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Making CColor use floats instead of u8s
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@@ -86,7 +86,7 @@ void CGizmo::Draw(ERenderOptions /*Options*/, int ComponentIndex, const SViewInf
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CGraphics::UpdateMVPBlock();
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// Clear tint color
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CGraphics::sPixelBlock.TintColor = CColor::skWhite.ToVector4f();
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CGraphics::sPixelBlock.TintColor = CColor::skWhite;
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CGraphics::UpdatePixelBlock();
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// Choose material set
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