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Mass refactoring part 2/2: fixing include paths and project files
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@@ -1,15 +1,14 @@
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#include "CScriptNode.h"
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#include "script/CScriptExtra.h"
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#include "CSceneManager.h"
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#include "Core/Render/CDrawUtil.h"
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#include "Core/Render/CGraphics.h"
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#include "Core/Render/CRenderer.h"
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#include "Core/Resource/CResCache.h"
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#include "Core/Resource/Script/CMasterTemplate.h"
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#include "Core/Resource/Script/CScriptLayer.h"
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#include "Core/ScriptExtra/CScriptExtra.h"
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#include <Common/AnimUtil.h>
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#include <Common/Math.h>
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#include <Core/CDrawUtil.h>
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#include <Core/CGraphics.h>
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#include <Core/CRenderer.h>
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#include <Core/CResCache.h>
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#include <Core/CSceneManager.h>
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#include <Resource/script/CMasterTemplate.h>
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#include <Resource/script/CScriptLayer.h>
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#include <Common/Math/Math.h>
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CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
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: CSceneNode(pScene, pParent)
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