Mass code cleanup

This commit is contained in:
parax0
2016-03-27 13:09:38 -06:00
parent 6b79ef2f3f
commit 82ad4fb5c8
279 changed files with 5702 additions and 7227 deletions

View File

@@ -3,9 +3,9 @@
#include <Common/Log.h>
CMasterTemplate::CMasterTemplate()
: mVersion(0)
, mFullyLoaded(false)
{
mVersion = 0;
mFullyLoaded = false;
}
CMasterTemplate::~CMasterTemplate()
@@ -14,18 +14,7 @@ CMasterTemplate::~CMasterTemplate()
delete it->second;
}
EGame CMasterTemplate::GetGame()
{
return mGame;
}
u32 CMasterTemplate::NumGameVersions()
{
if (mGameVersions.empty()) return 1;
else return mGameVersions.size();
}
u32 CMasterTemplate::GetGameVersion(TString VersionName)
u32 CMasterTemplate::GameVersion(TString VersionName)
{
VersionName = VersionName.ToLower();
@@ -99,12 +88,7 @@ SMessage CMasterTemplate::MessageByIndex(u32 Index)
return (std::next(it, Index))->second;
}
TString CMasterTemplate::GetDirectory() const
{
return mSourceFile.GetFileDirectory();
}
CStructTemplate* CMasterTemplate::GetStructAtSource(const TString& rkSource)
CStructTemplate* CMasterTemplate::StructAtSource(const TString& rkSource)
{
auto InfoIt = mStructTemplates.find(rkSource);
@@ -114,13 +98,8 @@ CStructTemplate* CMasterTemplate::GetStructAtSource(const TString& rkSource)
else return nullptr;
}
bool CMasterTemplate::IsLoadedSuccessfully()
{
return mFullyLoaded;
}
// ************ STATIC ************
CMasterTemplate* CMasterTemplate::GetMasterForGame(EGame Game)
CMasterTemplate* CMasterTemplate::MasterForGame(EGame Game)
{
auto it = smMasterMap.find(Game);
@@ -130,7 +109,7 @@ CMasterTemplate* CMasterTemplate::GetMasterForGame(EGame Game)
return nullptr;
}
std::list<CMasterTemplate*> CMasterTemplate::GetMasterList()
std::list<CMasterTemplate*> CMasterTemplate::MasterList()
{
std::list<CMasterTemplate*> list;
@@ -140,7 +119,7 @@ std::list<CMasterTemplate*> CMasterTemplate::GetMasterList()
return list;
}
TString CMasterTemplate::GetPropertyName(u32 PropertyID)
TString CMasterTemplate::PropertyName(u32 PropertyID)
{
auto it = smPropertyNames.find(PropertyID);
@@ -250,7 +229,7 @@ void CMasterTemplate::RenameProperty(IPropertyTemplate *pTemp, const TString& rk
}
}
std::vector<TString> CMasterTemplate::GetXMLsUsingID(u32 ID)
std::vector<TString> CMasterTemplate::XMLsUsingID(u32 ID)
{
auto InfoIt = smIDMap.find(ID);
@@ -263,7 +242,7 @@ std::vector<TString> CMasterTemplate::GetXMLsUsingID(u32 ID)
return std::vector<TString>();
}
const std::vector<IPropertyTemplate*>* CMasterTemplate::GetTemplatesWithMatchingID(IPropertyTemplate *pTemp)
const std::vector<IPropertyTemplate*>* CMasterTemplate::TemplatesWithMatchingID(IPropertyTemplate *pTemp)
{
u32 ID = pTemp->PropertyID();
if (ID <= 0xFF) ID = CreatePropertyID(pTemp);

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@@ -1,8 +1,8 @@
#ifndef CMASTERTEMPLATE_H
#define CMASTERTEMPLATE_H
#include "CScriptTemplate.h"
#include "CLink.h"
#include "CScriptTemplate.h"
#include "Core/Resource/EGame.h"
#include <Common/types.h>
#include <map>
@@ -38,12 +38,7 @@ class CMasterTemplate
public:
CMasterTemplate();
~CMasterTemplate();
EGame GetGame();
u32 NumGameVersions();
u32 GetGameVersion(TString VersionName);
u32 NumScriptTemplates();
u32 NumStates();
u32 NumMessages();
u32 GameVersion(TString VersionName);
CScriptTemplate* TemplateByID(u32 ObjectID);
CScriptTemplate* TemplateByID(const CFourCC& ObjectID);
CScriptTemplate* TemplateByIndex(u32 Index);
@@ -53,31 +48,26 @@ public:
SMessage MessageByID(u32 MessageID);
SMessage MessageByID(const CFourCC& MessageID);
SMessage MessageByIndex(u32 Index);
TString GetDirectory() const;
CStructTemplate* GetStructAtSource(const TString& rkSource);
bool IsLoadedSuccessfully();
CStructTemplate* StructAtSource(const TString& rkSource);
static CMasterTemplate* GetMasterForGame(EGame Game);
static std::list<CMasterTemplate*> GetMasterList();
static TString GetPropertyName(u32 PropertyID);
// Inline Accessors
EGame Game() const { return mGame; }
u32 NumGameVersions() const { return mGameVersions.empty() ? 1 : mGameVersions.size(); }
u32 NumScriptTemplates() const { return mTemplates.size(); }
u32 NumStates() const { return mStates.size(); }
u32 NumMessages() const { return mMessages.size(); }
bool IsLoadedSuccessfully() { return mFullyLoaded; }
TString GetDirectory() const { return mSourceFile.GetFileDirectory(); }
// Static
static CMasterTemplate* MasterForGame(EGame Game);
static std::list<CMasterTemplate*> MasterList();
static TString PropertyName(u32 PropertyID);
static u32 CreatePropertyID(IPropertyTemplate *pTemp);
static void AddProperty(IPropertyTemplate *pTemp, const TString& rkTemplateName = "");
static void RenameProperty(IPropertyTemplate *pTemp, const TString& rkNewName);
static std::vector<TString> GetXMLsUsingID(u32 ID);
static const std::vector<IPropertyTemplate*>* GetTemplatesWithMatchingID(IPropertyTemplate *pTemp);
static std::vector<TString> XMLsUsingID(u32 ID);
static const std::vector<IPropertyTemplate*>* TemplatesWithMatchingID(IPropertyTemplate *pTemp);
};
// ************ INLINE ************
inline u32 CMasterTemplate::NumScriptTemplates() {
return mTemplates.size();
}
inline u32 CMasterTemplate::NumStates() {
return mStates.size();
}
inline u32 CMasterTemplate::NumMessages() {
return mMessages.size();
}
#endif // CMASTERTEMPLATE_H

View File

@@ -101,14 +101,14 @@ public:
inline u32 AreaIndex() const
{
for (u32 iLyr = 0; iLyr < mpArea->GetScriptLayerCount(); iLyr++)
for (u32 iLyr = 0; iLyr < mpArea->NumScriptLayers(); iLyr++)
{
if (mpArea->GetScriptLayer(iLyr) == this)
if (mpArea->ScriptLayer(iLyr) == this)
return iLyr;
}
if (mpArea->GetGeneratorLayer() == this)
return mpArea->GetScriptLayerCount();
if (mpArea->GeneratedObjectsLayer() == this)
return mpArea->NumScriptLayers();
return -1;
}

View File

@@ -160,72 +160,6 @@ bool CScriptObject::HasNearVisibleActivation() const
return false;
}
// ************ GETTERS ************
IProperty* CScriptObject::PropertyByIndex(u32 index) const
{
return mpProperties->PropertyByIndex(index);
}
IProperty* CScriptObject::PropertyByIDString(const TString& str) const
{
return mpProperties->PropertyByIDString(str);
}
CScriptTemplate* CScriptObject::Template() const
{
return mpTemplate;
}
CMasterTemplate* CScriptObject::MasterTemplate() const
{
return mpTemplate->MasterTemplate();
}
CGameArea* CScriptObject::Area() const
{
return mpArea;
}
CScriptLayer* CScriptObject::Layer() const
{
return mpLayer;
}
u32 CScriptObject::Version() const
{
return mVersion;
}
CPropertyStruct* CScriptObject::Properties() const
{
return mpProperties;
}
u32 CScriptObject::NumProperties() const
{
return mpProperties->Count();
}
u32 CScriptObject::ObjectTypeID() const
{
return mpTemplate->ObjectID();
}
u32 CScriptObject::InstanceID() const
{
return mInstanceID;
}
u32 CScriptObject::NumLinks(ELinkType Type) const
{
return (Type == eIncoming ? mInLinks.size() : mOutLinks.size());
}
CLink* CScriptObject::Link(ELinkType Type, u32 Index) const
{
return (Type == eIncoming ? mInLinks[Index] : mOutLinks[Index]);
}
void CScriptObject::AddLink(ELinkType Type, CLink *pLink, u32 Index /*= -1*/)
{
std::vector<CLink*> *pLinkVec = (Type == eIncoming ? &mInLinks : &mOutLinks);
@@ -273,103 +207,3 @@ void CScriptObject::BreakAllLinks()
mInLinks.clear();
mOutLinks.clear();
}
TString CScriptObject::InstanceName() const
{
if (mpInstanceName)
return mpInstanceName->Get();
else
return "";
}
CVector3f CScriptObject::Position() const
{
if (mpPosition)
return mpPosition->Get();
else
return CVector3f::skZero;
}
CVector3f CScriptObject::Rotation() const
{
if (mpRotation)
return mpRotation->Get();
else
return CVector3f::skZero;
}
CVector3f CScriptObject::Scale() const
{
if (mpScale)
return mpScale->Get();
else
return CVector3f::skOne;
}
bool CScriptObject::IsActive() const
{
if (mpActive)
return mpActive->Get();
else
return false;
}
bool CScriptObject::HasInGameModel() const
{
return mHasInGameModel;
}
void CScriptObject::SetPosition(const CVector3f& newPos)
{
if (mpPosition) mpPosition->Set(newPos);
}
void CScriptObject::SetRotation(const CVector3f& newRot)
{
if (mpRotation) mpRotation->Set(newRot);
}
void CScriptObject::SetScale(const CVector3f& newScale)
{
if (mpScale) mpScale->Set(newScale);
}
void CScriptObject::SetName(const TString& newName)
{
if (mpInstanceName) mpInstanceName->Set(newName);
}
void CScriptObject::SetActive(bool isActive)
{
if (mpActive) mpActive->Set(isActive);
}
CPropertyStruct* CScriptObject::LightParameters() const
{
return mpLightParameters;
}
CModel* CScriptObject::GetDisplayModel() const
{
return mpDisplayModel;
}
CTexture* CScriptObject::GetBillboard() const
{
return mpBillboard;
}
CCollisionMeshGroup* CScriptObject::GetCollision() const
{
return mpCollision;
}
EVolumeShape CScriptObject::VolumeShape() const
{
return mVolumeShape;
}
float CScriptObject::VolumeScale() const
{
return mVolumeScale;
}

View File

@@ -63,41 +63,42 @@ public:
u32 LayerIndex() const;
bool HasNearVisibleActivation() const;
CScriptTemplate* Template() const;
CMasterTemplate* MasterTemplate() const;
CGameArea* Area() const;
CScriptLayer* Layer() const;
u32 Version() const;
CPropertyStruct* Properties() const;
u32 NumProperties() const;
IProperty* PropertyByIndex(u32 index) const;
IProperty* PropertyByIDString(const TIDString& str) const;
u32 ObjectTypeID() const;
u32 InstanceID() const;
u32 NumLinks(ELinkType Type) const;
CLink* Link(ELinkType Type, u32 Index) const;
void AddLink(ELinkType Type, CLink *pLink, u32 Index = -1);
void RemoveLink(ELinkType Type, CLink *pLink);
void BreakAllLinks();
CVector3f Position() const;
CVector3f Rotation() const;
CVector3f Scale() const;
TString InstanceName() const;
bool IsActive() const;
bool HasInGameModel() const;
void SetPosition(const CVector3f& newPos);
void SetRotation(const CVector3f& newRot);
void SetScale(const CVector3f& newScale);
void SetName(const TString& newName);
void SetActive(bool isActive);
CPropertyStruct* LightParameters() const;
CModel* GetDisplayModel() const;
CTexture* GetBillboard() const;
CCollisionMeshGroup* GetCollision() const;
EVolumeShape VolumeShape() const;
float VolumeScale() const;
// Accessors
CScriptTemplate* Template() const { return mpTemplate; }
CMasterTemplate* MasterTemplate() const { return mpTemplate->MasterTemplate(); }
CGameArea* Area() const { return mpArea; }
CScriptLayer* Layer() const { return mpLayer; }
u32 Version() const { return mVersion; }
CPropertyStruct* Properties() const { return mpProperties; }
u32 NumProperties() const { return mpProperties->Count(); }
IProperty* PropertyByIndex(u32 Index) const { return mpProperties->PropertyByIndex(Index); }
IProperty* PropertyByIDString(const TIDString& rkStr) const { return mpProperties->PropertyByIDString(rkStr); }
u32 ObjectTypeID() const { return mpTemplate->ObjectID(); }
u32 InstanceID() const { return mInstanceID; }
u32 NumLinks(ELinkType Type) const { return (Type == eIncoming ? mInLinks.size() : mOutLinks.size()); }
CLink* Link(ELinkType Type, u32 Index) const { return (Type == eIncoming ? mInLinks[Index] : mOutLinks[Index]); }
CVector3f Position() const { return mpPosition ? mpPosition->Get() : CVector3f::skZero; }
CVector3f Rotation() const { return mpRotation ? mpRotation->Get() : CVector3f::skZero; }
CVector3f Scale() const { return mpScale ? mpScale->Get() : CVector3f::skZero; }
TString InstanceName() const { return mpInstanceName ? mpInstanceName->Get() : ""; }
bool IsActive() const { return mpActive ? mpActive->Get() : false; }
bool HasInGameModel() const { return mHasInGameModel; }
void SetPosition(const CVector3f& rkNewPos) { if (mpPosition) mpPosition->Set(rkNewPos); }
void SetRotation(const CVector3f& rkNewRot) { if (mpRotation) mpRotation->Set(rkNewRot); }
void SetScale(const CVector3f& rkNewScale) { if (mpScale) mpScale->Set(rkNewScale); }
void SetName(const TString& rkNewName) { if (mpInstanceName) mpInstanceName->Set(rkNewName); }
void SetActive(bool Active) { if (mpActive) mpActive->Set(Active); }
CPropertyStruct* LightParameters() const { return mpLightParameters; }
CModel* GetDisplayModel() const { return mpDisplayModel; }
CTexture* GetBillboard() const { return mpBillboard; }
CCollisionMeshGroup* GetCollision() const { return mpCollision; }
EVolumeShape VolumeShape() const { return mVolumeShape; }
float VolumeScale() const { return mVolumeScale; }
TStringProperty* InstanceNameProperty() const { return mpInstanceName; }
TVector3Property* PositionProperty() const { return mpPosition; }

View File

@@ -23,74 +23,24 @@ CScriptTemplate::~CScriptTemplate()
delete mpBaseStruct;
}
CMasterTemplate* CScriptTemplate::MasterTemplate()
EGame CScriptTemplate::Game() const
{
return mpMaster;
}
EGame CScriptTemplate::Game()
{
return mpMaster->GetGame();
}
TString CScriptTemplate::Name() const
{
return mTemplateName;
}
CScriptTemplate::ERotationType CScriptTemplate::RotationType() const
{
return mRotationType;
}
CScriptTemplate::EScaleType CScriptTemplate::ScaleType() const
{
return mScaleType;
}
float CScriptTemplate::PreviewScale() const
{
return mPreviewScale;
}
u32 CScriptTemplate::ObjectID() const
{
return mObjectID;
}
void CScriptTemplate::SetVisible(bool visible)
{
mVisible = visible;
}
bool CScriptTemplate::IsVisible() const
{
return mVisible;
}
void CScriptTemplate::DebugPrintProperties()
{
mpBaseStruct->DebugPrintProperties("");
return mpMaster->Game();
}
// ************ PROPERTY FETCHING ************
template<typename t, EPropertyType propType>
t TFetchProperty(CPropertyStruct *pProperties, const TIDString& ID)
template<typename PropType, EPropertyType PropEnum>
PropType TFetchProperty(CPropertyStruct *pProperties, const TIDString& rkID)
{
if (ID.IsEmpty()) return nullptr;
IProperty *pProp = pProperties->PropertyByIDString(ID);
if (rkID.IsEmpty()) return nullptr;
IProperty *pProp = pProperties->PropertyByIDString(rkID);
if (pProp && (pProp->Type() == propType))
return static_cast<t>(pProp);
if (pProp && (pProp->Type() == PropEnum))
return static_cast<PropType>(pProp);
else
return nullptr;
}
CStructTemplate* CScriptTemplate::BaseStruct()
{
return mpBaseStruct;
}
EVolumeShape CScriptTemplate::VolumeShape(CScriptObject *pObj)
{
if (pObj->Template() != this)
@@ -101,9 +51,9 @@ EVolumeShape CScriptTemplate::VolumeShape(CScriptObject *pObj)
if (mVolumeShape == eConditionalShape)
{
s32 index = CheckVolumeConditions(pObj, true);
if (index == -1) return eInvalidShape;
else return mVolumeConditions[index].Shape;
s32 Index = CheckVolumeConditions(pObj, true);
if (Index == -1) return eInvalidShape;
else return mVolumeConditions[Index].Shape;
}
else return mVolumeShape;
}
@@ -118,9 +68,9 @@ float CScriptTemplate::VolumeScale(CScriptObject *pObj)
if (mVolumeShape == eConditionalShape)
{
s32 index = CheckVolumeConditions(pObj, false);
if (index == -1) return mVolumeScale;
else return mVolumeConditions[index].Scale;
s32 Index = CheckVolumeConditions(pObj, false);
if (Index == -1) return mVolumeScale;
else return mVolumeConditions[Index].Scale;
}
else return mVolumeScale;
}
@@ -133,40 +83,40 @@ s32 CScriptTemplate::CheckVolumeConditions(CScriptObject *pObj, bool LogErrors)
IProperty *pProp = pObj->Properties()->PropertyByIDString(mVolumeConditionIDString);
// Get value of the condition test property (only boolean, integral, and enum types supported)
int v;
int Val;
switch (pProp->Type())
{
case eBoolProperty:
v = (static_cast<TBoolProperty*>(pProp)->Get() ? 1 : 0);
Val = (static_cast<TBoolProperty*>(pProp)->Get() ? 1 : 0);
break;
case eByteProperty:
v = (int) static_cast<TByteProperty*>(pProp)->Get();
Val = (int) static_cast<TByteProperty*>(pProp)->Get();
break;
case eShortProperty:
v = (int) static_cast<TShortProperty*>(pProp)->Get();
Val = (int) static_cast<TShortProperty*>(pProp)->Get();
break;
case eLongProperty:
v = (int) static_cast<TLongProperty*>(pProp)->Get();
Val = (int) static_cast<TLongProperty*>(pProp)->Get();
break;
case eEnumProperty: {
v = (int) static_cast<TEnumProperty*>(pProp)->Get();
case eEnumProperty:
Val = (int) static_cast<TEnumProperty*>(pProp)->Get();
break;
}
}
// Test and check whether any of the conditions are true
for (u32 iCon = 0; iCon < mVolumeConditions.size(); iCon++)
{
if (mVolumeConditions[iCon].Value == v)
if (mVolumeConditions[iCon].Value == Val)
return iCon;
}
if (LogErrors)
Log::Error(pObj->Template()->Name() + " instance " + TString::HexString(pObj->InstanceID(), true, true, 8) + " has unexpected volume shape value of " + TString::HexString((u32) v, true, true));
Log::Error(pObj->Template()->Name() + " instance " + TString::HexString(pObj->InstanceID()) + " has unexpected volume shape value of " + TString::HexString((u32) Val, 0));
}
return -1;
@@ -213,8 +163,8 @@ CModel* CScriptTemplate::FindDisplayModel(CPropertyStruct *pProperties)
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString path = "../resources/" + it->AssetLocation;
pRes = gResCache.GetResource(path);
TString Path = "../resources/" + it->AssetLocation;
pRes = gResCache.GetResource(Path);
}
// Property

View File

@@ -12,7 +12,6 @@
#include <list>
#include <vector>
class CMasterTemplate;
class CScriptObject;
typedef TString TIDString;
@@ -89,21 +88,9 @@ private:
public:
CScriptTemplate(CMasterTemplate *pMaster);
~CScriptTemplate();
CMasterTemplate* MasterTemplate();
EGame Game();
TString Name() const;
u32 NumPropertySets() const;
ERotationType RotationType() const;
EScaleType ScaleType() const;
float PreviewScale() const;
u32 ObjectID() const;
void SetVisible(bool visible);
bool IsVisible() const;
void DebugPrintProperties();
EGame Game() const;
// Property Fetching
CStructTemplate* BaseStruct();
EVolumeShape VolumeShape(CScriptObject *pObj);
float VolumeScale(CScriptObject *pObj);
TStringProperty* FindInstanceName(CPropertyStruct *pProperties);
@@ -117,12 +104,26 @@ public:
CCollisionMeshGroup* FindCollision(CPropertyStruct *pProperties);
bool HasInGameModel(CPropertyStruct *pProperties);
inline TString SourceFile() const { return mSourceFile; }
inline bool HasName() const { return !mNameIDString.IsEmpty(); }
inline bool HasPosition() const { return !mPositionIDString.IsEmpty(); }
inline bool HasRotation() const { return !mRotationIDString.IsEmpty(); }
inline bool HasScale() const { return !mScaleIDString.IsEmpty(); }
inline bool HasActive() const { return !mActiveIDString.IsEmpty(); }
// Accessors
inline CMasterTemplate* MasterTemplate() const { return mpMaster; }
inline TString Name() const { return mTemplateName; }
inline ERotationType RotationType() const { return mRotationType; }
inline EScaleType ScaleType() const { return mScaleType; }
inline float PreviewScale() const { return mPreviewScale; }
inline u32 ObjectID() const { return mObjectID; }
inline bool IsVisible() const { return mVisible; }
inline TString SourceFile() const { return mSourceFile; }
inline CStructTemplate* BaseStruct() const { return mpBaseStruct; }
inline bool HasName() const { return !mNameIDString.IsEmpty(); }
inline bool HasPosition() const { return !mPositionIDString.IsEmpty(); }
inline bool HasRotation() const { return !mRotationIDString.IsEmpty(); }
inline bool HasScale() const { return !mScaleIDString.IsEmpty(); }
inline bool HasActive() const { return !mActiveIDString.IsEmpty(); }
inline void SetVisible(bool Visible) { mVisible = Visible; }
inline void DebugPrintProperties() { mpBaseStruct->DebugPrintProperties(""); }
// Object Tracking
u32 NumObjects() const;

View File

@@ -50,7 +50,7 @@ TIDString IProperty::IDString(bool FullPath) const
if (!Out.IsEmpty()) Out += ":";
}
Out += TString::HexString(ID(), true, true, 8);
Out += TString::HexString(ID());
}
return Out;

View File

@@ -5,7 +5,7 @@
// ************ IPropertyTemplate ************
EGame IPropertyTemplate::Game() const
{
return (mpMasterTemplate ? mpMasterTemplate->GetGame() : eUnknownVersion);
return (mpMasterTemplate ? mpMasterTemplate->Game() : eUnknownVersion);
}
bool IPropertyTemplate::IsInVersion(u32 Version) const
@@ -32,7 +32,7 @@ TIDString IPropertyTemplate::IDString(bool FullPath) const
if (!out.IsEmpty()) out += ":";
}
out += TIDString::HexString(mID, true, true, 8);
out += TIDString::HexString(mID);
return out;
}
else return "";

View File

@@ -168,13 +168,13 @@ public:
TString ToString() const
{
return TString::HexString(mValue, true, true, mValue > 0xFF ? 8 : 2);
return TString::HexString(mValue, 8);
}
void FromString(const TString& rkString)
{
u32 base = (rkString.StartsWith("0x") ? 16 : 10);
mValue = (s32) rkString.ToInt32(base);
u32 Base = (rkString.StartsWith("0x") ? 16 : 10);
mValue = (s32) rkString.ToInt32(Base);
}
IPropertyValue* Clone() const
@@ -237,10 +237,10 @@ public:
TString ToString() const
{
TString out;
out += TString::FromFloat(mValue.r) + ", ";
out += TString::FromFloat(mValue.g) + ", ";
out += TString::FromFloat(mValue.b) + ", ";
out += TString::FromFloat(mValue.a);
out += TString::FromFloat(mValue.R) + ", ";
out += TString::FromFloat(mValue.G) + ", ";
out += TString::FromFloat(mValue.B) + ", ";
out += TString::FromFloat(mValue.A);
return out;
}
@@ -255,8 +255,8 @@ public:
return;
}
float *pPtr = &mValue.r;
mValue.a = 1.0f;
float *pPtr = &mValue.R;
mValue.A = 1.0f;
for (auto it = Components.begin(); it != Components.end(); it++)
{
@@ -280,9 +280,9 @@ public:
TString ToString() const
{
TString out;
out += TString::FromFloat(mValue.x) + ", ";
out += TString::FromFloat(mValue.y) + ", ";
out += TString::FromFloat(mValue.z);
out += TString::FromFloat(mValue.X) + ", ";
out += TString::FromFloat(mValue.Y) + ", ";
out += TString::FromFloat(mValue.Z);
return out;
}
@@ -297,7 +297,7 @@ public:
return;
}
float *pPtr = &mValue.x;
float *pPtr = &mValue.X;
for (auto it = Components.begin(); it != Components.end(); it++)
{