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https://github.com/AxioDL/PrimeWorldEditor.git
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Mass refactoring part 2/2: fixing include paths and project files
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@@ -1,7 +1,7 @@
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#include "CCollisionNode.h"
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#include <Core/CDrawUtil.h>
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#include <Core/CGraphics.h>
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#include <Core/CRenderer.h>
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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CCollisionNode::CCollisionNode(CSceneManager *pScene, CSceneNode *pParent, CCollisionMeshGroup *pCollision)
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: CSceneNode(pScene, pParent)
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@@ -2,7 +2,7 @@
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#define CCOLLISIONNODE_H
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#include "CSceneNode.h"
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#include <Resource/CCollisionMeshGroup.h>
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#include "Core/Resource/CCollisionMeshGroup.h"
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class CCollisionNode : public CSceneNode
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{
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@@ -1,8 +1,8 @@
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#include "CLightNode.h"
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#include <Common/Math.h>
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#include <Core/CDrawUtil.h>
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#include <Core/CGraphics.h>
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#include <Core/CRenderer.h>
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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#include <Common/Math/Math.h>
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CLightNode::CLightNode(CSceneManager *pScene, CSceneNode *pParent, CLight *Light)
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: CSceneNode(pScene, pParent)
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@@ -2,7 +2,7 @@
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#define CLIGHTNODE_H
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#include "CSceneNode.h"
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#include <Resource/CLight.h>
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#include "Core/Resource/CLight.h"
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class CLightNode : public CSceneNode
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{
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@@ -1,8 +1,8 @@
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#include "CModelNode.h"
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#include <Common/Math.h>
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#include <Core/CDrawUtil.h>
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#include <Core/CRenderer.h>
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#include <Core/CGraphics.h>
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/CGraphics.h"
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#include <Common/Math/Math.h>
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CModelNode::CModelNode(CSceneManager *pScene, CSceneNode *pParent, CModel *pModel) : CSceneNode(pScene, pParent)
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{
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@@ -2,7 +2,7 @@
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#define CMODELNODE_H
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#include "CSceneNode.h"
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#include <Resource/model/CModel.h>
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#include "Core/Resource/Model/CModel.h"
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class CModelNode : public CSceneNode
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{
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@@ -1,16 +1,16 @@
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#include "CSceneManager.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/CRayCollisionTester.h"
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#include <Common/Math/CRay.h>
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#include <Common/TString.h>
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#include <FileIO/CFileInStream.h>
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#include <list>
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#include <string>
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#include <Common/CRay.h>
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#include <Common/CRayCollisionTester.h>
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#include <Common/TString.h>
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#include <Core/CGraphics.h>
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#include <Core/CResCache.h>
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#include <FileIO/CFileInStream.h>
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#include <Resource/script/CScriptLayer.h>
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/**
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* This class direly needs a rewrite
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* Future plan is to integrate a "scene layer" system, where nodes are grouped into layers
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@@ -1,24 +1,23 @@
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#ifndef CSCENEMANAGER_h
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#define CSCENEMANAGER_h
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#include <string>
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#include <vector>
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#include <GL/glew.h>
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#include "CAreaAttributes.h"
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#include "CRenderer.h"
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#include "SViewInfo.h"
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#include <Common/SRayIntersection.h>
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#include "CSceneNode.h"
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#include "CRootNode.h"
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#include "CLightNode.h"
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#include "CModelNode.h"
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#include "CScriptNode.h"
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#include "CStaticNode.h"
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#include "CCollisionNode.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/SViewInfo.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/Resource/CWorld.h"
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#include "Core/CAreaAttributes.h"
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#include "Core/SRayIntersection.h"
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#include <Common/types.h>
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#include <Scene/CSceneNode.h>
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#include <Scene/CRootNode.h>
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#include <Scene/CLightNode.h>
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#include <Scene/CModelNode.h>
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#include <Scene/CScriptNode.h>
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#include <Scene/CStaticNode.h>
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#include <Scene/CCollisionNode.h>
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#include <Resource/CGameArea.h>
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#include <Resource/CWorld.h>
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#include <unordered_map>
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#include <vector>
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class CSceneManager
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{
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@@ -1,13 +1,14 @@
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#include "CSceneNode.h"
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#include <Core/CRenderer.h>
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Resource/CGameArea.h"
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#include <Common/AnimUtil.h>
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#include <Common/Math/CTransform4f.h>
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#include <algorithm>
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#include <gtc/quaternion.hpp>
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#include <gtx/transform.hpp>
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#include <Common/AnimUtil.h>
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#include <Common/CTransform4f.h>
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#include <Resource/CGameArea.h>
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#include <Core/CGraphics.h>
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#include <Core/CDrawUtil.h>
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#include <algorithm>
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u32 CSceneNode::smNumNodes = 0;
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CColor CSceneNode::skSelectionTint((u8) 39, 154, 167, 255);
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@@ -1,19 +1,19 @@
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#ifndef CSCENENODE_H
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#define CSCENENODE_H
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#include <Core/IRenderable.h>
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#include "ENodeType.h"
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#include <Common/CAABox.h>
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#include <Common/CQuaternion.h>
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#include <Common/CRay.h>
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#include <Common/CRayCollisionTester.h>
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#include <Common/CTransform4f.h>
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#include <Common/CVector3f.h>
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#include <Common/ETransformSpace.h>
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#include "Core/Render/ERenderOptions.h"
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#include "Core/Render/IRenderable.h"
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#include "Core/Resource/CLight.h"
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#include "Core/Resource/CGameArea.h"
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#include "Core/CRayCollisionTester.h"
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#include <Common/Math/CAABox.h>
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#include <Common/Math/CQuaternion.h>
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#include <Common/Math/CRay.h>
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#include <Common/Math/CTransform4f.h>
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#include <Common/Math/CVector3f.h>
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#include <Common/Math/ETransformSpace.h>
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#include <Common/types.h>
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#include <Core/ERenderOptions.h>
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#include <Resource/CLight.h>
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#include <Resource/CGameArea.h>
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class CRenderer;
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class CSceneManager;
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@@ -1,15 +1,14 @@
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#include "CScriptNode.h"
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#include "script/CScriptExtra.h"
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#include "CSceneManager.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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#include <Common/AnimUtil.h>
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#include <Common/Math.h>
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#include <Core/CDrawUtil.h>
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#include <Core/CGraphics.h>
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#include <Core/CRenderer.h>
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#include <Core/CResCache.h>
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#include <Core/CSceneManager.h>
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#include <Resource/script/CMasterTemplate.h>
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#include <Resource/script/CScriptLayer.h>
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#include <Common/Math/Math.h>
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CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
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: CSceneNode(pScene, pParent)
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@@ -4,8 +4,8 @@
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#include "CSceneNode.h"
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#include "CModelNode.h"
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#include "CCollisionNode.h"
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#include <Core/CLightParameters.h>
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#include <Resource/script/CScriptObject.h>
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#include "Core/Resource/Script/CScriptObject.h"
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#include "Core/CLightParameters.h"
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class CScriptNode : public CSceneNode
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{
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@@ -1,9 +1,9 @@
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#include "CStaticNode.h"
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#include <Core/CRenderer.h>
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#include <Core/CGraphics.h>
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CRenderer.h"
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#include <Common/AnimUtil.h>
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#include <Common/Math.h>
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#include <Core/CDrawUtil.h>
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#include <Common/Math/Math.h>
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CStaticNode::CStaticNode(CSceneManager *pScene, CSceneNode *pParent, CStaticModel *pModel)
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: CSceneNode(pScene, pParent)
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@@ -2,7 +2,7 @@
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#define CSTATICNODE_H
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#include "CSceneNode.h"
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#include <Resource/model/CStaticModel.h>
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#include "Core/Resource/Model/CStaticModel.h"
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class CStaticNode : public CSceneNode
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{
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