CAnimEventData: Make use of size_t where applicable
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@ -43,9 +43,9 @@ public:
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uint32 NumEvents() const { return mEvents.size(); }
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size_t NumEvents() const { return mEvents.size(); }
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uint32 EventCharacterIndex(uint32 EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
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uint32 EventCharacterIndex(size_t EventIdx) const { return mEvents[EventIdx].mCharacterIndex; }
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CAssetID EventAssetRef(uint32 EventIdx) const { return mEvents[EventIdx].mAssetRef; }
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CAssetID EventAssetRef(size_t EventIdx) const { return mEvents[EventIdx].mAssetRef; }
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void AddEvent(uint32 CharIdx, CAssetID AssetID) { mEvents.push_back(SEvent{CharIdx, AssetID}); }
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void AddEvent(uint32 CharIdx, CAssetID AssetID) { mEvents.push_back(SEvent{CharIdx, AssetID}); }
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};
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};
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