CScriptObject: Collapse for loops into ranged for loops
While we're at it, eliminate sign conversion warnings.
This commit is contained in:
parent
5c42bcc580
commit
7b40eec19c
|
@ -108,7 +108,8 @@ void CScriptObject::SetLayer(CScriptLayer *pLayer, uint32 NewLayerIndex)
|
|||
|
||||
uint32 CScriptObject::LayerIndex() const
|
||||
{
|
||||
if (!mpLayer) return -1;
|
||||
if (!mpLayer)
|
||||
return UINT32_MAX;
|
||||
|
||||
for (uint32 iInst = 0; iInst < mpLayer->NumInstances(); iInst++)
|
||||
{
|
||||
|
@ -116,7 +117,7 @@ uint32 CScriptObject::LayerIndex() const
|
|||
return iInst;
|
||||
}
|
||||
|
||||
return -1;
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
bool CScriptObject::HasNearVisibleActivation() const
|
||||
|
@ -127,15 +128,15 @@ bool CScriptObject::HasNearVisibleActivation() const
|
|||
* instance has a "Near Visible" activation, which is typically done via a trigger that activates the object on
|
||||
* InternalState04/05/06 (usually through a relay). */
|
||||
std::list<CScriptObject*> Relays;
|
||||
bool IsRelay = (ObjectTypeID() == 0x53524C59);
|
||||
const bool IsRelay = ObjectTypeID() == 0x53524C59;
|
||||
|
||||
if (mIsCheckingNearVisibleActivation)
|
||||
return false;
|
||||
|
||||
if (mIsCheckingNearVisibleActivation) return false;
|
||||
mIsCheckingNearVisibleActivation = true;
|
||||
|
||||
for (uint32 iLink = 0; iLink < mInLinks.size(); iLink++)
|
||||
for (const auto* pLink : mInLinks)
|
||||
{
|
||||
CLink *pLink = mInLinks[iLink];
|
||||
|
||||
// Check for trigger activation
|
||||
if (pLink->State() == FOURCC('IS04') || pLink->State() == FOURCC('IS05') || pLink->State() == FOURCC('IS06'))
|
||||
{
|
||||
|
@ -167,25 +168,26 @@ bool CScriptObject::HasNearVisibleActivation() const
|
|||
}
|
||||
|
||||
// Check whether any of the relays have a near visible activation
|
||||
for (auto it = Relays.begin(); it != Relays.end(); it++)
|
||||
{
|
||||
if ((*it)->HasNearVisibleActivation())
|
||||
const bool nearVisible = std::any_of(Relays.cbegin(), Relays.cend(),
|
||||
[](const auto* relay) { return relay->HasNearVisibleActivation(); });
|
||||
if (nearVisible)
|
||||
{
|
||||
mIsCheckingNearVisibleActivation = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
mIsCheckingNearVisibleActivation = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void CScriptObject::AddLink(ELinkType Type, CLink *pLink, uint32 Index /*= -1*/)
|
||||
void CScriptObject::AddLink(ELinkType Type, CLink *pLink, uint32 Index)
|
||||
{
|
||||
std::vector<CLink*> *pLinkVec = (Type == ELinkType::Incoming ? &mInLinks : &mOutLinks);
|
||||
|
||||
if (Index == -1 || Index == pLinkVec->size())
|
||||
if (Index == UINT32_MAX || Index == pLinkVec->size())
|
||||
{
|
||||
pLinkVec->push_back(pLink);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto it = pLinkVec->begin();
|
||||
|
|
|
@ -73,11 +73,11 @@ public:
|
|||
void EvaluateCollisionModel();
|
||||
void EvaluateVolume();
|
||||
bool IsEditorProperty(IProperty *pProp);
|
||||
void SetLayer(CScriptLayer *pLayer, uint32 NewLayerIndex = -1);
|
||||
void SetLayer(CScriptLayer *pLayer, uint32 NewLayerIndex = UINT32_MAX);
|
||||
uint32 LayerIndex() const;
|
||||
bool HasNearVisibleActivation() const;
|
||||
|
||||
void AddLink(ELinkType Type, CLink *pLink, uint32 Index = -1);
|
||||
void AddLink(ELinkType Type, CLink *pLink, uint32 Index = UINT32_MAX);
|
||||
void RemoveLink(ELinkType Type, CLink *pLink);
|
||||
void BreakAllLinks();
|
||||
|
||||
|
|
Loading…
Reference in New Issue