Mass refactoring part 2/2: fixing include paths and project files

This commit is contained in:
parax0
2015-12-14 19:07:22 -07:00
parent 8805baaee1
commit 824d23efc1
207 changed files with 662 additions and 1035 deletions

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@@ -1,7 +1,7 @@
#include "CCollisionNode.h"
#include <Core/CDrawUtil.h>
#include <Core/CGraphics.h>
#include <Core/CRenderer.h>
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
CCollisionNode::CCollisionNode(CSceneManager *pScene, CSceneNode *pParent, CCollisionMeshGroup *pCollision)
: CSceneNode(pScene, pParent)

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@@ -2,7 +2,7 @@
#define CCOLLISIONNODE_H
#include "CSceneNode.h"
#include <Resource/CCollisionMeshGroup.h>
#include "Core/Resource/CCollisionMeshGroup.h"
class CCollisionNode : public CSceneNode
{

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@@ -1,8 +1,8 @@
#include "CLightNode.h"
#include <Common/Math.h>
#include <Core/CDrawUtil.h>
#include <Core/CGraphics.h>
#include <Core/CRenderer.h>
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
#include <Common/Math/Math.h>
CLightNode::CLightNode(CSceneManager *pScene, CSceneNode *pParent, CLight *Light)
: CSceneNode(pScene, pParent)

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@@ -2,7 +2,7 @@
#define CLIGHTNODE_H
#include "CSceneNode.h"
#include <Resource/CLight.h>
#include "Core/Resource/CLight.h"
class CLightNode : public CSceneNode
{

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@@ -1,8 +1,8 @@
#include "CModelNode.h"
#include <Common/Math.h>
#include <Core/CDrawUtil.h>
#include <Core/CRenderer.h>
#include <Core/CGraphics.h>
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CRenderer.h"
#include "Core/Render/CGraphics.h"
#include <Common/Math/Math.h>
CModelNode::CModelNode(CSceneManager *pScene, CSceneNode *pParent, CModel *pModel) : CSceneNode(pScene, pParent)
{

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@@ -2,7 +2,7 @@
#define CMODELNODE_H
#include "CSceneNode.h"
#include <Resource/model/CModel.h>
#include "Core/Resource/Model/CModel.h"
class CModelNode : public CSceneNode
{

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@@ -1,16 +1,16 @@
#include "CSceneManager.h"
#include "Core/Render/CGraphics.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/CRayCollisionTester.h"
#include <Common/Math/CRay.h>
#include <Common/TString.h>
#include <FileIO/CFileInStream.h>
#include <list>
#include <string>
#include <Common/CRay.h>
#include <Common/CRayCollisionTester.h>
#include <Common/TString.h>
#include <Core/CGraphics.h>
#include <Core/CResCache.h>
#include <FileIO/CFileInStream.h>
#include <Resource/script/CScriptLayer.h>
/**
* This class direly needs a rewrite
* Future plan is to integrate a "scene layer" system, where nodes are grouped into layers

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@@ -1,24 +1,23 @@
#ifndef CSCENEMANAGER_h
#define CSCENEMANAGER_h
#include <string>
#include <vector>
#include <GL/glew.h>
#include "CAreaAttributes.h"
#include "CRenderer.h"
#include "SViewInfo.h"
#include <Common/SRayIntersection.h>
#include "CSceneNode.h"
#include "CRootNode.h"
#include "CLightNode.h"
#include "CModelNode.h"
#include "CScriptNode.h"
#include "CStaticNode.h"
#include "CCollisionNode.h"
#include "Core/Render/CRenderer.h"
#include "Core/Render/SViewInfo.h"
#include "Core/Resource/CGameArea.h"
#include "Core/Resource/CWorld.h"
#include "Core/CAreaAttributes.h"
#include "Core/SRayIntersection.h"
#include <Common/types.h>
#include <Scene/CSceneNode.h>
#include <Scene/CRootNode.h>
#include <Scene/CLightNode.h>
#include <Scene/CModelNode.h>
#include <Scene/CScriptNode.h>
#include <Scene/CStaticNode.h>
#include <Scene/CCollisionNode.h>
#include <Resource/CGameArea.h>
#include <Resource/CWorld.h>
#include <unordered_map>
#include <vector>
class CSceneManager
{

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@@ -1,13 +1,14 @@
#include "CSceneNode.h"
#include <Core/CRenderer.h>
#include "Core/Render/CRenderer.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Resource/CGameArea.h"
#include <Common/AnimUtil.h>
#include <Common/Math/CTransform4f.h>
#include <algorithm>
#include <gtc/quaternion.hpp>
#include <gtx/transform.hpp>
#include <Common/AnimUtil.h>
#include <Common/CTransform4f.h>
#include <Resource/CGameArea.h>
#include <Core/CGraphics.h>
#include <Core/CDrawUtil.h>
#include <algorithm>
u32 CSceneNode::smNumNodes = 0;
CColor CSceneNode::skSelectionTint((u8) 39, 154, 167, 255);

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@@ -1,19 +1,19 @@
#ifndef CSCENENODE_H
#define CSCENENODE_H
#include <Core/IRenderable.h>
#include "ENodeType.h"
#include <Common/CAABox.h>
#include <Common/CQuaternion.h>
#include <Common/CRay.h>
#include <Common/CRayCollisionTester.h>
#include <Common/CTransform4f.h>
#include <Common/CVector3f.h>
#include <Common/ETransformSpace.h>
#include "Core/Render/ERenderOptions.h"
#include "Core/Render/IRenderable.h"
#include "Core/Resource/CLight.h"
#include "Core/Resource/CGameArea.h"
#include "Core/CRayCollisionTester.h"
#include <Common/Math/CAABox.h>
#include <Common/Math/CQuaternion.h>
#include <Common/Math/CRay.h>
#include <Common/Math/CTransform4f.h>
#include <Common/Math/CVector3f.h>
#include <Common/Math/ETransformSpace.h>
#include <Common/types.h>
#include <Core/ERenderOptions.h>
#include <Resource/CLight.h>
#include <Resource/CGameArea.h>
class CRenderer;
class CSceneManager;

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@@ -1,15 +1,14 @@
#include "CScriptNode.h"
#include "script/CScriptExtra.h"
#include "CSceneManager.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/ScriptExtra/CScriptExtra.h"
#include <Common/AnimUtil.h>
#include <Common/Math.h>
#include <Core/CDrawUtil.h>
#include <Core/CGraphics.h>
#include <Core/CRenderer.h>
#include <Core/CResCache.h>
#include <Core/CSceneManager.h>
#include <Resource/script/CMasterTemplate.h>
#include <Resource/script/CScriptLayer.h>
#include <Common/Math/Math.h>
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
: CSceneNode(pScene, pParent)

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@@ -4,8 +4,8 @@
#include "CSceneNode.h"
#include "CModelNode.h"
#include "CCollisionNode.h"
#include <Core/CLightParameters.h>
#include <Resource/script/CScriptObject.h>
#include "Core/Resource/Script/CScriptObject.h"
#include "Core/CLightParameters.h"
class CScriptNode : public CSceneNode
{

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@@ -1,9 +1,9 @@
#include "CStaticNode.h"
#include <Core/CRenderer.h>
#include <Core/CGraphics.h>
#include "Core/Render/CGraphics.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CRenderer.h"
#include <Common/AnimUtil.h>
#include <Common/Math.h>
#include <Core/CDrawUtil.h>
#include <Common/Math/Math.h>
CStaticNode::CStaticNode(CSceneManager *pScene, CSceneNode *pParent, CStaticModel *pModel)
: CSceneNode(pScene, pParent)

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@@ -2,7 +2,7 @@
#define CSTATICNODE_H
#include "CSceneNode.h"
#include <Resource/model/CStaticModel.h>
#include "Core/Resource/Model/CStaticModel.h"
class CStaticNode : public CSceneNode
{