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https://github.com/AxioDL/PrimeWorldEditor.git
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Mass refactoring part 2/2: fixing include paths and project files
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@@ -1,6 +1,6 @@
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#include "CMasterTemplate.h"
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#include "../factory/CWorldLoader.h"
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#include <Core/Log.h>
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#include "Core/Resource/Factory/CWorldLoader.h"
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#include "Core/Log.h"
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CMasterTemplate::CMasterTemplate()
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{
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@@ -2,10 +2,9 @@
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#define CMASTERTEMPLATE_H
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#include "CScriptTemplate.h"
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#include "../EFormatVersion.h"
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#include "Core/Resource/EFormatVersion.h"
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#include <Common/types.h>
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#include <map>
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#include <tinyxml2.h>
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class CMasterTemplate
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{
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@@ -1,19 +1,17 @@
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#ifndef CPROPERTY
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#define CPROPERTY
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/*
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* This header file declares some classes used to track script object properties
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/* This header file declares some classes used to track script object properties
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* CPropertyBase, __CProperty (and typedefs), CPropertyStruct
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* It's a bit hard to read, should be reorganized at some point
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*/
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#include "../CResource.h"
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#include "../CAnimationParameters.h"
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* It's a bit hard to read, should be reorganized at some point */
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#include "CPropertyTemplate.h"
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#include "EPropertyType.h"
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#include "Core/Resource/CResource.h"
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#include "Core/Resource/TResPtr.h"
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#include "Core/Resource/CAnimationParameters.h"
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#include <Common/Math/CVector3f.h>
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#include <Common/CColor.h>
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#include <Common/CVector3f.h>
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#include <Common/TString.h>
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#include <Core/TResPtr.h>
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#include <list>
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class CScriptTemplate;
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@@ -1,6 +1,6 @@
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#include "CScriptObject.h"
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#include "../CAnimSet.h"
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#include "CMasterTemplate.h"
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#include "Core/Resource/CAnimSet.h"
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CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate)
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{
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@@ -5,9 +5,9 @@
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#include "CProperty.h"
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#include "CPropertyTemplate.h"
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#include "CScriptTemplate.h"
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#include "../model/CModel.h"
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#include "../CCollisionMeshGroup.h"
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#include "../CGameArea.h"
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#include "Core/Resource/Model/CModel.h"
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#include "Core/Resource/CCollisionMeshGroup.h"
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#include "Core/Resource/CGameArea.h"
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class CScriptLayer;
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@@ -1,11 +1,12 @@
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#include "CScriptTemplate.h"
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#include "CScriptObject.h"
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#include "CMasterTemplate.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/CAnimSet.h"
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#include "Core/Log.h"
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#include <iostream>
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#include <string>
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#include <Core/Log.h>
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#include <Core/CResCache.h>
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#include <Resource/CAnimSet.h>
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CScriptTemplate::CScriptTemplate(CMasterTemplate *pMaster)
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{
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@@ -5,13 +5,12 @@
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#include "CProperty.h"
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#include "EPropertyType.h"
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#include "EVolumeShape.h"
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#include "Core/Resource/Model/CModel.h"
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#include "Core/Resource/CCollisionMeshGroup.h"
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#include <Common/CFourCC.h>
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#include <Common/types.h>
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#include <list>
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#include <vector>
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#include <tinyxml2.h>
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#include <Resource/model/CModel.h>
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#include <Resource/CCollisionMeshGroup.h>
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class CMasterTemplate;
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class CScriptObject;
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