Mass refactoring part 2/2: fixing include paths and project files

This commit is contained in:
parax0
2015-12-14 19:07:22 -07:00
parent 8805baaee1
commit 824d23efc1
207 changed files with 662 additions and 1035 deletions

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@@ -1,6 +1,6 @@
#include "CMasterTemplate.h"
#include "../factory/CWorldLoader.h"
#include <Core/Log.h>
#include "Core/Resource/Factory/CWorldLoader.h"
#include "Core/Log.h"
CMasterTemplate::CMasterTemplate()
{

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@@ -2,10 +2,9 @@
#define CMASTERTEMPLATE_H
#include "CScriptTemplate.h"
#include "../EFormatVersion.h"
#include "Core/Resource/EFormatVersion.h"
#include <Common/types.h>
#include <map>
#include <tinyxml2.h>
class CMasterTemplate
{

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@@ -1,19 +1,17 @@
#ifndef CPROPERTY
#define CPROPERTY
/*
* This header file declares some classes used to track script object properties
/* This header file declares some classes used to track script object properties
* CPropertyBase, __CProperty (and typedefs), CPropertyStruct
* It's a bit hard to read, should be reorganized at some point
*/
#include "../CResource.h"
#include "../CAnimationParameters.h"
* It's a bit hard to read, should be reorganized at some point */
#include "CPropertyTemplate.h"
#include "EPropertyType.h"
#include "Core/Resource/CResource.h"
#include "Core/Resource/TResPtr.h"
#include "Core/Resource/CAnimationParameters.h"
#include <Common/Math/CVector3f.h>
#include <Common/CColor.h>
#include <Common/CVector3f.h>
#include <Common/TString.h>
#include <Core/TResPtr.h>
#include <list>
class CScriptTemplate;

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@@ -1,6 +1,6 @@
#include "CScriptObject.h"
#include "../CAnimSet.h"
#include "CMasterTemplate.h"
#include "Core/Resource/CAnimSet.h"
CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate)
{

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@@ -5,9 +5,9 @@
#include "CProperty.h"
#include "CPropertyTemplate.h"
#include "CScriptTemplate.h"
#include "../model/CModel.h"
#include "../CCollisionMeshGroup.h"
#include "../CGameArea.h"
#include "Core/Resource/Model/CModel.h"
#include "Core/Resource/CCollisionMeshGroup.h"
#include "Core/Resource/CGameArea.h"
class CScriptLayer;

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@@ -1,11 +1,12 @@
#include "CScriptTemplate.h"
#include "CScriptObject.h"
#include "CMasterTemplate.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/CAnimSet.h"
#include "Core/Log.h"
#include <iostream>
#include <string>
#include <Core/Log.h>
#include <Core/CResCache.h>
#include <Resource/CAnimSet.h>
CScriptTemplate::CScriptTemplate(CMasterTemplate *pMaster)
{

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@@ -5,13 +5,12 @@
#include "CProperty.h"
#include "EPropertyType.h"
#include "EVolumeShape.h"
#include "Core/Resource/Model/CModel.h"
#include "Core/Resource/CCollisionMeshGroup.h"
#include <Common/CFourCC.h>
#include <Common/types.h>
#include <list>
#include <vector>
#include <tinyxml2.h>
#include <Resource/model/CModel.h>
#include <Resource/CCollisionMeshGroup.h>
class CMasterTemplate;
class CScriptObject;