CScriptObject: Make use of size_t where applicable
Plays with standard containers nicer.
This commit is contained in:
parent
0cda26b105
commit
6f1d6a8649
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@ -195,8 +195,8 @@ void CScriptCooker::WriteProperty(IOutputStream& rOut, IProperty* pProperty, voi
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rOut.WriteShort((uint16) PropertiesToWrite.size());
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}
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for (uint32 PropertyIdx = 0; PropertyIdx < PropertiesToWrite.size(); PropertyIdx++)
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WriteProperty(rOut, PropertiesToWrite[PropertyIdx], pData, pStruct->IsAtomic());
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for (auto* property : PropertiesToWrite)
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WriteProperty(rOut, property, pData, pStruct->IsAtomic());
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break;
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}
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@ -233,35 +233,35 @@ void CScriptCooker::WriteInstance(IOutputStream& rOut, CScriptObject *pInstance)
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// Note the format is pretty much the same between games; the main difference is a
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// number of fields changed size between MP1 and 2, but they're still the same fields
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bool IsPrime1 = (mGame <= EGame::Prime);
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const bool IsPrime1 = mGame <= EGame::Prime;
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uint32 ObjectType = pInstance->ObjectTypeID();
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IsPrime1 ? rOut.WriteByte((uint8) ObjectType) : rOut.WriteLong(ObjectType);
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const uint32 ObjectType = pInstance->ObjectTypeID();
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IsPrime1 ? rOut.WriteByte(static_cast<uint8>(ObjectType)) : rOut.WriteLong(ObjectType);
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uint32 SizeOffset = rOut.Tell();
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const uint32 SizeOffset = rOut.Tell();
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IsPrime1 ? rOut.WriteLong(0) : rOut.WriteShort(0);
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uint32 InstanceStart = rOut.Tell();
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uint32 InstanceID = (pInstance->Layer()->AreaIndex() << 26) | pInstance->InstanceID();
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const uint32 InstanceStart = rOut.Tell();
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const uint32 InstanceID = (pInstance->Layer()->AreaIndex() << 26) | pInstance->InstanceID();
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rOut.WriteLong(InstanceID);
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uint32 NumLinks = pInstance->NumLinks(ELinkType::Outgoing);
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IsPrime1 ? rOut.WriteLong(NumLinks) : rOut.WriteShort((uint16) NumLinks);
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const size_t NumLinks = pInstance->NumLinks(ELinkType::Outgoing);
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IsPrime1 ? rOut.WriteLong(static_cast<int32>(NumLinks)) : rOut.WriteShort(static_cast<uint16>(NumLinks));
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for (uint32 LinkIdx = 0; LinkIdx < NumLinks; LinkIdx++)
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for (size_t LinkIdx = 0; LinkIdx < NumLinks; LinkIdx++)
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{
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CLink *pLink = pInstance->Link(ELinkType::Outgoing, LinkIdx);
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const CLink *pLink = pInstance->Link(ELinkType::Outgoing, LinkIdx);
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rOut.WriteLong(pLink->State());
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rOut.WriteLong(pLink->Message());
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rOut.WriteLong(pLink->ReceiverID());
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}
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WriteProperty(rOut, pInstance->Template()->Properties(), pInstance->PropertyData(), false);
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uint32 InstanceEnd = rOut.Tell();
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const uint32 InstanceEnd = rOut.Tell();
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rOut.Seek(SizeOffset, SEEK_SET);
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uint32 Size = InstanceEnd - InstanceStart;
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IsPrime1 ? rOut.WriteLong(Size) : rOut.WriteShort((uint16) Size);
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const uint32 Size = InstanceEnd - InstanceStart;
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IsPrime1 ? rOut.WriteLong(Size) : rOut.WriteShort(static_cast<uint16>(Size));
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rOut.Seek(InstanceEnd, SEEK_SET);
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}
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@ -269,7 +269,7 @@ void CScriptCooker::WriteLayer(IOutputStream& rOut, CScriptLayer *pLayer)
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{
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ASSERT(pLayer->Area()->Game() == mGame);
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rOut.WriteByte( mGame <= EGame::Prime ? 0 : 1 ); // Version
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rOut.WriteByte(mGame <= EGame::Prime ? 0 : 1); // Version
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uint32 InstanceCountOffset = rOut.Tell();
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uint32 NumWrittenInstances = 0;
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@ -286,15 +286,16 @@ void CScriptCooker::WriteLayer(IOutputStream& rOut, CScriptLayer *pLayer)
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{
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// GenericCreature instances in DKCR always write to both SCLY and SCGN
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if (mGame == EGame::DKCReturns && pInstance->ObjectTypeID() == FOURCC('GCTR'))
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{
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mGeneratedObjects.push_back(pInstance);
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}
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// Instances receiving a Generate/Activate message (MP2) or a
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// Generate/Attach message (MP3+) should be written to SCGN, not SCLY
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else
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{
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for (uint32 LinkIdx = 0; LinkIdx < pInstance->NumLinks(ELinkType::Incoming); LinkIdx++)
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for (size_t LinkIdx = 0; LinkIdx < pInstance->NumLinks(ELinkType::Incoming); LinkIdx++)
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{
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CLink *pLink = pInstance->Link(ELinkType::Incoming, LinkIdx);
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const CLink *pLink = pInstance->Link(ELinkType::Incoming, LinkIdx);
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if (mGame <= EGame::Echoes)
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{
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@ -304,7 +305,6 @@ void CScriptCooker::WriteLayer(IOutputStream& rOut, CScriptLayer *pLayer)
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break;
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}
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}
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else
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{
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if (pLink->Message() == FOURCC('ATCH'))
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@ -341,6 +341,6 @@ void CScriptCooker::WriteGeneratedLayer(IOutputStream& rOut)
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rOut.WriteByte(1); // Version
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rOut.WriteLong(mGeneratedObjects.size());
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for (uint32 ObjectIdx = 0; ObjectIdx < mGeneratedObjects.size(); ObjectIdx++)
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WriteInstance(rOut, mGeneratedObjects[ObjectIdx]);
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for (auto* object : mGeneratedObjects)
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WriteInstance(rOut, object);
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}
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@ -688,7 +688,7 @@ void CAreaLoader::SetUpObjects(CScriptLayer *pGenLayer)
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CScriptObject *pInst = Iter->second;
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// Store outgoing connections
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for (uint32 iCon = 0; iCon < pInst->NumLinks(ELinkType::Outgoing); iCon++)
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for (size_t iCon = 0; iCon < pInst->NumLinks(ELinkType::Outgoing); iCon++)
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{
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CLink *pLink = pInst->Link(ELinkType::Outgoing, iCon);
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mConnectionMap[pLink->ReceiverID()].push_back(pLink);
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@ -89,8 +89,8 @@ public:
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uint32 Version() const { return mVersion; }
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uint32 ObjectTypeID() const { return mpTemplate->ObjectID(); }
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CInstanceID InstanceID() const { return mInstanceID; }
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uint32 NumLinks(ELinkType Type) const { return (Type == ELinkType::Incoming ? mInLinks.size() : mOutLinks.size()); }
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CLink* Link(ELinkType Type, uint32 Index) const { return (Type == ELinkType::Incoming ? mInLinks[Index] : mOutLinks[Index]); }
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size_t NumLinks(ELinkType Type) const { return (Type == ELinkType::Incoming ? mInLinks.size() : mOutLinks.size()); }
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CLink* Link(ELinkType Type, size_t Index) const { return (Type == ELinkType::Incoming ? mInLinks[Index] : mOutLinks[Index]); }
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void* PropertyData() const { return (void*) mPropertyData.data(); }
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CVector3f Position() const { return mPosition.IsValid() ? mPosition.Get() : CVector3f::Zero(); }
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@ -267,19 +267,19 @@ void CScriptNode::DrawSelection()
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CGraphics::sMVPBlock.ModelMatrix = CMatrix4f::skIdentity;
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CGraphics::UpdateMVPBlock();
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for (uint32 iIn = 0; iIn < mpInstance->NumLinks(ELinkType::Incoming); iIn++)
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for (size_t iIn = 0; iIn < mpInstance->NumLinks(ELinkType::Incoming); iIn++)
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{
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// Don't draw in links if the other object is selected.
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CLink *pLink = mpInstance->Link(ELinkType::Incoming, iIn);
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CScriptNode *pLinkNode = mpScene->NodeForInstanceID(pLink->SenderID());
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const CLink *pLink = mpInstance->Link(ELinkType::Incoming, iIn);
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const CScriptNode *pLinkNode = mpScene->NodeForInstanceID(pLink->SenderID());
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if (pLinkNode && !pLinkNode->IsSelected())
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CDrawUtil::DrawLine(CenterPoint(), pLinkNode->CenterPoint(), CColor::TransparentRed());
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}
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for (uint32 iOut = 0; iOut < mpInstance->NumLinks(ELinkType::Outgoing); iOut++)
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for (size_t iOut = 0; iOut < mpInstance->NumLinks(ELinkType::Outgoing); iOut++)
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{
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CLink *pLink = mpInstance->Link(ELinkType::Outgoing, iOut);
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CScriptNode *pLinkNode = mpScene->NodeForInstanceID(pLink->ReceiverID());
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const CLink *pLink = mpInstance->Link(ELinkType::Outgoing, iOut);
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const CScriptNode *pLinkNode = mpScene->NodeForInstanceID(pLink->ReceiverID());
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if (pLinkNode)
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CDrawUtil::DrawLine(CenterPoint(), pLinkNode->CenterPoint(), CColor::TransparentGreen());
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}
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@ -581,12 +581,12 @@ void CScriptNode::GeneratePosition()
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// Ideal way to generate the position is to find a spot close to where it's being used.
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// To do this I check the location of the objects that this one is linked to.
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uint32 NumLinks = mpInstance->NumLinks(ELinkType::Incoming) + mpInstance->NumLinks(ELinkType::Outgoing);
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const size_t NumLinks = mpInstance->NumLinks(ELinkType::Incoming) + mpInstance->NumLinks(ELinkType::Outgoing);
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// In the case of one link, apply an offset so the new position isn't the same place as the object it's linked to
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if (NumLinks == 1)
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{
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uint32 LinkedID = (mpInstance->NumLinks(ELinkType::Incoming) > 0 ? mpInstance->Link(ELinkType::Incoming, 0)->SenderID() : mpInstance->Link(ELinkType::Outgoing, 0)->ReceiverID());
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const uint32 LinkedID = (mpInstance->NumLinks(ELinkType::Incoming) > 0 ? mpInstance->Link(ELinkType::Incoming, 0)->SenderID() : mpInstance->Link(ELinkType::Outgoing, 0)->ReceiverID());
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CScriptNode *pNode = mpScene->NodeForInstanceID(LinkedID);
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pNode->GeneratePosition();
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mPosition = pNode->AbsolutePosition();
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@ -594,13 +594,12 @@ void CScriptNode::GeneratePosition()
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mPosition.Z += (AABox().Size().Z / 2.f);
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mPosition.Z += 2.f;
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}
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// For two or more links, average out the position of the connected objects.
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else if (NumLinks >= 2)
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{
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CVector3f NewPos = CVector3f::Zero();
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for (uint32 iIn = 0; iIn < mpInstance->NumLinks(ELinkType::Incoming); iIn++)
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for (size_t iIn = 0; iIn < mpInstance->NumLinks(ELinkType::Incoming); iIn++)
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{
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CScriptNode *pNode = mpScene->NodeForInstanceID(mpInstance->Link(ELinkType::Incoming, iIn)->SenderID());
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@ -611,7 +610,7 @@ void CScriptNode::GeneratePosition()
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}
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}
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for (uint32 iOut = 0; iOut < mpInstance->NumLinks(ELinkType::Outgoing); iOut++)
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for (size_t iOut = 0; iOut < mpInstance->NumLinks(ELinkType::Outgoing); iOut++)
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{
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CScriptNode *pNode = mpScene->NodeForInstanceID(mpInstance->Link(ELinkType::Outgoing, iOut)->ReceiverID());
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@ -622,7 +621,7 @@ void CScriptNode::GeneratePosition()
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}
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}
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mPosition = NewPos / (float) NumLinks;
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mPosition = NewPos / static_cast<float>(NumLinks);
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mPosition.X += 2.f;
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}
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@ -13,8 +13,8 @@ void CSplinePathExtra::PropertyModified(IProperty* pProperty)
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{
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if (pProperty == mPathColor.Property())
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{
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for (auto it = mWaypoints.begin(); it != mWaypoints.end(); it++)
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(*it)->CheckColor();
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for (auto* extra : mWaypoints)
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extra->CheckColor();
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}
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}
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@ -25,7 +25,7 @@ void CSplinePathExtra::PostLoad()
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void CSplinePathExtra::FindAttachedWaypoints(std::set<CWaypointExtra*>& rChecked, CWaypointExtra* pWaypoint)
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{
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if (rChecked.find(pWaypoint) != rChecked.end())
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if (rChecked.find(pWaypoint) != rChecked.cend())
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return;
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rChecked.insert(pWaypoint);
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@ -35,8 +35,8 @@ void CSplinePathExtra::FindAttachedWaypoints(std::set<CWaypointExtra*>& rChecked
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std::list<CWaypointExtra*> Attached;
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pWaypoint->GetLinkedWaypoints(Attached);
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for (auto it = Attached.begin(); it != Attached.end(); it++)
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FindAttachedWaypoints(rChecked, *it);
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for (auto* extra : Attached)
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FindAttachedWaypoints(rChecked, extra);
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}
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void CSplinePathExtra::AddWaypoints()
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@ -46,12 +46,12 @@ void CSplinePathExtra::AddWaypoints()
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std::set<CWaypointExtra*> CheckedWaypoints;
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for (uint32 LinkIdx = 0; LinkIdx < mpInstance->NumLinks(ELinkType::Outgoing); LinkIdx++)
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for (size_t LinkIdx = 0; LinkIdx < mpInstance->NumLinks(ELinkType::Outgoing); LinkIdx++)
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{
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CLink* pLink = mpInstance->Link(ELinkType::Outgoing, LinkIdx);
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const CLink* pLink = mpInstance->Link(ELinkType::Outgoing, LinkIdx);
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if ( (pLink->State() == FOURCC('IS00') && pLink->Message() == FOURCC('ATCH')) || // InternalState00/Attach
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(pLink->State() == FOURCC('MOTP') && pLink->Message() == FOURCC('ATCH')) ) // MotionPath/Attach
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if ((pLink->State() == FOURCC('IS00') && pLink->Message() == FOURCC('ATCH')) || // InternalState00/Attach
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(pLink->State() == FOURCC('MOTP') && pLink->Message() == FOURCC('ATCH'))) // MotionPath/Attach
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{
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CScriptNode* pNode = mpScene->NodeForInstanceID(pLink->ReceiverID());
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@ -66,7 +66,7 @@ void CSplinePathExtra::AddWaypoints()
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void CSplinePathExtra::RemoveWaypoint(CWaypointExtra *pWaypoint)
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{
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for (auto it = mWaypoints.begin(); it != mWaypoints.end(); it++)
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for (auto it = mWaypoints.begin(); it != mWaypoints.end(); ++it)
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{
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if (*it == pWaypoint)
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{
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@ -78,8 +78,8 @@ void CSplinePathExtra::RemoveWaypoint(CWaypointExtra *pWaypoint)
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void CSplinePathExtra::ClearWaypoints()
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{
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for (auto it = mWaypoints.begin(); it != mWaypoints.end(); it++)
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(*it)->RemoveFromSplinePath(this);
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for (auto* extra : mWaypoints)
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extra->RemoveFromSplinePath(this);
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mWaypoints.clear();
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}
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@ -60,7 +60,7 @@ void CWaypointExtra::AddToSplinePath(CSplinePathExtra *pPath)
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void CWaypointExtra::RemoveFromSplinePath(CSplinePathExtra *pPath)
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{
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for (auto it = mPaths.begin(); it != mPaths.end(); it++)
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for (auto it = mPaths.begin(); it != mPaths.end(); ++it)
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{
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if (*it == pPath)
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{
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@ -75,9 +75,9 @@ void CWaypointExtra::BuildLinks()
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{
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mLinks.clear();
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for (uint32 iLink = 0; iLink < mpInstance->NumLinks(ELinkType::Outgoing); iLink++)
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for (size_t iLink = 0; iLink < mpInstance->NumLinks(ELinkType::Outgoing); iLink++)
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{
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CLink *pLink = mpInstance->Link(ELinkType::Outgoing, iLink);
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const CLink *pLink = mpInstance->Link(ELinkType::Outgoing, iLink);
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if (IsPathLink(pLink))
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{
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@ -94,26 +94,33 @@ void CWaypointExtra::BuildLinks()
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mLinksBuilt = true;
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}
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bool CWaypointExtra::IsPathLink(CLink *pLink)
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bool CWaypointExtra::IsPathLink(const CLink *pLink) const
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{
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bool Valid = false;
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if (pLink->State() < 0xFF)
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{
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if (pLink->State() == 0x1 && pLink->Message() == 0x8) Valid = true; // Arrived / Next (MP1)
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// Arrived / Next (MP1)
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if (pLink->State() == 0x1 && pLink->Message() == 0x8)
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Valid = true;
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}
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else
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{
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CFourCC State(pLink->State());
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CFourCC Message(pLink->Message());
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if (State == FOURCC('ARRV') && Message == FOURCC('NEXT')) Valid = true; // Arrived / Next (MP2)
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if (State == FOURCC('NEXT') && Message == FOURCC('ATCH')) Valid = true; // Next / Attach (MP3/DKCR)
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const CFourCC State(pLink->State());
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const CFourCC Message(pLink->Message());
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// Arrived / Next (MP2)
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if (State == FOURCC('ARRV') && Message == FOURCC('NEXT'))
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Valid = true;
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// Next / Attach (MP3/DKCR)
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if (State == FOURCC('NEXT') && Message == FOURCC('ATCH'))
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Valid = true;
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}
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if (Valid)
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{
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CScriptNode *pNode = mpScene->NodeForInstanceID(pLink->ReceiverID());
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const CScriptNode *pNode = mpScene->NodeForInstanceID(pLink->ReceiverID());
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if (pNode)
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return pNode->Instance()->ObjectTypeID() == mpInstance->ObjectTypeID();
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@ -26,7 +26,7 @@ public:
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void AddToSplinePath(CSplinePathExtra *pPath);
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void RemoveFromSplinePath(CSplinePathExtra *pPath);
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void BuildLinks();
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bool IsPathLink(CLink *pLink);
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bool IsPathLink(const CLink *pLink) const;
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void GetLinkedWaypoints(std::list<CWaypointExtra*>& rOut);
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void OnTransformed();
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@ -252,7 +252,7 @@ void CSceneViewport::FindConnectedObjects(uint32 InstanceID, bool SearchOutgoing
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if (SearchOutgoing)
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{
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for (uint32 iLink = 0; iLink < pInst->NumLinks(ELinkType::Outgoing); iLink++)
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for (size_t iLink = 0; iLink < pInst->NumLinks(ELinkType::Outgoing); iLink++)
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{
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CLink *pLink = pInst->Link(ELinkType::Outgoing, iLink);
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@ -263,7 +263,7 @@ void CSceneViewport::FindConnectedObjects(uint32 InstanceID, bool SearchOutgoing
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if (SearchIncoming)
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{
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for (uint32 iLink = 0; iLink < pInst->NumLinks(ELinkType::Incoming); iLink++)
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for (size_t iLink = 0; iLink < pInst->NumLinks(ELinkType::Incoming); iLink++)
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{
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CLink *pLink = pInst->Link(ELinkType::Incoming, iLink);
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@ -16,7 +16,7 @@ void CAddLinkCommand::undo()
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{
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CScriptObject *pSender = mLink.Sender();
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CScriptObject *pReceiver = mLink.Receiver();
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uint32 SenderIndex = pSender->NumLinks(ELinkType::Outgoing) - 1;
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const size_t SenderIndex = pSender->NumLinks(ELinkType::Outgoing) - 1;
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CLink *pLink = pSender->Link(ELinkType::Outgoing, SenderIndex);
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pSender->RemoveLink(ELinkType::Outgoing, pLink);
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pReceiver->RemoveLink(ELinkType::Incoming, pLink);
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@ -28,8 +28,8 @@ void CAddLinkCommand::undo()
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void CAddLinkCommand::redo()
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{
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CLink *pLink = new CLink(mLink);
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pLink->Sender()->AddLink(ELinkType::Outgoing, pLink, -1);
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pLink->Receiver()->AddLink(ELinkType::Incoming, pLink, -1);
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pLink->Sender()->AddLink(ELinkType::Outgoing, pLink);
|
||||
pLink->Receiver()->AddLink(ELinkType::Incoming, pLink);
|
||||
|
||||
mpEditor->OnLinksModified(mAffectedInstances.DereferenceList());
|
||||
}
|
||||
|
|
|
@ -17,7 +17,7 @@ CCloneSelectionCommand::CCloneSelectionCommand(INodeEditor *pEditor)
|
|||
CScriptNode *pScript = static_cast<CScriptNode*>(*It);
|
||||
CScriptObject *pInst = pScript->Instance();
|
||||
|
||||
for (uint32 iLink = 0; iLink < pInst->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
for (size_t iLink = 0; iLink < pInst->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
{
|
||||
CScriptNode *pNode = mpEditor->Scene()->NodeForInstance(pInst->Link(ELinkType::Outgoing, iLink)->Receiver());
|
||||
|
||||
|
@ -85,7 +85,7 @@ void CCloneSelectionCommand::redo()
|
|||
CScriptObject *pSrc = static_cast<CScriptNode*>(ToClone[iNode])->Instance();
|
||||
CScriptObject *pClone = static_cast<CScriptNode*>(ClonedNodes[iNode])->Instance();
|
||||
|
||||
for (uint32 iLink = 0; iLink < pSrc->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
for (size_t iLink = 0; iLink < pSrc->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
{
|
||||
CLink *pSrcLink = pSrc->Link(ELinkType::Outgoing, iLink);
|
||||
|
||||
|
|
|
@ -33,11 +33,11 @@ CDeleteSelectionCommand::CDeleteSelectionCommand(CWorldEditor *pEditor, const QS
|
|||
rNode.pLayer = pInst->Layer();
|
||||
rNode.LayerIndex = pInst->LayerIndex();
|
||||
|
||||
for (uint32 iType = 0; iType < 2; iType++)
|
||||
for (size_t iType = 0; iType < 2; iType++)
|
||||
{
|
||||
ELinkType Type = (iType == 0 ? ELinkType::Outgoing : ELinkType::Incoming);
|
||||
|
||||
for (uint32 iLink = 0; iLink < pInst->NumLinks(Type); iLink++)
|
||||
for (size_t iLink = 0; iLink < pInst->NumLinks(Type); iLink++)
|
||||
{
|
||||
CLink *pLink = pInst->Link(Type, iLink);
|
||||
|
||||
|
|
|
@ -93,7 +93,7 @@ void CPasteNodesCommand::redo()
|
|||
{
|
||||
CScriptObject *pInstance = static_cast<CScriptNode*>(pNode)->Instance();
|
||||
|
||||
for (uint32 iLink = 0; iLink < pInstance->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
for (size_t iLink = 0; iLink < pInstance->NumLinks(ELinkType::Outgoing); iLink++)
|
||||
{
|
||||
CLink *pLink = pInstance->Link(ELinkType::Outgoing, iLink);
|
||||
int Index = mpMimeData->IndexOfInstanceID(pLink->ReceiverID());
|
||||
|
@ -103,7 +103,6 @@ void CPasteNodesCommand::redo()
|
|||
CScriptObject *pNewTarget = static_cast<CScriptNode*>(PastedNodes[Index])->Instance();
|
||||
pLink->SetReceiver(pNewTarget->InstanceID());
|
||||
}
|
||||
|
||||
else if (mpMimeData->AreaID() != pArea->ID() || pArea->InstanceByID(pLink->ReceiverID()) == nullptr)
|
||||
{
|
||||
CScriptObject *pSender = pLink->Sender();
|
||||
|
@ -114,7 +113,6 @@ void CPasteNodesCommand::redo()
|
|||
delete pLink;
|
||||
iLink--;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
CScriptObject *pReceiver = pLink->Receiver();
|
||||
|
|
|
@ -25,9 +25,9 @@ void CLinkModel::SetConnectionType(ELinkType Type)
|
|||
int CLinkModel::rowCount(const QModelIndex&) const
|
||||
{
|
||||
if (mpObject)
|
||||
return mpObject->NumLinks(mType);
|
||||
return static_cast<int>(mpObject->NumLinks(mType));
|
||||
|
||||
else return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int CLinkModel::columnCount(const QModelIndex& /*rkParent*/) const
|
||||
|
|
Loading…
Reference in New Issue