Modified world info sidebar so it handles DKCR much more smoothly
This commit is contained in:
parent
b45eaae106
commit
77cda50153
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@ -102,14 +102,17 @@ void CWorldInfoSidebar::OnWorldTreeClicked(QModelIndex Index)
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QModelIndex RealIndex = mProxyModel.mapToSource(Index);
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// Fill in world info
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mpUI->WorldInfoWidget->setHidden(false);
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CWorld *pWorld = mModel.WorldForIndex(RealIndex);
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mpUI->WorldNameLabel->setText( TO_QSTRING(pWorld->InGameName()) );
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mpUI->WorldSelector->SetResource(pWorld);
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mpUI->WorldNameSelector->SetResource(pWorld->NameString());
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mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkNameString());
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mpUI->SkySelector->SetResource(pWorld->DefaultSkybox());
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mpUI->WorldInfoWidget->setHidden( pWorld == nullptr );
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if (pWorld)
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{
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mpUI->WorldNameLabel->setText( TO_QSTRING(pWorld->InGameName()) );
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mpUI->WorldSelector->SetResource(pWorld);
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mpUI->WorldNameSelector->SetResource(pWorld->NameString());
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mpUI->DarkWorldNameSelector->SetResource(pWorld->DarkNameString());
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mpUI->SkySelector->SetResource(pWorld->DefaultSkybox());
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}
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// Fill in area info
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bool IsArea = !mModel.IndexIsWorld(RealIndex);
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@ -117,7 +120,7 @@ void CWorldInfoSidebar::OnWorldTreeClicked(QModelIndex Index)
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if (IsArea)
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{
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int AreaIndex = mModel.AreaIndexForIndex(RealIndex);
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int AreaIndex = Editor()->CurrentGame() == eReturns ? 0 : mModel.AreaIndexForIndex(RealIndex);
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mpUI->AreaNameLabel->setText( TO_QSTRING(pWorld->AreaInGameName(AreaIndex)) );
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mpUI->AreaSelector->SetResource( pWorld->AreaResourceID(AreaIndex) );
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mpUI->AreaNameLineEdit->setText( TO_QSTRING(pWorld->AreaInternalName(AreaIndex)) );
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@ -140,9 +143,20 @@ void CWorldInfoSidebar::OnWorldTreeDoubleClicked(QModelIndex Index)
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if (!mModel.IndexIsWorld(RealIndex))
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{
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CWorld *pWorld = mModel.WorldForIndex(RealIndex);
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TResPtr<CWorld> pWorld = mModel.WorldForIndex(RealIndex);
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int AreaIndex = mModel.AreaIndexForIndex(RealIndex);
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gpEdApp->WorldEditor()->SetArea(pWorld, AreaIndex);
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// Validate area actually exists... DKCR has worlds that contain areas that don't exist
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CAssetID AreaAssetID = pWorld->AreaResourceID(AreaIndex);
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if (gpResourceStore->IsResourceRegistered(AreaAssetID))
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{
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gpEdApp->WorldEditor()->SetArea(pWorld, AreaIndex);
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}
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else
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{
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UICommon::ErrorMsg(Editor(), "The MREA asset associated with this area doesn't exist!");
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}
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}
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}
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@ -3,6 +3,7 @@
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#include "CWorldEditor.h"
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#include "UICommon.h"
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#include <Core/GameProject/CGameProject.h>
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#include <Core/GameProject/CResourceIterator.h>
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#include <QIcon>
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CWorldTreeModel::CWorldTreeModel(CWorldEditor *pEditor)
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@ -14,7 +15,7 @@ CWorldTreeModel::CWorldTreeModel(CWorldEditor *pEditor)
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int CWorldTreeModel::rowCount(const QModelIndex& rkParent) const
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{
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if (!rkParent.isValid()) return mWorldList.size();
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else if (IndexIsWorld(rkParent)) return WorldForIndex(rkParent)->NumAreas();
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else if (IndexIsWorld(rkParent)) return mWorldList[rkParent.row()].Areas.size();
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else return 0;
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}
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@ -49,54 +50,46 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
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{
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if (Role == Qt::DisplayRole || Role == Qt::ToolTipRole)
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{
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CWorld *pWorld = WorldForIndex(rkIndex);
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const SWorldInfo& rkInfo = WorldInfoForIndex(rkIndex);
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// World
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if (IndexIsWorld(rkIndex))
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{
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QString WorldName = TO_QSTRING( pWorld->Name() );
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CStringTable *pWorldNameString = pWorld->NameString();
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// For Corruption worlds, we swap the columns around. This is because Corruption's in-game world names
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// are often missing, confusing, or just straight-up inaccurate, which makes the internal name a better
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// means of telling worlds apart.
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u32 InternalNameCol = (pWorld->Game() == eCorruption ? 0 : 1);
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// For DKCR worlds, we only display the world name in the first column.
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u32 InternalNameCol = (gpEdApp->ActiveProject()->Game() >= eCorruption ? 0 : 1);
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// Internal name
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if (rkIndex.column() == InternalNameCol)
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return WorldName;
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return rkInfo.WorldName;
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// In-Game name
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else
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{
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if (pWorldNameString)
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return TO_QSTRING( pWorldNameString->String("ENGL", 0) );
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if (rkInfo.pWorld)
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return TO_QSTRING( rkInfo.pWorld->InGameName() );
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else
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return WorldName;
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return "";
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}
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}
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// Area
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else
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{
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u32 AreaIndex = AreaIndexForIndex(rkIndex);
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ASSERT(AreaIndex >= 0 && AreaIndex < pWorld->NumAreas());
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CWorld *pWorld = WorldForIndex(rkIndex);
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int AreaIndex = AreaIndexForIndex(rkIndex);
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ASSERT(pWorld);
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CAssetID AreaAssetID = pWorld->AreaResourceID(AreaIndex);
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CResourceEntry *pAreaEntry = pWorld->Entry()->ResourceStore()->FindEntry(AreaAssetID);
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ASSERT(pAreaEntry);
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QString AreaAssetName = TO_QSTRING( pAreaEntry->Name() );
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CStringTable *pAreaNameString = pWorld->AreaName(AreaIndex);
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TString AreaInternalName = pWorld->AreaInternalName(AreaIndex);
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TString AreaInGameName = (gpEdApp->ActiveProject()->Game() == eReturns ? pWorld->InGameName() : pWorld->AreaInGameName( AreaIndexForIndex(rkIndex) ));
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// Return name
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if (rkIndex.column() == 1)
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return AreaAssetName;
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return TO_QSTRING(AreaInternalName);
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else
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{
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if (pAreaNameString)
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return TO_QSTRING( pAreaNameString->String("ENGL", 0) );
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else
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return "!!" + AreaAssetName;
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}
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return TO_QSTRING(AreaInGameName);
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}
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}
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@ -115,9 +108,6 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
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else if (Role == Qt::FontRole)
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{
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CWorld *pWorld = WorldForIndex(rkIndex);
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ASSERT(pWorld);
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QFont Font;
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int PointSize = Font.pointSize() + 2;
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@ -125,16 +115,25 @@ QVariant CWorldTreeModel::data(const QModelIndex& rkIndex, int Role) const
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{
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PointSize += 1;
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CWorld *pWorld = WorldForIndex(rkIndex);
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if (gpEdApp->WorldEditor()->ActiveWorld() == pWorld)
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Font.setBold(true);
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const SWorldInfo& rkInfo = WorldInfoForIndex(rkIndex);
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CWorld *pActiveWorld = gpEdApp->WorldEditor()->ActiveWorld();
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if (pActiveWorld)
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{
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EGame Game = gpEdApp->ActiveProject()->Game();
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bool IsActiveWorld = (Game <= eCorruption && rkInfo.pWorld == pActiveWorld) ||
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(Game == eReturns && rkInfo.Areas.contains(pActiveWorld->Entry()));
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if (IsActiveWorld)
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Font.setBold(true);
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}
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}
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else
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{
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CResourceEntry *pEntry = AreaEntryForIndex(rkIndex);
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ASSERT(pEntry);
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if (pEntry->IsLoaded())
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if (pEntry && pEntry->IsLoaded())
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{
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if (gpEdApp->WorldEditor()->ActiveArea() == pEntry->Resource())
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Font.setBold(true);
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@ -164,26 +163,52 @@ QVariant CWorldTreeModel::headerData(int Section, Qt::Orientation Orientation, i
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bool CWorldTreeModel::IndexIsWorld(const QModelIndex& rkIndex) const
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{
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return AreaIndexForIndex(rkIndex) == 0xFFFF;
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}
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CWorld* CWorldTreeModel::WorldForIndex(const QModelIndex& rkIndex) const
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{
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int WorldIndex = (rkIndex.internalId() >> 16) & 0xFFFF;
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return mWorldList[WorldIndex].pWorld;
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int AreaIndex = (int) rkIndex.internalId() & 0xFFFF;
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return (AreaIndex == 0xFFFF);
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}
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int CWorldTreeModel::AreaIndexForIndex(const QModelIndex& rkIndex) const
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{
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int InternalID = (int) rkIndex.internalId();
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return (InternalID & 0xFFFF);
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if (gpEdApp->ActiveProject()->Game() == eReturns)
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return 0;
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else
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{
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int InternalID = (int) rkIndex.internalId();
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return (InternalID & 0xFFFF);
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}
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}
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CWorld* CWorldTreeModel::WorldForIndex(const QModelIndex& rkIndex) const
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{
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ASSERT(rkIndex.isValid());
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const SWorldInfo& rkInfo = WorldInfoForIndex(rkIndex);
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if (gpEdApp->ActiveProject()->Game() == eReturns && !IndexIsWorld(rkIndex))
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{
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int AreaIndex = (int) rkIndex.internalId() & 0xFFFF;
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CResourceEntry *pEntry = rkInfo.Areas[AreaIndex];
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return pEntry ? (CWorld*) pEntry->Load() : nullptr;
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}
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else
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return rkInfo.pWorld;
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}
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CResourceEntry* CWorldTreeModel::AreaEntryForIndex(const QModelIndex& rkIndex) const
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{
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ASSERT(rkIndex.isValid() && !IndexIsWorld(rkIndex));
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const SWorldInfo& rkInfo = mWorldList[rkIndex.parent().row()];
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return rkInfo.Areas[rkIndex.row()];
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CWorld *pWorld = WorldForIndex(rkIndex);
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int AreaIndex = AreaIndexForIndex(rkIndex);
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CAssetID AreaID;
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if (pWorld) AreaID = pWorld->AreaResourceID(AreaIndex);
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return gpResourceStore->FindEntry(AreaID);
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}
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const CWorldTreeModel::SWorldInfo& CWorldTreeModel::WorldInfoForIndex(const QModelIndex& rkIndex) const
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{
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int WorldIndex = ((int) rkIndex.internalId() >> 16) & 0xFFFF;
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return mWorldList[WorldIndex];
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}
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// ************ SLOTS ************
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@ -194,43 +219,125 @@ void CWorldTreeModel::OnProjectChanged(CGameProject *pProj)
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if (pProj)
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{
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std::list<CAssetID> WorldIDs;
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pProj->GetWorldList(WorldIDs);
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QList<CAssetID> QWorldIDs = QList<CAssetID>::fromStdList(WorldIDs);
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foreach (const CAssetID& rkID, QWorldIDs)
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if (pProj->Game() != eReturns)
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{
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CResourceEntry *pEntry = pProj->ResourceStore()->FindEntry(rkID);
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// Metroid Prime series; fetch all world assets
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std::list<CAssetID> WorldIDs;
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pProj->GetWorldList(WorldIDs);
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QList<CAssetID> QWorldIDs = QList<CAssetID>::fromStdList(WorldIDs);
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if (pEntry)
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foreach (const CAssetID& rkID, QWorldIDs)
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{
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TResPtr<CWorld> pWorld = pEntry->Load();
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CResourceEntry *pEntry = pProj->ResourceStore()->FindEntry(rkID);
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if (pWorld)
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if (pEntry)
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{
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SWorldInfo Info;
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Info.pWorld = pWorld;
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TResPtr<CWorld> pWorld = pEntry->Load();
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for (u32 iArea = 0; iArea < pWorld->NumAreas(); iArea++)
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if (pWorld)
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{
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CAssetID AreaID = pWorld->AreaResourceID(iArea);
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CResourceEntry *pAreaEntry = pWorld->Entry()->ResourceStore()->FindEntry(AreaID);
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ASSERT(pAreaEntry);
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Info.Areas << pAreaEntry;
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}
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SWorldInfo Info;
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Info.WorldName = TO_QSTRING( pWorld->Name() );
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Info.pWorld = pWorld;
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mWorldList << Info;
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// Add areas
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for (u32 iArea = 0; iArea < pWorld->NumAreas(); iArea++)
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{
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CAssetID AreaID = pWorld->AreaResourceID(iArea);
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CResourceEntry *pAreaEntry = pWorld->Entry()->ResourceStore()->FindEntry(AreaID);
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ASSERT(pAreaEntry);
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Info.Areas << pAreaEntry;
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}
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mWorldList << Info;
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}
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}
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}
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// Sort in alphabetical order for MP3
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if (pProj->Game() >= eCorruption)
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{
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qSort(mWorldList.begin(), mWorldList.end(), [](const SWorldInfo& rkA, const SWorldInfo& rkB) -> bool {
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return (rkA.WorldName.toUpper() < rkB.WorldName.toUpper());
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});
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}
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}
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// Sort in alphabetical order for MP3
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if (pProj->Game() == eCorruption)
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// DKCR - Get worlds from areas.lst
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else
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{
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qSort(mWorldList.begin(), mWorldList.end(), [](const SWorldInfo& rkLeft, const SWorldInfo& rkRight) -> bool {
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return (rkLeft.pWorld->Name().ToUpper() < rkRight.pWorld->Name().ToUpper());
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TString AreaListPath = pProj->DiscDir(false) + "areas.lst";
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// I really need a good text stream class at some point
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FILE* pAreaList = fopen(*AreaListPath, "r");
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SWorldInfo *pInfo = nullptr;
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std::set<CAssetID> UsedWorlds;
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while (!feof(pAreaList))
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{
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char LineBuffer[256];
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memset(LineBuffer, 0, 256);
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fgets(LineBuffer, 256, pAreaList);
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TString Line(LineBuffer);
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CAssetID WorldID;
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TString WorldName;
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u32 IDSplit = Line.IndexOf(' ');
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if (IDSplit != -1)
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{
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// Get world ID
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TString IDString = (IDSplit == -1 ? "" : Line.SubString(2, IDSplit - 2));
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WorldID = CAssetID::FromString(IDString);
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// Get world name
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TString WorldPath = (IDSplit == -1 ? "" : Line.SubString(IDSplit + 1, Line.Size() - IDSplit - 1));
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u32 UnderscoreIdx = WorldPath.IndexOf('_');
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u32 WorldDirEnd = WorldPath.IndexOf("\\/", UnderscoreIdx);
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if (UnderscoreIdx != -1 && WorldDirEnd != -1)
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WorldName = WorldPath.SubString(UnderscoreIdx + 1, WorldDirEnd - UnderscoreIdx - 1);
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}
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if (WorldID.IsValid() && !WorldName.IsEmpty())
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{
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CResourceEntry *pEntry = gpResourceStore->FindEntry(WorldID);
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if (pEntry)
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{
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QString WorldNameQ = TO_QSTRING(WorldName);
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if (!pInfo || pInfo->WorldName != WorldNameQ)
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{
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mWorldList << SWorldInfo();
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pInfo = &mWorldList.back();
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pInfo->WorldName = WorldNameQ;
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}
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pInfo->Areas << pEntry;
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UsedWorlds.insert(pEntry->ID());
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}
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}
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}
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fclose(pAreaList);
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// Add remaining worlds to FrontEnd world
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mWorldList.prepend( SWorldInfo() );
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pInfo = &mWorldList.front();
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pInfo->WorldName = "FrontEnd";
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for (TResourceIterator<eWorld> It; It; ++It)
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{
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if (UsedWorlds.find(It->ID()) == UsedWorlds.end())
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pInfo->Areas << *It;
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}
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// Sort FrontEnd world
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qSort( pInfo->Areas.begin(), pInfo->Areas.end(), [](CResourceEntry *pA, CResourceEntry *pB) -> bool {
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return pA->UppercaseName() < pB->UppercaseName();
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});
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}
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}
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endResetModel();
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@ -6,12 +6,19 @@
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#include <QSortFilterProxyModel>
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class CWorldEditor;
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struct STreeArea
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{
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CAssetID WorldID;
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int AreaIndex;
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};
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class CWorldTreeModel : public QAbstractItemModel
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{
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Q_OBJECT
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struct SWorldInfo
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{
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QString WorldName;
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TResPtr<CWorld> pWorld;
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QList<CResourceEntry*> Areas;
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};
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@ -28,10 +35,13 @@ public:
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QVariant headerData(int Section, Qt::Orientation Orientation, int Role) const;
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bool IndexIsWorld(const QModelIndex& rkIndex) const;
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CWorld* WorldForIndex(const QModelIndex& rkIndex) const;
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int AreaIndexForIndex(const QModelIndex& rkIndex) const;
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CWorld* WorldForIndex(const QModelIndex& rkIndex) const;
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CResourceEntry* AreaEntryForIndex(const QModelIndex& rkIndex) const;
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protected:
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const SWorldInfo& WorldInfoForIndex(const QModelIndex& rkIndex) const;
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public slots:
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void OnProjectChanged(CGameProject *pProj);
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void OnMapChanged();
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