterName());
// Display enumerator name for enums (but only on ToolTipRole)
case EPropertyTypeNew::Choice:
@ -302,7 +355,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
if (Role == Qt::ToolTipRole)
{
CEnumProperty *pEnum = TPropCast<CEnumProperty>(pProp);
u32 ValueID = pEnum->Value(mpPropertyData);
u32 ValueID = pEnum->Value(pData);
u32 ValueIndex = pEnum->ValueIndex(ValueID);
return TO_QSTRING( pEnum->ValueName(ValueIndex) );
}
@ -311,7 +364,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
// Display the element count for arrays
case EPropertyTypeNew::Array:
{
u32 Count = TPropCast<CArrayProperty>(pProp)->Value(mpPropertyData);
u32 Count = TPropCast<CArrayProperty>(pProp)->Value(pData);
return QString("%1 element%2").arg(Count).arg(Count != 1 ? "s" : "");
}
@ -328,7 +381,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
// fall through
// Display property value to string for everything else
default:
return TO_QSTRING(pProp->ValueAsString(mpPropertyData) + pProp->Suffix());
return TO_QSTRING(pProp->ValueAsString(pData) + pProp->Suffix());
}
}
}
@ -341,7 +394,8 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
// Add name
IPropertyNew *pProp = PropertyForIndex(rkIndex, false);
QString DisplayText = data(rkIndex, Qt::DisplayRole).toString();
QString Text = QString("<b>%1</b> <i>(%2)</i>").arg(DisplayText).arg(pProp->HashableTypeName());
QString TypeName = pProp->HashableTypeName();
QString Text = QString("<b>%1</b> <i>(%2)</i>").arg(DisplayText).arg(TypeName);
// Add uncooked notification
if (pProp->CookPreference() == ECookPreferenceNew::Never)
@ -392,7 +446,7 @@ QVariant CPropertyModel::data(const QModelIndex& rkIndex, int Role) const
IPropertyNew *pProp = PropertyForIndex(rkIndex, true);
// Don't highlight the name of the root property
if (pProp && pProp->Parent() != nullptr && !pProp->IsArrayArchetype())
if (pProp && pProp->Parent() != nullptr)
{
static const QColor skRightColor = QColor(128, 255, 128);
static const QColor skWrongColor = QColor(255, 128, 128);
@ -413,7 +467,7 @@ QModelIndex CPropertyModel::index(int Row, int Column, const QModelIndex& rkPare
// Check property for children
IPropertyNew* pParent = (rkParent.isValid() ? PropertyForIndex(rkParent, false) : mpRootProperty);
EPropertyTypeNew ParentType = pParent->Type();
int ParentID = mPropertyToIDMap[pParent];
int ParentID = rkParent.internalId();
if (ParentType == EPropertyTypeNew::Flags || ParentType == EPropertyTypeNew::AnimationSet)
{

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@ -36,6 +36,7 @@ public:
void ConfigureScript(CGameProject* pProject, IPropertyNew* pRootProperty, CScriptObject* pObject);
IPropertyNew* PropertyForIndex(const QModelIndex& rkIndex, bool HandleFlaggedIndices) const;
QModelIndex IndexForProperty(IPropertyNew *pProp) const;
void* DataPointerForIndex(const QModelIndex& rkIndex) const;
int columnCount(const QModelIndex& rkParent) const;
int rowCount(const QModelIndex& rkParent) const;
@ -53,7 +54,6 @@ public:
inline void SetFont(QFont Font) { mFont = Font; }
inline void SetBoldModifiedProperties(bool Enable) { mBoldModifiedProperties = Enable; }
inline void* GetPropertyData() const { return mpPropertyData; }
inline CScriptObject* GetScriptObject() const { return mpObject; }
public slots:

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@ -10,6 +10,7 @@
<default>0</default>
</property>
<array ID="0x01" name="Activation Times">
<element_name>Activation Time</element_name>
<properties>
<property ID="0x00" name="Time" type="float">
<default>0.0</default>