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https://github.com/AxioDL/PrimeWorldEditor.git
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Changed over to new FOURCC macro
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@@ -267,7 +267,7 @@ void GenerateAssetNames(CGameProject *pProj)
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{
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CScriptObject *pInst = pLayer->InstanceByIndex(iInst);
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if (pInst->ObjectTypeID() == 0x42 || pInst->ObjectTypeID() == FOURCC("POIN"))
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if (pInst->ObjectTypeID() == 0x42 || pInst->ObjectTypeID() == FOURCC('POIN'))
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{
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TString Name = pInst->InstanceName();
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@@ -302,7 +302,7 @@ void GenerateAssetNames(CGameProject *pProj)
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}
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}
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else if (pInst->ObjectTypeID() == 0x17 || pInst->ObjectTypeID() == FOURCC("MEMO"))
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else if (pInst->ObjectTypeID() == 0x17 || pInst->ObjectTypeID() == FOURCC('MEMO'))
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{
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TString Name = pInst->InstanceName();
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@@ -331,8 +331,8 @@ void GenerateAssetNames(CGameProject *pProj)
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}
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// Look for lightmapped models - these are going to be unique to this area
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else if (pInst->ObjectTypeID() == 0x0 || pInst->ObjectTypeID() == FOURCC("ACTR") ||
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pInst->ObjectTypeID() == 0x8 || pInst->ObjectTypeID() == FOURCC("PLAT"))
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else if (pInst->ObjectTypeID() == 0x0 || pInst->ObjectTypeID() == FOURCC('ACTR') ||
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pInst->ObjectTypeID() == 0x8 || pInst->ObjectTypeID() == FOURCC('PLAT'))
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{
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u32 ModelPropID = (pProj->Game() <= ePrime ? (pInst->ObjectTypeID() == 0x0 ? 0xA : 0x6) : 0xC27FFA8F);
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TAssetProperty *pModelProperty = TPropCast<TAssetProperty>(pInst->Properties()->PropertyByID(ModelPropID));
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