CTexture: Make CalcTotalSize() a const member function
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@ -290,7 +290,7 @@ void CTexture::CalcLinearSize()
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mLinearSize = static_cast<uint32>(mWidth * mHeight * BytesPerPixel);
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mLinearSize = static_cast<uint32>(mWidth * mHeight * BytesPerPixel);
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}
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}
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uint32 CTexture::CalcTotalSize()
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uint32 CTexture::CalcTotalSize() const
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{
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{
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const float BytesPerPixel = FormatBPP(mTexelFormat) / 8.f;
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const float BytesPerPixel = FormatBPP(mTexelFormat) / 8.f;
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uint32 MipW = mWidth, MipH = mHeight;
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uint32 MipW = mWidth, MipH = mHeight;
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@ -63,7 +63,7 @@ public:
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// Private
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// Private
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private:
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private:
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void CalcLinearSize();
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void CalcLinearSize();
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uint32 CalcTotalSize();
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uint32 CalcTotalSize() const;
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void CopyGLBuffer();
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void CopyGLBuffer();
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void DeleteBuffers();
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void DeleteBuffers();
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};
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};
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