Mass refactoring part 2/2: fixing include paths and project files

This commit is contained in:
parax0
2015-12-14 19:07:22 -07:00
parent 8805baaee1
commit 824d23efc1
207 changed files with 662 additions and 1035 deletions

View File

@@ -1,15 +1,14 @@
#include "CScriptNode.h"
#include "script/CScriptExtra.h"
#include "CSceneManager.h"
#include "Core/Render/CDrawUtil.h"
#include "Core/Render/CGraphics.h"
#include "Core/Render/CRenderer.h"
#include "Core/Resource/CResCache.h"
#include "Core/Resource/Script/CMasterTemplate.h"
#include "Core/Resource/Script/CScriptLayer.h"
#include "Core/ScriptExtra/CScriptExtra.h"
#include <Common/AnimUtil.h>
#include <Common/Math.h>
#include <Core/CDrawUtil.h>
#include <Core/CGraphics.h>
#include <Core/CRenderer.h>
#include <Core/CResCache.h>
#include <Core/CSceneManager.h>
#include <Resource/script/CMasterTemplate.h>
#include <Resource/script/CScriptLayer.h>
#include <Common/Math/Math.h>
CScriptNode::CScriptNode(CSceneManager *pScene, CSceneNode *pParent, CScriptObject *pObject)
: CSceneNode(pScene, pParent)