Mass code cleanup

This commit is contained in:
parax0
2016-03-27 13:09:38 -06:00
parent 6b79ef2f3f
commit 82ad4fb5c8
279 changed files with 5702 additions and 7227 deletions

View File

@@ -7,13 +7,13 @@
#include <GL/glew.h>
CBasicViewport::CBasicViewport(QWidget *pParent) :
QOpenGLWidget(pParent),
mLastDrawTime(CTimer::GlobalTime()),
mKeysPressed(0),
mButtonsPressed(0),
mCursorState(Qt::ArrowCursor),
mCursorVisible(true)
CBasicViewport::CBasicViewport(QWidget *pParent)
: QOpenGLWidget(pParent)
, mLastDrawTime(CTimer::GlobalTime())
, mKeysPressed(0)
, mButtonsPressed(0)
, mCursorState(Qt::ArrowCursor)
, mCursorVisible(true)
{
setMouseTracking(true);
mCamera.SetAspectRatio((float) width() / height());
@@ -65,10 +65,10 @@ void CBasicViewport::paintGL()
DrawAxes();
}
void CBasicViewport::resizeGL(int w, int h)
void CBasicViewport::resizeGL(int Width, int Height)
{
mCamera.SetAspectRatio((float) w / h);
glViewport(0, 0, w, h);
mCamera.SetAspectRatio((float) Width / Height);
glViewport(0, 0, Width, Height);
OnResize();
}
@@ -183,19 +183,19 @@ void CBasicViewport::SetGameMode(bool Enabled)
mViewInfo.GameMode = Enabled;
}
void CBasicViewport::SetCursorState(const QCursor &Cursor)
void CBasicViewport::SetCursorState(const QCursor& rkCursor)
{
mCursorState = Cursor;
mCursorState = rkCursor;
if (IsCursorVisible())
setCursor(Cursor);
setCursor(rkCursor);
}
void CBasicViewport::SetCursorVisible(bool visible)
void CBasicViewport::SetCursorVisible(bool Visible)
{
mCursorVisible = visible;
mCursorVisible = Visible;
if (visible)
if (Visible)
setCursor(mCursorState);
else
setCursor(Qt::BlankCursor);
@@ -272,11 +272,11 @@ void CBasicViewport::ProcessInput()
mCamera.ProcessKeyInput((FKeyInputs) mKeysPressed, DeltaTime);
// Update view info
const CMatrix4f& View = mCamera.ViewMatrix();
mViewInfo.RotationOnlyViewMatrix = CMatrix4f(View[0][0], View[0][1], View[0][2], 0.f,
View[1][0], View[1][1], View[1][2], 0.f,
View[2][0], View[2][1], View[2][2], 0.f,
View[3][0], View[3][1], View[3][2], 1.f);
const CMatrix4f& rkView = mCamera.ViewMatrix();
mViewInfo.RotationOnlyViewMatrix = CMatrix4f(rkView[0][0], rkView[0][1], rkView[0][2], 0.f,
rkView[1][0], rkView[1][1], rkView[1][2], 0.f,
rkView[2][0], rkView[2][1], rkView[2][2], 0.f,
rkView[3][0], rkView[3][1], rkView[3][2], 1.f);
mViewInfo.ViewFrustum = mCamera.FrustumPlanes();