Changed over to new FOURCC macro

This commit is contained in:
Aruki
2017-02-17 22:38:25 -07:00
parent 423613c1c1
commit 68840e69f9
12 changed files with 554 additions and 1089 deletions

View File

@@ -267,7 +267,7 @@ void GenerateAssetNames(CGameProject *pProj)
{
CScriptObject *pInst = pLayer->InstanceByIndex(iInst);
if (pInst->ObjectTypeID() == 0x42 || pInst->ObjectTypeID() == FOURCC("POIN"))
if (pInst->ObjectTypeID() == 0x42 || pInst->ObjectTypeID() == FOURCC('POIN'))
{
TString Name = pInst->InstanceName();
@@ -302,7 +302,7 @@ void GenerateAssetNames(CGameProject *pProj)
}
}
else if (pInst->ObjectTypeID() == 0x17 || pInst->ObjectTypeID() == FOURCC("MEMO"))
else if (pInst->ObjectTypeID() == 0x17 || pInst->ObjectTypeID() == FOURCC('MEMO'))
{
TString Name = pInst->InstanceName();
@@ -331,8 +331,8 @@ void GenerateAssetNames(CGameProject *pProj)
}
// Look for lightmapped models - these are going to be unique to this area
else if (pInst->ObjectTypeID() == 0x0 || pInst->ObjectTypeID() == FOURCC("ACTR") ||
pInst->ObjectTypeID() == 0x8 || pInst->ObjectTypeID() == FOURCC("PLAT"))
else if (pInst->ObjectTypeID() == 0x0 || pInst->ObjectTypeID() == FOURCC('ACTR') ||
pInst->ObjectTypeID() == 0x8 || pInst->ObjectTypeID() == FOURCC('PLAT'))
{
u32 ModelPropID = (pProj->Game() <= ePrime ? (pInst->ObjectTypeID() == 0x0 ? 0xA : 0x6) : 0xC27FFA8F);
TAssetProperty *pModelProperty = TPropCast<TAssetProperty>(pInst->Properties()->PropertyByID(ModelPropID));