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https://github.com/AxioDL/PrimeWorldEditor.git
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Mass refactoring part 2/2: fixing include paths and project files
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@@ -1,12 +1,13 @@
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#ifndef CDYNAMICVERTEXBUFFER_H
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#define CDYNAMICVERTEXBUFFER_H
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#include <GL/glew.h>
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#include "Core/Resource/Model/EVertexDescription.h"
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#include <Common/types.h>
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#include <Common/CVector2f.h>
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#include <Common/CVector3f.h>
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#include <Resource/model/EVertexDescription.h>
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#include <Common/Math/CVector2f.h>
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#include <Common/Math/CVector3f.h>
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#include <vector>
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#include <GL/glew.h>
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class CDynamicVertexBuffer
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{
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@@ -2,8 +2,8 @@
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#define CFRAMEBUFFER_H
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#include "CRenderbuffer.h"
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#include <Resource/CTexture.h>
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#include <gl/glew.h>
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#include "Core/Resource/CTexture.h"
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#include <GL/glew.h>
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class CFramebuffer
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{
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@@ -2,8 +2,8 @@
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#define CINDEXBUFFER_H
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#include <Common/types.h>
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#include <Common/CVector3f.h>
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#include <gl/glew.h>
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#include <Common/Math/CVector3f.h>
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#include <GL/glew.h>
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class CIndexBuffer
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{
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@@ -1,8 +1,8 @@
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#ifndef CRENDERBUFFER_H
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#define CRENDERBUFFER_H
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#include <GL/glew.h>
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#include <Common/types.h>
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#include <GL/glew.h>
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class CRenderbuffer
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{
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@@ -1,12 +1,12 @@
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#include "CShader.h"
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#include "Core/Render/CGraphics.h"
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#include <Common/TString.h>
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#include <Common/types.h>
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#include <Core/CGraphics.h>
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#include <FileIO/CTextInStream.h>
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#include <fstream>
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#include <iostream>
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#include <sstream>
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#include <string>
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bool gDebugDumpShaders = false;
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u64 gFailedCompileCount = 0;
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@@ -1,8 +1,8 @@
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#ifndef CSHADER_H
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#define CSHADER_H
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#include <gl/glew.h>
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#include <Common/TString.h>
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#include <GL/glew.h>
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class CShader
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{
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@@ -1,8 +1,8 @@
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#include "CShaderGenerator.h"
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <gl/glew.h>
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#include "CShaderGenerator.h"
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#include <GL/glew.h>
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const TString gkCoordSrc[] = {
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"RawPosition.xyz",
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@@ -1,10 +1,9 @@
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#ifndef SHADERGEN_H
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#define SHADERGEN_H
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#include <gl/glew.h>
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#include "CShader.h"
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#include <Resource/CMaterial.h>
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#include "Core/Resource/CMaterial.h"
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#include <GL/glew.h>
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class CShaderGenerator
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{
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@@ -1,8 +1,8 @@
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#ifndef CUNIFORMBUFFER_H
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#define CUNIFORMBUFFER_H
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#include <gl/glew.h>
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#include <Common/types.h>
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#include <GL/glew.h>
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class CUniformBuffer
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{
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@@ -1,6 +1,5 @@
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#include "CVertexBuffer.h"
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#include "CVertexArrayManager.h"
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#include <Core/CGraphics.h>
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CVertexBuffer::CVertexBuffer()
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{
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@@ -1,10 +1,10 @@
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#ifndef CVERTEXBUFFER_H
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#define CVERTEXBUFFER_H
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#include <GL/glew.h>
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#include <Resource/model/CVertex.h>
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#include <Resource/model/EVertexDescription.h>
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#include "Core/Resource/Model/CVertex.h"
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#include "Core/Resource/Model/EVertexDescription.h"
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#include <vector>
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#include <GL/glew.h>
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class CVertexBuffer
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{
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@@ -1,8 +1,8 @@
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#ifndef GLCOMMON_H
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#define GLCOMMON_H
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#include <GL/glew.h>
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#include <Common/types.h>
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#include <GL/glew.h>
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enum EBlendFactor
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{
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