Added "support" for loading XRAY material passes
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@ -561,6 +561,15 @@ void CMaterialLoader::CreateCorruptionPasses(CMaterial *pMat)
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pPass->SetAlphaOutput(ePrevReg);
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pPass->SetAlphaOutput(ePrevReg);
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}
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}
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// X-Ray - since we don't support X-Ray previews, no effect
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else if (Type == "XRAY")
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{
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pPass->SetColorInputs(eZeroRGB, eZeroRGB, eZeroRGB, ePrevRGB);
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pPass->SetAlphaInputs(eZeroAlpha, eZeroAlpha, eZeroAlpha, ePrevAlpha);
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pPass->SetColorOutput(ePrevReg);
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pPass->SetAlphaOutput(ePrevReg);
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}
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// Toon? Don't know what it's for but got TEV setup from shader dumps
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// Toon? Don't know what it's for but got TEV setup from shader dumps
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else if (Type == "TOON")
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else if (Type == "TOON")
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{
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{
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