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Minor lighting fixes and initial Mode 8 implementation
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@@ -37,7 +37,8 @@ class CMaterialPass
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uint32 mTexCoordSource; // Should maybe be an enum but worried about conflicts with EVertexDescriptionn
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TResPtr<CTexture> mpTexture;
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EUVAnimMode mAnimMode;
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float mAnimParams[4];
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EUVConvolutedModeBType mAnimConvolutedModeBType;
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float mAnimParams[8];
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bool mEnabled;
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public:
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