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Mass refactoring part 2/2: fixing include paths and project files
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@@ -1,13 +1,14 @@
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#include "CSceneNode.h"
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#include <Core/CRenderer.h>
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#include "Core/Render/CRenderer.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Resource/CGameArea.h"
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#include <Common/AnimUtil.h>
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#include <Common/Math/CTransform4f.h>
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#include <algorithm>
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#include <gtc/quaternion.hpp>
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#include <gtx/transform.hpp>
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#include <Common/AnimUtil.h>
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#include <Common/CTransform4f.h>
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#include <Resource/CGameArea.h>
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#include <Core/CGraphics.h>
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#include <Core/CDrawUtil.h>
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#include <algorithm>
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u32 CSceneNode::smNumNodes = 0;
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CColor CSceneNode::skSelectionTint((u8) 39, 154, 167, 255);
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