Changed over to new FOURCC macro

This commit is contained in:
Aruki
2017-02-17 22:38:25 -07:00
parent 423613c1c1
commit 68840e69f9
12 changed files with 554 additions and 1089 deletions

View File

@@ -140,7 +140,7 @@ bool CExportGameDialog::ValidateGame()
switch (GameID.ToLong())
{
case IFOURCC('GM8X'):
case FOURCC('GM8X'):
// This ID is normally MP1, but it's used by the MP1 NTSC demo and the MP2 bonus disc demo as well
if (strcmp(rkHeader.m_gameTitle, "Long Game Name") == 0)
{
@@ -151,7 +151,7 @@ bool CExportGameDialog::ValidateGame()
mGame = ePrime;
break;
case IFOURCC('G2MX'):
case FOURCC('G2MX'):
// Echoes, but also appears in the MP3 proto
if (mGameID[4] == 'A' && mGameID[5] == 'B')
mGame = eCorruptionProto;
@@ -159,23 +159,23 @@ bool CExportGameDialog::ValidateGame()
mGame = eEchoes;
break;
case IFOURCC('RM3X'):
case FOURCC('RM3X'):
mGame = eCorruption;
break;
case IFOURCC('SF8X'):
case FOURCC('SF8X'):
mGame = eReturns;
break;
case IFOURCC('R3MX'):
case FOURCC('R3MX'):
// Trilogy
mTrilogy = true;
if (!RequestTrilogyGame()) return false;
break;
case IFOURCC('R3IX'):
case FOURCC('R3IX'):
// MP1 Wii de Asobu
case IFOURCC('R32X'):
case FOURCC('R32X'):
// MP2 Wii de Asobu
default:
// Unrecognized game ID