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Bugfix - set blend mode before drawing script node bounding box
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@@ -160,6 +160,7 @@ void CScriptNode::DrawAsset(ERenderOptions Options, u32 Asset)
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void CScriptNode::DrawSelection()
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{
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glBlendFunc(GL_ONE, GL_ZERO);
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CDrawUtil::DrawWireCube(AABox(), CColor::skTransparentWhite);
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if (mpInstance)
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