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https://github.com/AxioDL/PrimeWorldEditor.git
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CAudioManager: Make GetSoundInfo() a const member function
This doesn't modify internal member state.
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9692a064cd
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@ -64,7 +64,7 @@ void CAudioManager::ClearAssets()
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mSfxIdMap.clear();
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}
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SSoundInfo CAudioManager::GetSoundInfo(uint32 SoundID)
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SSoundInfo CAudioManager::GetSoundInfo(uint32 SoundID) const
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{
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SSoundInfo Out;
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Out.SoundID = SoundID;
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@ -74,7 +74,7 @@ SSoundInfo CAudioManager::GetSoundInfo(uint32 SoundID)
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if (Out.DefineID != 0xFFFF)
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{
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auto Iter = mSfxIdMap.find(Out.DefineID);
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if (Iter != mSfxIdMap.end())
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if (Iter != mSfxIdMap.cend())
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Out.pAudioGroup = Iter->second;
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if (mpProject->Game() >= EGame::EchoesDemo)
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@ -29,7 +29,7 @@ public:
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explicit CAudioManager(CGameProject *pProj);
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void LoadAssets();
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void ClearAssets();
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SSoundInfo GetSoundInfo(uint32 SoundID);
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SSoundInfo GetSoundInfo(uint32 SoundID) const;
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void LogSoundInfo(uint32 SoundID);
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};
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