Mass refactoring part 2/2: fixing include paths and project files

This commit is contained in:
parax0
2015-12-14 19:07:22 -07:00
parent 8805baaee1
commit 824d23efc1
207 changed files with 662 additions and 1035 deletions

View File

@@ -1,13 +1,14 @@
#include "CSceneNode.h"
#include <Core/CRenderer.h>
#include "Core/Render/CRenderer.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Resource/CGameArea.h"
#include <Common/AnimUtil.h>
#include <Common/Math/CTransform4f.h>
#include <algorithm>
#include <gtc/quaternion.hpp>
#include <gtx/transform.hpp>
#include <Common/AnimUtil.h>
#include <Common/CTransform4f.h>
#include <Resource/CGameArea.h>
#include <Core/CGraphics.h>
#include <Core/CDrawUtil.h>
#include <algorithm>
u32 CSceneNode::smNumNodes = 0;
CColor CSceneNode::skSelectionTint((u8) 39, 154, 167, 255);