Mass refactoring part 2/2: fixing include paths and project files

This commit is contained in:
parax0
2015-12-14 19:07:22 -07:00
parent 8805baaee1
commit 824d23efc1
207 changed files with 662 additions and 1035 deletions

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@@ -1,12 +1,13 @@
#ifndef CDYNAMICVERTEXBUFFER_H
#define CDYNAMICVERTEXBUFFER_H
#include <GL/glew.h>
#include "Core/Resource/Model/EVertexDescription.h"
#include <Common/types.h>
#include <Common/CVector2f.h>
#include <Common/CVector3f.h>
#include <Resource/model/EVertexDescription.h>
#include <Common/Math/CVector2f.h>
#include <Common/Math/CVector3f.h>
#include <vector>
#include <GL/glew.h>
class CDynamicVertexBuffer
{

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@@ -2,8 +2,8 @@
#define CFRAMEBUFFER_H
#include "CRenderbuffer.h"
#include <Resource/CTexture.h>
#include <gl/glew.h>
#include "Core/Resource/CTexture.h"
#include <GL/glew.h>
class CFramebuffer
{

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@@ -2,8 +2,8 @@
#define CINDEXBUFFER_H
#include <Common/types.h>
#include <Common/CVector3f.h>
#include <gl/glew.h>
#include <Common/Math/CVector3f.h>
#include <GL/glew.h>
class CIndexBuffer
{

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@@ -1,8 +1,8 @@
#ifndef CRENDERBUFFER_H
#define CRENDERBUFFER_H
#include <GL/glew.h>
#include <Common/types.h>
#include <GL/glew.h>
class CRenderbuffer
{

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@@ -1,12 +1,12 @@
#include "CShader.h"
#include "Core/Render/CGraphics.h"
#include <Common/TString.h>
#include <Common/types.h>
#include <Core/CGraphics.h>
#include <FileIO/CTextInStream.h>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
bool gDebugDumpShaders = false;
u64 gFailedCompileCount = 0;

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@@ -1,8 +1,8 @@
#ifndef CSHADER_H
#define CSHADER_H
#include <gl/glew.h>
#include <Common/TString.h>
#include <GL/glew.h>
class CShader
{

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@@ -1,8 +1,8 @@
#include "CShaderGenerator.h"
#include <iostream>
#include <fstream>
#include <sstream>
#include <gl/glew.h>
#include "CShaderGenerator.h"
#include <GL/glew.h>
const TString gkCoordSrc[] = {
"RawPosition.xyz",

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@@ -1,10 +1,9 @@
#ifndef SHADERGEN_H
#define SHADERGEN_H
#include <gl/glew.h>
#include "CShader.h"
#include <Resource/CMaterial.h>
#include "Core/Resource/CMaterial.h"
#include <GL/glew.h>
class CShaderGenerator
{

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@@ -1,8 +1,8 @@
#ifndef CUNIFORMBUFFER_H
#define CUNIFORMBUFFER_H
#include <gl/glew.h>
#include <Common/types.h>
#include <GL/glew.h>
class CUniformBuffer
{

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@@ -1,6 +1,5 @@
#include "CVertexBuffer.h"
#include "CVertexArrayManager.h"
#include <Core/CGraphics.h>
CVertexBuffer::CVertexBuffer()
{

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@@ -1,10 +1,10 @@
#ifndef CVERTEXBUFFER_H
#define CVERTEXBUFFER_H
#include <GL/glew.h>
#include <Resource/model/CVertex.h>
#include <Resource/model/EVertexDescription.h>
#include "Core/Resource/Model/CVertex.h"
#include "Core/Resource/Model/EVertexDescription.h"
#include <vector>
#include <GL/glew.h>
class CVertexBuffer
{

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@@ -1,8 +1,8 @@
#ifndef GLCOMMON_H
#define GLCOMMON_H
#include <GL/glew.h>
#include <Common/types.h>
#include <GL/glew.h>
enum EBlendFactor
{