mirror of
https://github.com/AxioDL/PrimeWorldEditor.git
synced 2025-12-10 05:57:48 +00:00
Syncing template changes
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@@ -15,9 +15,9 @@
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<property ID="0x0A" name="Model" type="file" extensions="CMDL"/>
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<property ID="0x0B" name="AnimationParameters" type="character"/>
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<struct ID="0x0C" name="ActorParameters" template="Structs/ActorParameters.xml"/>
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<property ID="0x0D" name="Unknown 4" type="bool"/>
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<property ID="0x0D" name="Auto-Play Animation" type="bool"/>
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<property ID="0x0E" name="Unknown 5" type="bool"/>
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<property ID="0x0F" name="Unknown 6" type="bool"/>
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<property ID="0x0F" name="Bounding Box Collision" type="bool"/>
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<property ID="0x10" name="Unknown 7" type="bool"/>
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<property ID="0x11" name="Active" type="bool"/>
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<property ID="0x12" name="Unknown 9" type="long"/>
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@@ -3,13 +3,13 @@
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<name>CameraShaker</name>
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<properties>
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Unknown 1" type="float"/>
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<property ID="0x02" name="Unknown 2" type="float"/>
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<property ID="0x03" name="Unknown 3" type="float"/>
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<property ID="0x04" name="Unknown 4" type="float"/>
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<property ID="0x05" name="Unknown 5" type="float"/>
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<property ID="0x06" name="Unknown 6" type="float"/>
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<property ID="0x07" name="Unknown 7" type="float"/>
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<property ID="0x01" name="Horizontal Shake" type="float"/>
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<property ID="0x02" name="Unknown 1" type="float"/>
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<property ID="0x03" name="Unknown 2" type="float"/>
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<property ID="0x04" name="Unknown 3" type="float"/>
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<property ID="0x05" name="Vertical Shake" type="float"/>
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<property ID="0x06" name="Unknown 4" type="float"/>
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<property ID="0x07" name="Shake Length" type="float"/>
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<property ID="0x08" name="Active" type="bool"/>
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</properties>
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<states/>
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@@ -6,9 +6,9 @@
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<property ID="0x01" name="Active" type="bool"/>
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<property ID="0x02" name="Position" type="vector3f"/>
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<property ID="0x03" name="Scale" type="vector3f"/>
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<property ID="0x04" name="Dock Number" type="long"/>
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<property ID="0x05" name="Room Number" type="long"/>
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<property ID="0x06" name="Load Automatically?" type="bool"/>
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<property ID="0x04" name="Dock Index" type="long"/>
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<property ID="0x05" name="Area Index" type="long"/>
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<property ID="0x06" name="Auto Load" type="bool"/>
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</properties>
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<states/>
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<messages/>
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@@ -9,23 +9,23 @@
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<property ID="0x04" name="Force" type="vector3f"/>
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<bitfield ID="0x05" name="Trigger Flags">
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<flags>
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<flag mask="0x00000001" name="Affects Player"/>
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<flag mask="0x00000002" name="Affects AI"/>
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<flag mask="0x00000004" name="Unknown 3"/>
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<flag mask="0x00000008" name="Unknown 4"/>
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<flag mask="0x00000010" name="Unknown 5"/>
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<flag mask="0x00000020" name="Unknown 6"/>
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<flag mask="0x00000040" name="Unknown 7"/>
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<flag mask="0x00000080" name="Unknown 8"/>
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<flag mask="0x00000100" name="Unknown 9"/>
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<flag mask="0x00000200" name="Unknown 10"/>
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<flag mask="0x00000400" name="Unknown 11"/>
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<flag mask="0x00000800" name="Kill On Enter"/>
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<flag mask="0x00001000" name="Unknown 13"/>
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<flag mask="0x00002000" name="Unknown 14"/>
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<flag mask="0x00004000" name="Unknown 15"/>
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<flag mask="0x00008000" name="Unknown 16"/>
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<flag mask="0x00010000" name="Unknown 17"/>
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<flag mask="0x00000001" name="Detect Player"/>
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<flag mask="0x00000002" name="Detect AI"/>
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<flag mask="0x00000004" name="Detect Projectiles"/>
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<flag mask="0x00000008" name="Detect Projectiles"/>
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<flag mask="0x00000010" name="Detect Projectiles"/>
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<flag mask="0x00000020" name="Detect Projectiles"/>
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<flag mask="0x00000040" name="Detect Bombs"/>
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<flag mask="0x00000080" name="Unknown 1"/>
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<flag mask="0x00000100" name="Detect Projectiles"/>
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<flag mask="0x00000200" name="Detect Projectiles"/>
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<flag mask="0x00000400" name="Detect Projectiles"/>
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<flag mask="0x00000800" name="Kill On Entered"/>
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<flag mask="0x00001000" name="Detect Morphed Player"/>
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<flag mask="0x00002000" name="Apply Force"/>
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<flag mask="0x00004000" name="Detect Player If Completely Inside"/>
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<flag mask="0x00008000" name="Unknown 2"/>
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<flag mask="0x00010000" name="Detect Unmorphed Player"/>
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<flag mask="0x00020000" name="Block Environmental Effects"/>
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</flags>
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</bitfield>
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@@ -3,13 +3,13 @@
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<name>WarWasp</name>
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<properties>
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<property ID="0x00" name="Name" type="string"/>
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<property ID="0x01" name="Unknown 1" type="long"/>
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<property ID="0x01" name="Patterned Flavor Type" type="long"/>
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<property ID="0x02" name="Position" type="vector3f"/>
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<property ID="0x03" name="Rotation" type="vector3f"/>
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<property ID="0x04" name="Scale" type="vector3f"/>
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<struct ID="0x05" name="PatternedInfo" template="Structs/PatternedInfo.xml"/>
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<struct ID="0x06" name="ActorParameters" template="Structs/ActorParameters.xml"/>
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<property ID="0x07" name="Unknown 2" type="bool"/>
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<property ID="0x07" name="Collider" type="bool"/>
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<struct ID="0x08" name="DamageInfo 1" template="Structs/DamageInfo.xml"/>
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<property ID="0x09" name="WPSC" type="file" extensions="WPSC"/>
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<struct ID="0x0A" name="DamageInfo 2" template="Structs/DamageInfo.xml"/>
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@@ -21,28 +21,16 @@
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<property ID="0x10" name="Unknown 7" type="float"/>
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<property ID="0x11" name="Unknown 8" type="float"/>
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<property ID="0x12" name="Active" type="bool"/>
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<property ID="0x13" name="Unknown 10" type="long"/>
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<property ID="0x13" name="Fluid Type" type="long"/>
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<property ID="0x14" name="Unknown 11" type="bool"/>
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<property ID="0x15" name="Unknown 12" type="float"/>
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<struct ID="0x16" name="FluidUVMotion" type="single">
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<properties>
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<property ID="0x00" name="Unknown 13" type="long"/>
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<property ID="0x01" name="Unknown 14" type="float"/>
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<property ID="0x02" name="Unknown 15" type="float"/>
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<property ID="0x03" name="Unknown 16" type="float"/>
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<property ID="0x04" name="Unknown 17" type="float"/>
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<property ID="0x05" name="Unknown 18" type="long"/>
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<property ID="0x06" name="Unknown 19" type="float"/>
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<property ID="0x07" name="Unknown 20" type="float"/>
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<property ID="0x08" name="Unknown 21" type="float"/>
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<property ID="0x09" name="Unknown 22" type="float"/>
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<property ID="0x0A" name="Unknown 23" type="long"/>
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<property ID="0x0B" name="Unknown 24" type="float"/>
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<property ID="0x0C" name="Unknown 25" type="float"/>
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<property ID="0x0D" name="Unknown 26" type="float"/>
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<property ID="0x0E" name="Unknown 27" type="float"/>
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<property ID="0x0F" name="Unknown 28" type="float"/>
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<property ID="0x10" name="Unknown 29" type="float"/>
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<struct ID="0x00" name="Fluid Layer Motion 1" template="Structs/FluidLayerMotion.xml"/>
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<struct ID="0x01" name="Fluid Layer Motion 2" template="Structs/FluidLayerMotion.xml"/>
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<struct ID="0x02" name="Fluid Layer Motion 3" template="Structs/FluidLayerMotion.xml"/>
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<property ID="0x03" name="Unknown 1" type="float"/>
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<property ID="0x04" name="Unknown 2" type="float"/>
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</properties>
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</struct>
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<property ID="0x17" name="Unknown 30" type="float"/>
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