Making CColor use floats instead of u8s

This commit is contained in:
parax0
2015-12-16 03:28:40 -07:00
parent f11a8b938b
commit 6b8966f0b9
24 changed files with 267 additions and 269 deletions

View File

@@ -86,7 +86,7 @@ void CGizmo::Draw(ERenderOptions /*Options*/, int ComponentIndex, const SViewInf
CGraphics::UpdateMVPBlock();
// Clear tint color
CGraphics::sPixelBlock.TintColor = CColor::skWhite.ToVector4f();
CGraphics::sPixelBlock.TintColor = CColor::skWhite;
CGraphics::UpdatePixelBlock();
// Choose material set