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Making CColor use floats instead of u8s
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@@ -173,7 +173,7 @@ void CMaterialCooker::WriteMaterialPrime(COutputStream& Out)
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{
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Out.WriteLong(NumKonst);
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for (u32 iKonst = 0; iKonst < NumKonst; iKonst++)
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Out.WriteLong( mpMat->Konst(iKonst).AsLongRGBA() );
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Out.WriteLong( mpMat->Konst(iKonst).ToLongRGBA() );
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}
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// Blend Mode
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