CTextureDecoder: Misc cleanup
Const correctness, unimplemented prototypes, reducing copies, etc.
This commit is contained in:
parent
68455c54e8
commit
6909c75d64
|
@ -159,7 +159,7 @@ std::unique_ptr<CTexture> CTextureDecoder::CreateTexture()
|
|||
pTex->mWidth = mWidth;
|
||||
pTex->mHeight = mHeight;
|
||||
pTex->mNumMipMaps = mNumMipMaps;
|
||||
pTex->mLinearSize = (uint32) (mWidth * mHeight * gskPixelsToBytes[(int) mTexelFormat]);
|
||||
pTex->mLinearSize = static_cast<uint32>(mWidth * mHeight * gskPixelsToBytes[static_cast<size_t>(mTexelFormat)]);
|
||||
pTex->mpImgDataBuffer = mpDataBuffer;
|
||||
pTex->mImgDataSize = mDataBufferSize;
|
||||
pTex->mBufferExists = true;
|
||||
|
@ -246,35 +246,38 @@ void CTextureDecoder::ReadTXTR(IInputStream& rTXTR)
|
|||
mNumMipMaps = rTXTR.ReadLong();
|
||||
|
||||
// For C4 and C8 images, read palette
|
||||
if ((mTexelFormat == ETexelFormat::GX_C4) || (mTexelFormat == ETexelFormat::GX_C8))
|
||||
if (mTexelFormat == ETexelFormat::GX_C4 || mTexelFormat == ETexelFormat::GX_C8)
|
||||
{
|
||||
mHasPalettes = true;
|
||||
mPaletteFormat = EGXPaletteFormat(rTXTR.ReadLong());
|
||||
rTXTR.Seek(0x4, SEEK_CUR);
|
||||
|
||||
uint32 PaletteEntryCount = (mTexelFormat == ETexelFormat::GX_C4) ? 16 : 256;
|
||||
const uint32 PaletteEntryCount = (mTexelFormat == ETexelFormat::GX_C4) ? 16 : 256;
|
||||
mPalettes.resize(PaletteEntryCount * 2);
|
||||
rTXTR.ReadBytes(mPalettes.data(), mPalettes.size());
|
||||
|
||||
mPaletteInput.SetData(mPalettes.data(), mPalettes.size(), EEndian::BigEndian);
|
||||
}
|
||||
else mHasPalettes = false;
|
||||
else
|
||||
{
|
||||
mHasPalettes = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CTextureDecoder::ReadDDS(IInputStream& rDDS)
|
||||
{
|
||||
// Header
|
||||
CFourCC Magic(rDDS);
|
||||
const CFourCC Magic(rDDS);
|
||||
if (Magic != FOURCC('DDS '))
|
||||
{
|
||||
errorf("%s: Invalid DDS magic: 0x%08X", *rDDS.GetSourceString(), Magic.ToLong());
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 ImageDataStart = rDDS.Tell() + rDDS.ReadLong();
|
||||
const uint32 ImageDataStart = rDDS.Tell() + rDDS.ReadLong();
|
||||
rDDS.Seek(0x4, SEEK_CUR); // Skipping flags
|
||||
mHeight = (uint16) rDDS.ReadLong();
|
||||
mWidth = (uint16) rDDS.ReadLong();
|
||||
mHeight = static_cast<uint16>(rDDS.ReadLong());
|
||||
mWidth = static_cast<uint16>(rDDS.ReadLong());
|
||||
rDDS.Seek(0x8, SEEK_CUR); // Skipping linear size + depth
|
||||
mNumMipMaps = rDDS.ReadLong() + 1; // DDS doesn't seem to count the first mipmap
|
||||
rDDS.Seek(0x2C, SEEK_CUR); // Skipping reserved
|
||||
|
@ -282,7 +285,7 @@ void CTextureDecoder::ReadDDS(IInputStream& rDDS)
|
|||
// Pixel Format
|
||||
rDDS.Seek(0x4, SEEK_CUR); // Skipping size
|
||||
mDDSInfo.Flags = rDDS.ReadLong();
|
||||
CFourCC Format(rDDS);
|
||||
const CFourCC Format(rDDS);
|
||||
|
||||
if (Format == "DXT1") mDDSInfo.Format = SDDSInfo::DXT1;
|
||||
else if (Format == "DXT2") mDDSInfo.Format = SDDSInfo::DXT2;
|
||||
|
@ -319,26 +322,28 @@ void CTextureDecoder::PartialDecodeGXTexture(IInputStream& TXTR)
|
|||
// The decode needs to be adjusted to account for the padding and skip over it (since we don't have padding in OpenGL).
|
||||
|
||||
// Get image data size, create output buffer
|
||||
uint32 ImageStart = TXTR.Tell();
|
||||
const uint32 ImageStart = TXTR.Tell();
|
||||
TXTR.Seek(0x0, SEEK_END);
|
||||
uint32 ImageSize = TXTR.Tell() - ImageStart;
|
||||
const uint32 ImageSize = TXTR.Tell() - ImageStart;
|
||||
TXTR.Seek(ImageStart, SEEK_SET);
|
||||
|
||||
mDataBufferSize = ImageSize * (gskOutputBpp[(int) mTexelFormat] / gskSourceBpp[(int) mTexelFormat]);
|
||||
if ((mHasPalettes) && (mPaletteFormat == EGXPaletteFormat::RGB5A3)) mDataBufferSize *= 2;
|
||||
mDataBufferSize = ImageSize * (gskOutputBpp[static_cast<size_t>(mTexelFormat)] / gskSourceBpp[static_cast<size_t>(mTexelFormat)]);
|
||||
if (mHasPalettes && mPaletteFormat == EGXPaletteFormat::RGB5A3)
|
||||
mDataBufferSize *= 2;
|
||||
mpDataBuffer = new uint8[mDataBufferSize];
|
||||
|
||||
CMemoryOutStream Out(mpDataBuffer, mDataBufferSize, EEndian::SystemEndian);
|
||||
|
||||
// Initializing more stuff before we start the mipmap loop
|
||||
uint32 MipW = mWidth, MipH = mHeight;
|
||||
uint32 MipW = mWidth;
|
||||
uint32 MipH = mHeight;
|
||||
uint32 MipOffset = 0;
|
||||
|
||||
uint32 BWidth = gskBlockWidth[(int) mTexelFormat];
|
||||
uint32 BHeight = gskBlockHeight[(int) mTexelFormat];
|
||||
const uint32 BWidth = gskBlockWidth[static_cast<size_t>(mTexelFormat)];
|
||||
const uint32 BHeight = gskBlockHeight[static_cast<size_t>(mTexelFormat)];
|
||||
|
||||
uint32 PixelStride = gskOutputPixelStride[(int) mTexelFormat];
|
||||
if (mHasPalettes && (mPaletteFormat == EGXPaletteFormat::RGB5A3))
|
||||
uint32 PixelStride = gskOutputPixelStride[static_cast<size_t>(mTexelFormat)];
|
||||
if (mHasPalettes && mPaletteFormat == EGXPaletteFormat::RGB5A3)
|
||||
PixelStride = 4;
|
||||
|
||||
// With CMPR, we're using a little trick.
|
||||
|
@ -357,8 +362,11 @@ void CTextureDecoder::PartialDecodeGXTexture(IInputStream& TXTR)
|
|||
|
||||
for (uint32 iMip = 0; iMip < mNumMipMaps; iMip++)
|
||||
{
|
||||
if (MipW < BWidth) MipW = BWidth;
|
||||
if (MipH < BHeight) MipH = BHeight;
|
||||
if (MipW < BWidth)
|
||||
MipW = BWidth;
|
||||
|
||||
if (MipH < BHeight)
|
||||
MipH = BHeight;
|
||||
|
||||
for (uint32 iBlockY = 0; iBlockY < MipH; iBlockY += BHeight)
|
||||
{
|
||||
|
@ -368,7 +376,7 @@ void CTextureDecoder::PartialDecodeGXTexture(IInputStream& TXTR)
|
|||
{
|
||||
for (uint32 iImgX = iBlockX; iImgX < iBlockX + BWidth; iImgX++)
|
||||
{
|
||||
uint32 DstPos = ((iImgY * MipW) + iImgX) * PixelStride;
|
||||
const uint32 DstPos = ((iImgY * MipW) + iImgX) * PixelStride;
|
||||
Out.Seek(MipOffset + DstPos, SEEK_SET);
|
||||
|
||||
if (mTexelFormat == ETexelFormat::GX_I4) ReadPixelsI4(TXTR, Out);
|
||||
|
@ -383,49 +391,64 @@ void CTextureDecoder::PartialDecodeGXTexture(IInputStream& TXTR)
|
|||
else if (mTexelFormat == ETexelFormat::GX_CMPR) ReadSubBlockCMPR(TXTR, Out);
|
||||
|
||||
// I4 and C4 have 4bpp images, so I'm forced to read two pixels at a time.
|
||||
if ((mTexelFormat == ETexelFormat::GX_I4) || (mTexelFormat == ETexelFormat::GX_C4)) iImgX++;
|
||||
if (mTexelFormat == ETexelFormat::GX_I4 || mTexelFormat == ETexelFormat::GX_C4)
|
||||
iImgX++;
|
||||
|
||||
// Check if we're at the end of the file.
|
||||
if (TXTR.EoF()) BreakEarly = true;
|
||||
if (TXTR.EoF())
|
||||
BreakEarly = true;
|
||||
}
|
||||
if (BreakEarly) break;
|
||||
if (BreakEarly)
|
||||
break;
|
||||
}
|
||||
if (mTexelFormat == ETexelFormat::GX_RGBA8) TXTR.Seek(0x20, SEEK_CUR);
|
||||
if (BreakEarly) break;
|
||||
|
||||
if (mTexelFormat == ETexelFormat::GX_RGBA8)
|
||||
TXTR.Seek(0x20, SEEK_CUR);
|
||||
|
||||
if (BreakEarly)
|
||||
break;
|
||||
}
|
||||
if (BreakEarly) break;
|
||||
|
||||
if (BreakEarly)
|
||||
break;
|
||||
}
|
||||
|
||||
uint32 MipSize = (uint32) (MipW * MipH * gskPixelsToBytes[(int) mTexelFormat]);
|
||||
if (mTexelFormat == ETexelFormat::GX_CMPR) MipSize *= 16; // Since we're pretending the image is 1/4 its actual size, we have to multiply the size by 16 to get the correct offset
|
||||
uint32 MipSize = static_cast<uint32>(MipW * MipH * gskPixelsToBytes[static_cast<size_t>(mTexelFormat)]);
|
||||
if (mTexelFormat == ETexelFormat::GX_CMPR)
|
||||
{
|
||||
// Since we're pretending the image is 1/4 its actual size, we have to multiply the size by 16 to get the correct offset
|
||||
MipSize *= 16;
|
||||
}
|
||||
|
||||
MipOffset += MipSize;
|
||||
MipW /= 2;
|
||||
MipH /= 2;
|
||||
|
||||
if (BreakEarly) break;
|
||||
if (BreakEarly)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CTextureDecoder::FullDecodeGXTexture(IInputStream& rTXTR)
|
||||
{
|
||||
// Get image data size, create output buffer
|
||||
uint32 ImageStart = rTXTR.Tell();
|
||||
const uint32 ImageStart = rTXTR.Tell();
|
||||
rTXTR.Seek(0x0, SEEK_END);
|
||||
uint32 ImageSize = rTXTR.Tell() - ImageStart;
|
||||
const uint32 ImageSize = rTXTR.Tell() - ImageStart;
|
||||
rTXTR.Seek(ImageStart, SEEK_SET);
|
||||
|
||||
mDataBufferSize = ImageSize * (32 / gskSourceBpp[(int) mTexelFormat]);
|
||||
mDataBufferSize = ImageSize * (32 / gskSourceBpp[static_cast<size_t>(mTexelFormat)]);
|
||||
mpDataBuffer = new uint8[mDataBufferSize];
|
||||
|
||||
CMemoryOutStream Out(mpDataBuffer, mDataBufferSize, EEndian::SystemEndian);
|
||||
|
||||
// Initializing more stuff before we start the mipmap loop
|
||||
uint32 MipW = mWidth, MipH = mHeight;
|
||||
uint32 MipW = mWidth;
|
||||
uint32 MipH = mHeight;
|
||||
uint32 MipOffset = 0;
|
||||
|
||||
uint32 BWidth = gskBlockWidth[(int) mTexelFormat];
|
||||
uint32 BHeight = gskBlockHeight[(int) mTexelFormat];
|
||||
const uint32 BWidth = gskBlockWidth[static_cast<size_t>(mTexelFormat)];
|
||||
const uint32 BHeight = gskBlockHeight[static_cast<size_t>(mTexelFormat)];
|
||||
|
||||
// With CMPR, we're using a little trick.
|
||||
// CMPR stores pixels in 8x8 blocks, with four 4x4 subblocks.
|
||||
|
@ -437,31 +460,31 @@ void CTextureDecoder::FullDecodeGXTexture(IInputStream& rTXTR)
|
|||
MipH /= 4;
|
||||
}
|
||||
|
||||
for (uint32 iMip = 0; iMip < mNumMipMaps; iMip++)
|
||||
{
|
||||
for (uint32 iBlockY = 0; iBlockY < MipH; iBlockY += BHeight)
|
||||
for (uint32 iMip = 0; iMip < mNumMipMaps; iMip++) {
|
||||
for (uint32 iBlockY = 0; iBlockY < MipH; iBlockY += BHeight) {
|
||||
for (uint32 iBlockX = 0; iBlockX < MipW; iBlockX += BWidth) {
|
||||
for (uint32 iImgY = iBlockY; iImgY < iBlockY + BHeight; iImgY++) {
|
||||
for (uint32 iImgX = iBlockX; iImgX < iBlockX + BWidth; iImgX++)
|
||||
{
|
||||
uint32 DstPos = (mTexelFormat == ETexelFormat::GX_CMPR) ? ((iImgY * (MipW * 4)) + iImgX) * 16 : ((iImgY * MipW) + iImgX) * 4;
|
||||
for (uint32 iImgX = iBlockX; iImgX < iBlockX + BWidth; iImgX++) {
|
||||
const uint32 DstPos = (mTexelFormat == ETexelFormat::GX_CMPR) ? ((iImgY * (MipW * 4)) + iImgX) * 16 : ((iImgY * MipW) + iImgX) * 4;
|
||||
Out.Seek(MipOffset + DstPos, SEEK_SET);
|
||||
|
||||
// I4/C4/CMPR require reading more than one pixel at a time
|
||||
if (mTexelFormat == ETexelFormat::GX_I4)
|
||||
{
|
||||
uint8 Byte = rTXTR.ReadByte();
|
||||
Out.WriteLong( DecodePixelI4(Byte, 0).ToLongARGB() );
|
||||
Out.WriteLong( DecodePixelI4(Byte, 1).ToLongARGB() );
|
||||
const uint8 Byte = rTXTR.ReadByte();
|
||||
Out.WriteLong(DecodePixelI4(Byte, 0).ToLongARGB());
|
||||
Out.WriteLong(DecodePixelI4(Byte, 1).ToLongARGB());
|
||||
}
|
||||
else if (mTexelFormat == ETexelFormat::GX_C4)
|
||||
{
|
||||
uint8 Byte = rTXTR.ReadByte();
|
||||
Out.WriteLong( DecodePixelC4(Byte, 0, mPaletteInput).ToLongARGB() );
|
||||
Out.WriteLong( DecodePixelC4(Byte, 1, mPaletteInput).ToLongARGB() );
|
||||
const uint8 Byte = rTXTR.ReadByte();
|
||||
Out.WriteLong(DecodePixelC4(Byte, 0, mPaletteInput).ToLongARGB());
|
||||
Out.WriteLong(DecodePixelC4(Byte, 1, mPaletteInput).ToLongARGB());
|
||||
}
|
||||
else if (mTexelFormat == ETexelFormat::GX_CMPR)
|
||||
{
|
||||
DecodeSubBlockCMPR(rTXTR, Out, static_cast<uint16>(MipW * 4));
|
||||
}
|
||||
else if (mTexelFormat == ETexelFormat::GX_CMPR) DecodeSubBlockCMPR(rTXTR, Out, (uint16) (MipW * 4));
|
||||
|
||||
else
|
||||
{
|
||||
CColor Pixel;
|
||||
|
@ -478,38 +501,49 @@ void CTextureDecoder::FullDecodeGXTexture(IInputStream& rTXTR)
|
|||
}
|
||||
}
|
||||
}
|
||||
if (mTexelFormat == ETexelFormat::GX_RGBA8) rTXTR.Seek(0x20, SEEK_CUR);
|
||||
if (mTexelFormat == ETexelFormat::GX_RGBA8)
|
||||
rTXTR.Seek(0x20, SEEK_CUR);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 MipSize = MipW * MipH * 4;
|
||||
if (mTexelFormat == ETexelFormat::GX_CMPR) MipSize *= 16;
|
||||
if (mTexelFormat == ETexelFormat::GX_CMPR)
|
||||
MipSize *= 16;
|
||||
|
||||
MipOffset += MipSize;
|
||||
MipW /= 2;
|
||||
MipH /= 2;
|
||||
if (MipW < BWidth) MipW = BWidth;
|
||||
if (MipH < BHeight) MipH = BHeight;
|
||||
|
||||
if (MipW < BWidth)
|
||||
MipW = BWidth;
|
||||
|
||||
if (MipH < BHeight)
|
||||
MipH = BHeight;
|
||||
}
|
||||
}
|
||||
|
||||
void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
||||
{
|
||||
// Get image data size, create output buffer
|
||||
uint32 ImageStart = rDDS.Tell();
|
||||
const uint32 ImageStart = rDDS.Tell();
|
||||
rDDS.Seek(0x0, SEEK_END);
|
||||
uint32 ImageSize = rDDS.Tell() - ImageStart;
|
||||
const uint32 ImageSize = rDDS.Tell() - ImageStart;
|
||||
rDDS.Seek(ImageStart, SEEK_SET);
|
||||
|
||||
mDataBufferSize = ImageSize;
|
||||
if (mDDSInfo.Format == SDDSInfo::DXT1) mDataBufferSize *= 8;
|
||||
else if (mDDSInfo.Format == SDDSInfo::RGBA) mDataBufferSize *= (32 / mDDSInfo.BitCount);
|
||||
else mDataBufferSize *= 4;
|
||||
if (mDDSInfo.Format == SDDSInfo::DXT1)
|
||||
mDataBufferSize *= 8;
|
||||
else if (mDDSInfo.Format == SDDSInfo::RGBA)
|
||||
mDataBufferSize *= (32 / mDDSInfo.BitCount);
|
||||
else
|
||||
mDataBufferSize *= 4;
|
||||
mpDataBuffer = new uint8[mDataBufferSize];
|
||||
|
||||
CMemoryOutStream Out(mpDataBuffer, mDataBufferSize, EEndian::SystemEndian);
|
||||
|
||||
// Initializing more stuff before we start the mipmap loop
|
||||
uint32 MipW = mWidth, MipH = mHeight;
|
||||
uint32 MipW = mWidth;
|
||||
uint32 MipH = mHeight;
|
||||
uint32 MipOffset = 0;
|
||||
|
||||
uint32 BPP;
|
||||
|
@ -530,7 +564,7 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
}
|
||||
|
||||
// For DXT* decodes we can use the same trick as CMPR
|
||||
if ((mDDSInfo.Format != SDDSInfo::RGBA) && (mDDSInfo.Format != SDDSInfo::DXT1))
|
||||
if (mDDSInfo.Format != SDDSInfo::RGBA && mDDSInfo.Format != SDDSInfo::DXT1)
|
||||
{
|
||||
MipW /= 4;
|
||||
MipH /= 4;
|
||||
|
@ -542,7 +576,7 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
if (mDDSInfo.Format == SDDSInfo::DXT1)
|
||||
{
|
||||
Out.Seek(MipOffset, SEEK_SET);
|
||||
uint32 MipSize = MipW * MipH / 2;
|
||||
const uint32 MipSize = MipW * MipH / 2;
|
||||
std::vector<uint8> MipBuffer(MipSize);
|
||||
rDDS.ReadBytes(MipBuffer.data(), MipBuffer.size());
|
||||
Out.WriteBytes(MipBuffer.data(), MipBuffer.size());
|
||||
|
@ -550,12 +584,14 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
|
||||
MipW /= 2;
|
||||
MipH /= 2;
|
||||
if (MipW % 4) MipW += (4 - (MipW % 4));
|
||||
if (MipH % 4) MipH += (4 - (MipH % 4));
|
||||
}
|
||||
|
||||
// Otherwise we do a full decode to RGBA8
|
||||
else
|
||||
if (MipW % 4)
|
||||
MipW += 4 - (MipW % 4);
|
||||
|
||||
if (MipH % 4)
|
||||
MipH += 4 - (MipH % 4);
|
||||
}
|
||||
else // Otherwise we do a full decode to RGBA8
|
||||
{
|
||||
for (uint32 Y = 0; Y < MipH; Y++)
|
||||
{
|
||||
|
@ -568,10 +604,9 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
OutPos += ((Y * MipW) + X) * 4;
|
||||
Out.Seek(OutPos, SEEK_SET);
|
||||
|
||||
CColor Pixel = DecodeDDSPixel(rDDS);
|
||||
const CColor Pixel = DecodeDDSPixel(rDDS);
|
||||
Out.WriteLong(Pixel.ToLongARGB());
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
OutPos += ((Y * (MipW * 4)) + X) * 16;
|
||||
|
@ -579,16 +614,17 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
|
||||
if (mDDSInfo.Format == SDDSInfo::DXT1)
|
||||
DecodeBlockBC1(rDDS, Out, MipW * 4);
|
||||
else if ((mDDSInfo.Format == SDDSInfo::DXT2) || (mDDSInfo.Format == SDDSInfo::DXT3))
|
||||
else if (mDDSInfo.Format == SDDSInfo::DXT2 || mDDSInfo.Format == SDDSInfo::DXT3)
|
||||
DecodeBlockBC2(rDDS, Out, MipW * 4);
|
||||
else if ((mDDSInfo.Format == SDDSInfo::DXT4) || (mDDSInfo.Format == SDDSInfo::DXT5))
|
||||
else if (mDDSInfo.Format == SDDSInfo::DXT4 || mDDSInfo.Format == SDDSInfo::DXT5)
|
||||
DecodeBlockBC3(rDDS, Out, MipW * 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 MipSize = (mWidth * mHeight) * 4;
|
||||
if (mDDSInfo.Format != SDDSInfo::RGBA) MipSize *= 16;
|
||||
if (mDDSInfo.Format != SDDSInfo::RGBA)
|
||||
MipSize *= 16;
|
||||
MipOffset += MipSize;
|
||||
|
||||
MipW /= 2;
|
||||
|
@ -605,7 +641,7 @@ void CTextureDecoder::DecodeDDS(IInputStream& rDDS)
|
|||
// ************ READ PIXELS (PARTIAL DECODE) ************
|
||||
void CTextureDecoder::ReadPixelsI4(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
uint8 Pixels = rSrc.ReadByte();
|
||||
const uint8 Pixels = rSrc.ReadByte();
|
||||
rDst.WriteByte(Extend4to8(Pixels >> 4));
|
||||
rDst.WriteByte(Extend4to8(Pixels >> 4));
|
||||
rDst.WriteByte(Extend4to8(Pixels));
|
||||
|
@ -614,7 +650,7 @@ void CTextureDecoder::ReadPixelsI4(IInputStream& rSrc, IOutputStream& rDst)
|
|||
|
||||
void CTextureDecoder::ReadPixelI8(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
uint8 Pixel = rSrc.ReadByte();
|
||||
const uint8 Pixel = rSrc.ReadByte();
|
||||
rDst.WriteByte(Pixel);
|
||||
rDst.WriteByte(Pixel);
|
||||
}
|
||||
|
@ -622,9 +658,9 @@ void CTextureDecoder::ReadPixelI8(IInputStream& rSrc, IOutputStream& rDst)
|
|||
void CTextureDecoder::ReadPixelIA4(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
// this can be left as-is for DDS conversion, but opengl doesn't support two components in one byte...
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
uint8 Alpha = Extend4to8(Byte >> 4);
|
||||
uint8 Lum = Extend4to8(Byte);
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
const uint8 Alpha = Extend4to8(Byte >> 4);
|
||||
const uint8 Lum = Extend4to8(Byte);
|
||||
rDst.WriteShort((Lum << 8) | Alpha);
|
||||
}
|
||||
|
||||
|
@ -639,8 +675,8 @@ void CTextureDecoder::ReadPixelsC4(IInputStream& rSrc, IOutputStream& rDst)
|
|||
// this is the only way to get them to decode correctly for now.
|
||||
// Commented-out code is proper C4 decoding. Dedicated font texture-decoding function
|
||||
// is probably going to be necessary in the future.
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
uint8 Indices[2];
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
std::array<uint8, 2> Indices;
|
||||
Indices[0] = (Byte >> 4) & 0xF;
|
||||
Indices[1] = Byte & 0xF;
|
||||
|
||||
|
@ -651,7 +687,7 @@ void CTextureDecoder::ReadPixelsC4(IInputStream& rSrc, IOutputStream& rDst)
|
|||
((Indices[iIdx] >> 2) & 0x1) ? G = 0xFF : G = 0x0;
|
||||
((Indices[iIdx] >> 1) & 0x1) ? B = 0xFF : B = 0x0;
|
||||
((Indices[iIdx] >> 0) & 0x1) ? A = 0xFF : A = 0x0;
|
||||
uint32 RGBA = (R << 24) | (G << 16) | (B << 8) | (A);
|
||||
const uint32 RGBA = (R << 24) | (G << 16) | (B << 8) | (A);
|
||||
rDst.WriteLong(RGBA);
|
||||
|
||||
/*mPaletteInput.Seek(indices[i] * 2, SEEK_SET);
|
||||
|
@ -665,7 +701,7 @@ void CTextureDecoder::ReadPixelsC4(IInputStream& rSrc, IOutputStream& rDst)
|
|||
void CTextureDecoder::ReadPixelC8(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
// DKCR fonts use C8 :|
|
||||
uint8 Index = rSrc.ReadByte();
|
||||
const uint8 Index = rSrc.ReadByte();
|
||||
|
||||
/*u8 R, G, B, A;
|
||||
((Index >> 3) & 0x1) ? R = 0xFF : R = 0x0;
|
||||
|
@ -690,7 +726,7 @@ void CTextureDecoder::ReadPixelRGB565(IInputStream& rSrc, IOutputStream& rDst)
|
|||
|
||||
void CTextureDecoder::ReadPixelRGB5A3(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
uint16 Pixel = rSrc.ReadShort();
|
||||
const uint16 Pixel = rSrc.ReadShort();
|
||||
uint8 R, G, B, A;
|
||||
|
||||
if (Pixel & 0x8000) // RGB5
|
||||
|
@ -700,7 +736,6 @@ void CTextureDecoder::ReadPixelRGB5A3(IInputStream& rSrc, IOutputStream& rDst)
|
|||
R = Extend5to8(Pixel >> 0);
|
||||
A = 255;
|
||||
}
|
||||
|
||||
else // RGB4A3
|
||||
{
|
||||
A = Extend3to8(Pixel >> 12);
|
||||
|
@ -709,17 +744,17 @@ void CTextureDecoder::ReadPixelRGB5A3(IInputStream& rSrc, IOutputStream& rDst)
|
|||
R = Extend4to8(Pixel >> 0);
|
||||
}
|
||||
|
||||
uint32 Color = (A << 24) | (R << 16) | (G << 8) | B;
|
||||
const uint32 Color = (A << 24) | (R << 16) | (G << 8) | B;
|
||||
rDst.WriteLong(Color);
|
||||
}
|
||||
|
||||
void CTextureDecoder::ReadPixelRGBA8(IInputStream& rSrc, IOutputStream& rDst)
|
||||
{
|
||||
uint16 AR = rSrc.ReadShort();
|
||||
const uint16 AR = rSrc.ReadShort();
|
||||
rSrc.Seek(0x1E, SEEK_CUR);
|
||||
uint16 GB = rSrc.ReadShort();
|
||||
const uint16 GB = rSrc.ReadShort();
|
||||
rSrc.Seek(-0x20, SEEK_CUR);
|
||||
uint32 Pixel = (AR << 16) | GB;
|
||||
const uint32 Pixel = (AR << 16) | GB;
|
||||
rDst.WriteLong(Pixel);
|
||||
}
|
||||
|
||||
|
@ -739,8 +774,10 @@ void CTextureDecoder::ReadSubBlockCMPR(IInputStream& rSrc, IOutputStream& rDst)
|
|||
// ************ DECODE PIXELS (FULL DECODE TO RGBA8) ************
|
||||
CColor CTextureDecoder::DecodePixelI4(uint8 Byte, uint8 WhichPixel)
|
||||
{
|
||||
if (WhichPixel == 1) Byte >>= 4;
|
||||
uint8 Pixel = Extend4to8(Byte);
|
||||
if (WhichPixel == 1)
|
||||
Byte >>= 4;
|
||||
|
||||
const uint8 Pixel = Extend4to8(Byte);
|
||||
return CColor::Integral(Pixel, Pixel, Pixel);
|
||||
}
|
||||
|
||||
|
@ -751,44 +788,60 @@ CColor CTextureDecoder::DecodePixelI8(uint8 Byte)
|
|||
|
||||
CColor CTextureDecoder::DecodePixelIA4(uint8 Byte)
|
||||
{
|
||||
uint8 Alpha = Extend4to8(Byte >> 4);
|
||||
uint8 Lum = Extend4to8(Byte);
|
||||
const uint8 Alpha = Extend4to8(Byte >> 4);
|
||||
const uint8 Lum = Extend4to8(Byte);
|
||||
return CColor::Integral(Lum, Lum, Lum, Alpha);
|
||||
}
|
||||
|
||||
CColor CTextureDecoder::DecodePixelIA8(uint16 Short)
|
||||
{
|
||||
uint8 Alpha = (Short >> 8) & 0xFF;
|
||||
uint8 Lum = Short & 0xFF;
|
||||
const uint8 Alpha = (Short >> 8) & 0xFF;
|
||||
const uint8 Lum = Short & 0xFF;
|
||||
return CColor::Integral(Lum, Lum, Lum, Alpha);
|
||||
}
|
||||
|
||||
CColor CTextureDecoder::DecodePixelC4(uint8 Byte, uint8 WhichPixel, IInputStream& rPaletteStream)
|
||||
{
|
||||
if (WhichPixel == 1) Byte >>= 4;
|
||||
if (WhichPixel == 1)
|
||||
Byte >>= 4;
|
||||
|
||||
Byte &= 0xF;
|
||||
|
||||
rPaletteStream.Seek(Byte * 2, SEEK_SET);
|
||||
if (mPaletteFormat == EGXPaletteFormat::IA8) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else if (mPaletteFormat == EGXPaletteFormat::RGB565) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else if (mPaletteFormat == EGXPaletteFormat::RGB5A3) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else return CColor::skTransparentBlack;
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::IA8)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::RGB565)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::RGB5A3)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
return CColor::skTransparentBlack;
|
||||
}
|
||||
|
||||
CColor CTextureDecoder::DecodePixelC8(uint8 Byte, IInputStream& rPaletteStream)
|
||||
{
|
||||
rPaletteStream.Seek(Byte * 2, SEEK_SET);
|
||||
if (mPaletteFormat == EGXPaletteFormat::IA8) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else if (mPaletteFormat == EGXPaletteFormat::RGB565) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else if (mPaletteFormat == EGXPaletteFormat::RGB5A3) return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
else return CColor::skTransparentBlack;
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::IA8)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::RGB565)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
if (mPaletteFormat == EGXPaletteFormat::RGB5A3)
|
||||
return DecodePixelIA8(rPaletteStream.ReadShort());
|
||||
|
||||
return CColor::skTransparentBlack;
|
||||
}
|
||||
|
||||
CColor CTextureDecoder::DecodePixelRGB565(uint16 Short)
|
||||
{
|
||||
uint8 B = Extend5to8( (uint8) (Short >> 11) );
|
||||
uint8 G = Extend6to8( (uint8) (Short >> 5) );
|
||||
uint8 R = Extend5to8( (uint8) (Short) );
|
||||
const uint8 B = Extend5to8(static_cast<uint8>(Short >> 11));
|
||||
const uint8 G = Extend6to8(static_cast<uint8>(Short >> 5));
|
||||
const uint8 R = Extend5to8(static_cast<uint8>(Short));
|
||||
return CColor::Integral(R, G, B, 0xFF);
|
||||
}
|
||||
|
||||
|
@ -796,29 +849,30 @@ CColor CTextureDecoder::DecodePixelRGB5A3(uint16 Short)
|
|||
{
|
||||
if (Short & 0x8000) // RGB5
|
||||
{
|
||||
uint8 B = Extend5to8( (uint8) (Short >> 10));
|
||||
uint8 G = Extend5to8( (uint8) (Short >> 5));
|
||||
uint8 R = Extend5to8( (uint8) (Short) );
|
||||
const uint8 B = Extend5to8(static_cast<uint8>(Short >> 10));
|
||||
const uint8 G = Extend5to8(static_cast<uint8>(Short >> 5));
|
||||
const uint8 R = Extend5to8(static_cast<uint8>(Short));
|
||||
return CColor::Integral(R, G, B, 0xFF);
|
||||
}
|
||||
|
||||
else // RGB4A3
|
||||
{
|
||||
uint8 A = Extend3to8( (uint8) (Short >> 12) );
|
||||
uint8 B = Extend4to8( (uint8) (Short >> 8) );
|
||||
uint8 G = Extend4to8( (uint8) (Short >> 4) );
|
||||
uint8 R = Extend4to8( (uint8) (Short) );
|
||||
const uint8 A = Extend3to8(static_cast<uint8>(Short >> 12));
|
||||
const uint8 B = Extend4to8(static_cast<uint8>(Short >> 8));
|
||||
const uint8 G = Extend4to8(static_cast<uint8>(Short >> 4));
|
||||
const uint8 R = Extend4to8(static_cast<uint8>(Short));
|
||||
return CColor::Integral(R, G, B, A);
|
||||
}
|
||||
}
|
||||
|
||||
void CTextureDecoder::DecodeSubBlockCMPR(IInputStream& rSrc, IOutputStream& rDst, uint16 Width)
|
||||
{
|
||||
CColor Palettes[4];
|
||||
uint16 PaletteA = rSrc.ReadShort();
|
||||
uint16 PaletteB = rSrc.ReadShort();
|
||||
Palettes[0] = DecodePixelRGB565(PaletteA);
|
||||
Palettes[1] = DecodePixelRGB565(PaletteB);
|
||||
const uint16 PaletteA = rSrc.ReadShort();
|
||||
const uint16 PaletteB = rSrc.ReadShort();
|
||||
|
||||
std::array<CColor, 4> Palettes{
|
||||
DecodePixelRGB565(PaletteA),
|
||||
DecodePixelRGB565(PaletteB),
|
||||
};
|
||||
|
||||
if (PaletteA > PaletteB)
|
||||
{
|
||||
|
@ -833,13 +887,13 @@ void CTextureDecoder::DecodeSubBlockCMPR(IInputStream& rSrc, IOutputStream& rDst
|
|||
|
||||
for (uint32 iBlockY = 0; iBlockY < 4; iBlockY++)
|
||||
{
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
|
||||
for (uint32 iBlockX = 0; iBlockX < 4; iBlockX++)
|
||||
{
|
||||
uint8 Shift = (uint8) (6 - (iBlockX * 2));
|
||||
uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
CColor Pixel = Palettes[PaletteIndex];
|
||||
const uint8 Shift = static_cast<uint8>(6 - (iBlockX * 2));
|
||||
const uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
const CColor& Pixel = Palettes[PaletteIndex];
|
||||
rDst.WriteLong(Pixel.ToLongARGB());
|
||||
}
|
||||
|
||||
|
@ -851,11 +905,13 @@ void CTextureDecoder::DecodeBlockBC1(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
{
|
||||
// Very similar to the CMPR subblock function, but unfortunately a slight
|
||||
// difference in the order the pixel indices are read requires a separate function
|
||||
CColor Palettes[4];
|
||||
uint16 PaletteA = rSrc.ReadShort();
|
||||
uint16 PaletteB = rSrc.ReadShort();
|
||||
Palettes[0] = DecodePixelRGB565(PaletteA);
|
||||
Palettes[1] = DecodePixelRGB565(PaletteB);
|
||||
const uint16 PaletteA = rSrc.ReadShort();
|
||||
const uint16 PaletteB = rSrc.ReadShort();
|
||||
|
||||
std::array<CColor, 4> Palettes{
|
||||
DecodePixelRGB565(PaletteA),
|
||||
DecodePixelRGB565(PaletteB),
|
||||
};
|
||||
|
||||
if (PaletteA > PaletteB)
|
||||
{
|
||||
|
@ -870,13 +926,13 @@ void CTextureDecoder::DecodeBlockBC1(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
|
||||
for (uint32 iBlockY = 0; iBlockY < 4; iBlockY++)
|
||||
{
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
|
||||
for (uint32 iBlockX = 0; iBlockX < 4; iBlockX++)
|
||||
{
|
||||
uint8 Shift = (uint8) (iBlockX * 2);
|
||||
uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
CColor Pixel = Palettes[PaletteIndex];
|
||||
const uint8 Shift = static_cast<uint8>(iBlockX * 2);
|
||||
const uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
const CColor& Pixel = Palettes[PaletteIndex];
|
||||
rDst.WriteLong(Pixel.ToLongARGB());
|
||||
}
|
||||
|
||||
|
@ -886,11 +942,13 @@ void CTextureDecoder::DecodeBlockBC1(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
|
||||
void CTextureDecoder::DecodeBlockBC2(IInputStream& rSrc, IOutputStream& rDst, uint32 Width)
|
||||
{
|
||||
CColor CPalettes[4];
|
||||
uint16 PaletteA = rSrc.ReadShort();
|
||||
uint16 PaletteB = rSrc.ReadShort();
|
||||
CPalettes[0] = DecodePixelRGB565(PaletteA);
|
||||
CPalettes[1] = DecodePixelRGB565(PaletteB);
|
||||
const uint16 PaletteA = rSrc.ReadShort();
|
||||
const uint16 PaletteB = rSrc.ReadShort();
|
||||
|
||||
std::array<CColor, 4> CPalettes{
|
||||
DecodePixelRGB565(PaletteA),
|
||||
DecodePixelRGB565(PaletteB),
|
||||
};
|
||||
|
||||
if (PaletteA > PaletteB)
|
||||
{
|
||||
|
@ -905,13 +963,13 @@ void CTextureDecoder::DecodeBlockBC2(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
|
||||
for (uint32 iBlockY = 0; iBlockY < 4; iBlockY++)
|
||||
{
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
|
||||
for (uint32 iBlockX = 0; iBlockX < 4; iBlockX++)
|
||||
{
|
||||
uint8 Shift = (uint8) (iBlockX * 2);
|
||||
uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
CColor Pixel = CPalettes[PaletteIndex];
|
||||
const uint8 Shift = static_cast<uint8>(iBlockX * 2);
|
||||
const uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
const CColor& Pixel = CPalettes[PaletteIndex];
|
||||
rDst.WriteLong(Pixel.ToLongARGB());
|
||||
}
|
||||
|
||||
|
@ -921,11 +979,13 @@ void CTextureDecoder::DecodeBlockBC2(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
|
||||
void CTextureDecoder::DecodeBlockBC3(IInputStream& rSrc, IOutputStream& rDst, uint32 Width)
|
||||
{
|
||||
CColor Palettes[4];
|
||||
uint16 PaletteA = rSrc.ReadShort();
|
||||
uint16 PaletteB = rSrc.ReadShort();
|
||||
Palettes[0] = DecodePixelRGB565(PaletteA);
|
||||
Palettes[1] = DecodePixelRGB565(PaletteB);
|
||||
const uint16 PaletteA = rSrc.ReadShort();
|
||||
const uint16 PaletteB = rSrc.ReadShort();
|
||||
|
||||
std::array<CColor, 4> Palettes{
|
||||
DecodePixelRGB565(PaletteA),
|
||||
DecodePixelRGB565(PaletteB),
|
||||
};
|
||||
|
||||
if (PaletteA > PaletteB)
|
||||
{
|
||||
|
@ -940,13 +1000,13 @@ void CTextureDecoder::DecodeBlockBC3(IInputStream& rSrc, IOutputStream& rDst, ui
|
|||
|
||||
for (uint32 iBlockY = 0; iBlockY < 4; iBlockY++)
|
||||
{
|
||||
uint8 Byte = rSrc.ReadByte();
|
||||
const uint8 Byte = rSrc.ReadByte();
|
||||
|
||||
for (uint32 iBlockX = 0; iBlockX < 4; iBlockX++)
|
||||
{
|
||||
uint8 Shift = (uint8) (iBlockX * 2);
|
||||
uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
CColor Pixel = Palettes[PaletteIndex];
|
||||
const uint8 Shift = static_cast<uint8>(iBlockX * 2);
|
||||
const uint8 PaletteIndex = (Byte >> Shift) & 0x3;
|
||||
const CColor& Pixel = Palettes[PaletteIndex];
|
||||
rDst.WriteLong(Pixel.ToLongARGB());
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,6 @@ class CTextureDecoder
|
|||
CColor DecodePixelC8(uint8 Byte, IInputStream& rPaletteStream);
|
||||
CColor DecodePixelRGB565(uint16 Short);
|
||||
CColor DecodePixelRGB5A3(uint16 Short);
|
||||
CColor DecodePixelRGBA8(IInputStream& rSrc, IOutputStream& rDst);
|
||||
void DecodeSubBlockCMPR(IInputStream& rSrc, IOutputStream& rDst, uint16 Width);
|
||||
|
||||
void DecodeBlockBC1(IInputStream& rSrc, IOutputStream& rDst, uint32 Width);
|
||||
|
|
Loading…
Reference in New Issue