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CCamera: Make use of in-class initializers
Same behavior, less code.
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@ -4,17 +4,7 @@
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#include <Common/Math/MathUtil.h>
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CCamera::CCamera()
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: mMode(ECameraMoveMode::Free)
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, mPosition(0)
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, mAspectRatio(1.7777777f)
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, mYaw(-Math::skHalfPi)
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, mPitch(0.f)
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, mMoveSpeed(1.f)
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, mLookSpeed(1.f)
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, mTransformDirty(true)
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, mViewDirty(true)
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, mProjectionDirty(true)
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, mFrustumPlanesDirty(true)
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: mYaw(-Math::skHalfPi)
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{
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ResetOrbit();
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}
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@ -22,12 +12,8 @@ CCamera::CCamera()
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// todo: make it actually look at the target!
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// don't actually use this constructor, it's unfinished and won't work properly
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CCamera::CCamera(CVector3f Position, CVector3f /*Target*/)
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: mMode(ECameraMoveMode::Free)
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, mPosition(Position)
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: mPosition(Position)
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, mYaw(-Math::skHalfPi)
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, mPitch(0.f)
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, mMoveSpeed(1.f)
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, mLookSpeed(1.f)
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{
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}
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@ -26,28 +26,28 @@ enum class ECameraMoveMode
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* const function). */
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class CCamera
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{
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ECameraMoveMode mMode;
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ECameraMoveMode mMode{ECameraMoveMode::Free};
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mutable CVector3f mPosition;
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mutable CVector3f mDirection;
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mutable CVector3f mRightVector;
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mutable CVector3f mUpVector;
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float mAspectRatio;
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float mAspectRatio = 1.7777777f;
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float mYaw;
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float mPitch;
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float mPitch = 0.0f;
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CVector3f mOrbitTarget;
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mutable float mOrbitDistance;
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float mMoveSpeed;
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float mLookSpeed;
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mutable float mOrbitDistance = 0.0f;
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float mMoveSpeed = 1.0f;
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float mLookSpeed = 1.0f;
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mutable CMatrix4f mViewMatrix;
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mutable CMatrix4f mProjectionMatrix;
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mutable CFrustumPlanes mFrustumPlanes;
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mutable bool mTransformDirty;
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mutable bool mViewDirty;
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mutable bool mProjectionDirty;
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mutable bool mFrustumPlanesDirty;
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mutable bool mTransformDirty = true;
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mutable bool mViewDirty = true;
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mutable bool mProjectionDirty = true;
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mutable bool mFrustumPlanesDirty = true;
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public:
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CCamera();
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