Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control

This commit is contained in:
parax0
2015-12-14 18:33:16 -07:00
parent b4b134d55b
commit 8805baaee1
1116 changed files with 129200 additions and 546 deletions

View File

@@ -0,0 +1,128 @@
#include "CMasterTemplate.h"
#include "../factory/CWorldLoader.h"
#include <Core/Log.h>
CMasterTemplate::CMasterTemplate()
{
mVersion = 0;
mFullyLoaded = false;
mHasPropList = false;
}
CMasterTemplate::~CMasterTemplate()
{
for (auto it = mTemplates.begin(); it != mTemplates.end(); it++)
delete it->second;
}
EGame CMasterTemplate::GetGame()
{
return mGame;
}
CScriptTemplate* CMasterTemplate::TemplateByID(u32 ObjectID)
{
auto it = mTemplates.find(ObjectID);
if (it != mTemplates.end())
return it->second;
else
return nullptr;
}
CScriptTemplate* CMasterTemplate::TemplateByID(const CFourCC& ObjectID)
{
return TemplateByID(ObjectID.ToLong());
}
CScriptTemplate* CMasterTemplate::TemplateByIndex(u32 Index)
{
auto it = mTemplates.begin();
return (std::next(it, Index))->second;
}
TString CMasterTemplate::StateByID(u32 StateID)
{
auto it = mStates.find(StateID);
if (it != mStates.end())
return it->second;
else
return "Invalid";
}
TString CMasterTemplate::StateByID(const CFourCC& State)
{
return StateByID(State.ToLong());
}
TString CMasterTemplate::StateByIndex(u32 Index)
{
auto it = mStates.begin();
return (std::next(it, Index))->second;
}
TString CMasterTemplate::MessageByID(u32 MessageID)
{
auto it = mMessages.find(MessageID);
if (it != mMessages.end())
return it->second;
else
return "Invalid";
}
TString CMasterTemplate::MessageByID(const CFourCC& MessageID)
{
return MessageByID(MessageID.ToLong());
}
TString CMasterTemplate::MessageByIndex(u32 Index)
{
auto it = mMessages.begin();
return (std::next(it, Index))->second;
}
CPropertyTemplate* CMasterTemplate::GetProperty(u32 PropertyID)
{
auto it = mPropertyList.find(PropertyID);
if (it != mPropertyList.end())
return it->second;
else
return nullptr;
}
bool CMasterTemplate::HasPropertyList()
{
return mHasPropList;
}
bool CMasterTemplate::IsLoadedSuccessfully()
{
return mFullyLoaded;
}
// ************ STATIC ************
CMasterTemplate* CMasterTemplate::GetMasterForGame(EGame Game)
{
auto it = smMasterMap.find(Game);
if (it != smMasterMap.end())
return it->second;
else
return nullptr;
}
std::list<CMasterTemplate*> CMasterTemplate::GetMasterList()
{
std::list<CMasterTemplate*> list;
for (auto it = smMasterMap.begin(); it != smMasterMap.end(); it++)
list.push_back(it->second);
return list;
}
std::map<EGame, CMasterTemplate*> CMasterTemplate::smMasterMap;
u32 CMasterTemplate::smGameListVersion;

View File

@@ -0,0 +1,68 @@
#ifndef CMASTERTEMPLATE_H
#define CMASTERTEMPLATE_H
#include "CScriptTemplate.h"
#include "../EFormatVersion.h"
#include <Common/types.h>
#include <map>
#include <tinyxml2.h>
class CMasterTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
EGame mGame;
TString mGameName;
TString mSourceFile;
u32 mVersion;
bool mFullyLoaded;
std::map<u32, CScriptTemplate*> mTemplates;
std::map<u32, TString> mStates;
std::map<u32, TString> mMessages;
bool mHasPropList;
std::map<u32, CPropertyTemplate*> mPropertyList;
static std::map<EGame, CMasterTemplate*> smMasterMap;
static u32 smGameListVersion;
public:
CMasterTemplate();
~CMasterTemplate();
EGame GetGame();
u32 NumScriptTemplates();
u32 NumStates();
u32 NumMessages();
CScriptTemplate* TemplateByID(u32 ObjectID);
CScriptTemplate* TemplateByID(const CFourCC& ObjectID);
CScriptTemplate* TemplateByIndex(u32 Index);
TString StateByID(u32 StateID);
TString StateByID(const CFourCC& StateID);
TString StateByIndex(u32 Index);
TString MessageByID(u32 MessageID);
TString MessageByID(const CFourCC& MessageID);
TString MessageByIndex(u32 Index);
CPropertyTemplate* GetProperty(u32 PropertyID);
bool HasPropertyList();
bool IsLoadedSuccessfully();
static CMasterTemplate* GetMasterForGame(EGame Game);
static std::list<CMasterTemplate*> GetMasterList();
};
// ************ INLINE ************
inline u32 CMasterTemplate::NumScriptTemplates() {
return mTemplates.size();
}
inline u32 CMasterTemplate::NumStates() {
return mStates.size();
}
inline u32 CMasterTemplate::NumMessages() {
return mMessages.size();
}
#endif // CMASTERTEMPLATE_H

View File

@@ -0,0 +1,123 @@
#include "CProperty.h"
// ************ CPropertyStruct ************
CPropertyStruct::~CPropertyStruct()
{
for (auto it = mProperties.begin(); it != mProperties.end(); it++)
delete *it;
}
CPropertyBase* CPropertyStruct::PropertyByIndex(u32 index)
{
return mProperties[index];
}
CPropertyBase* CPropertyStruct::PropertyByID(u32 ID)
{
for (auto it = mProperties.begin(); it != mProperties.end(); it++)
{
if ((*it)->ID() == ID)
return *it;
}
return nullptr;
}
CPropertyBase* CPropertyStruct::PropertyByIDString(const TIDString& str)
{
// Resolve namespace
u32 nsStart = str.IndexOf(":");
// String has namespace; the requested property is within a struct
if (nsStart != -1)
{
TString strStructID = str.Truncate(nsStart);
if (!strStructID.IsHexString()) return nullptr;
u32 structID = strStructID.ToInt32();
TString propName = str.ChopFront(nsStart + 1);
CPropertyStruct *pStruct = StructByID(structID);
if (!pStruct) return nullptr;
else return pStruct->PropertyByIDString(propName);
}
// No namespace; fetch the property from this struct
else
{
if (str.IsHexString())
return PropertyByID(str.ToInt32());
else
return nullptr;
}
}
CPropertyStruct* CPropertyStruct::StructByIndex(u32 index)
{
CPropertyBase *pProp = PropertyByIndex(index);
if (pProp->Type() == eStructProperty)
return static_cast<CPropertyStruct*>(pProp);
else
return nullptr;
}
CPropertyStruct* CPropertyStruct::StructByID(u32 ID)
{
CPropertyBase *pProp = PropertyByID(ID);
if (pProp->Type() == eStructProperty)
return static_cast<CPropertyStruct*>(pProp);
else
return nullptr;
}
CPropertyStruct* CPropertyStruct::StructByIDString(const TIDString& str)
{
CPropertyBase *pProp = PropertyByIDString(str);
if (pProp->Type() == eStructProperty)
return static_cast<CPropertyStruct*>(pProp);
else
return nullptr;
}
// ************ STATIC ************
CPropertyStruct* CPropertyStruct::CopyFromTemplate(CStructTemplate *pTemp)
{
CPropertyStruct *pStruct = new CPropertyStruct();
pStruct->mpTemplate = pTemp;
pStruct->Reserve(pTemp->Count());
for (u32 iProp = 0; iProp < pTemp->Count(); iProp++)
{
CPropertyTemplate *pPropTemp = pTemp->PropertyByIndex(iProp);
CPropertyBase *pProp = nullptr;
switch (pPropTemp->Type())
{
case eBoolProperty: pProp = new CBoolProperty(false); break;
case eByteProperty: pProp = new CByteProperty(0); break;
case eShortProperty: pProp = new CShortProperty(0); break;
case eLongProperty: pProp = new CLongProperty(0); break;
case eEnumProperty: pProp = new CEnumProperty(0); break;
case eBitfieldProperty: pProp = new CBitfieldProperty(0); break;
case eFloatProperty: pProp = new CFloatProperty(0.f); break;
case eStringProperty: pProp = new CStringProperty(""); break;
case eVector3Property: pProp = new CVector3Property(CVector3f::skZero); break;
case eColorProperty: pProp = new CColorProperty(CColor::skBlack); break;
case eFileProperty: pProp = new CFileProperty(); break;
case eArrayProperty: pProp = new CArrayProperty(); break;
case eAnimParamsProperty: pProp = new CAnimParamsProperty(); break;
case eUnknownProperty: pProp = new CUnknownProperty(); break;
case eStructProperty: pProp = CPropertyStruct::CopyFromTemplate(static_cast<CStructTemplate*>(pPropTemp)); break;
}
if (pProp)
{
pProp->SetTemplate(pPropTemp);
pStruct->mProperties.push_back(pProp);
}
}
return pStruct;
}

View File

@@ -0,0 +1,103 @@
#ifndef CPROPERTY
#define CPROPERTY
/*
* This header file declares some classes used to track script object properties
* CPropertyBase, __CProperty (and typedefs), CPropertyStruct
* It's a bit hard to read, should be reorganized at some point
*/
#include "../CResource.h"
#include "../CAnimationParameters.h"
#include "CPropertyTemplate.h"
#include "EPropertyType.h"
#include <Common/CColor.h>
#include <Common/CVector3f.h>
#include <Common/TString.h>
#include <Core/TResPtr.h>
#include <list>
class CScriptTemplate;
typedef TString TIDString;
/*
* CPropertyBase is the base class, containing just some virtual function definitions
* Virtual destructor is mainly there to make cleanup easy; don't need to cast to delete
*/
class CPropertyBase
{
friend class CScriptLoader;
protected:
CPropertyTemplate *mpTemplate;
public:
virtual ~CPropertyBase() {}
inline virtual EPropertyType Type() = 0;
inline CPropertyTemplate *Template() { return mpTemplate; }
inline void SetTemplate(CPropertyTemplate *_tmp) { mpTemplate = _tmp; }
inline TString Name() { return mpTemplate->Name(); }
inline u32 ID() { return mpTemplate->PropertyID(); }
};
/*
* __CProperty is a template subclass for actual properties.
* Don't use this class directly. Typedefs are provided for every possible property type.
*/
template <typename t, EPropertyType type>
class __CProperty : public CPropertyBase
{
friend class CScriptLoader;
t mValue;
public:
__CProperty() {}
__CProperty(t v) { Set(v); }
~__CProperty() {}
inline EPropertyType Type() { return type; }
inline t Get() { return mValue; }
inline void Set(t v) { mValue = v; }
};
typedef __CProperty<bool, eBoolProperty> CBoolProperty;
typedef __CProperty<char, eByteProperty> CByteProperty;
typedef __CProperty<short, eShortProperty> CShortProperty;
typedef __CProperty<long, eLongProperty> CLongProperty;
typedef __CProperty<long, eEnumProperty> CEnumProperty;
typedef __CProperty<long, eBitfieldProperty> CBitfieldProperty;
typedef __CProperty<float, eFloatProperty> CFloatProperty;
typedef __CProperty<TString, eStringProperty> CStringProperty;
typedef __CProperty<CVector3f, eVector3Property> CVector3Property;
typedef __CProperty<CColor, eColorProperty> CColorProperty;
typedef __CProperty<TResPtr<CResource>, eFileProperty> CFileProperty;
typedef __CProperty<CAnimationParameters, eAnimParamsProperty> CAnimParamsProperty;
typedef __CProperty<std::vector<u8>, eArrayProperty> CArrayProperty;
typedef __CProperty<std::vector<u8>, eUnknownProperty> CUnknownProperty;
/*
* CPropertyStruct is for defining structs of properties.
*/
class CPropertyStruct : public CPropertyBase
{
friend class CScriptLoader;
std::vector<CPropertyBase*> mProperties;
public:
// Destructor simply iterates through the list and deletes them. Nothing complicated.
~CPropertyStruct();
// Inline
EPropertyType Type() { return eStructProperty; }
inline u32 Count() { return mProperties.size(); }
inline void Reserve(u32 amount) { mProperties.reserve(amount); }
inline CPropertyBase* operator[](u32 index) { return mProperties[index]; }
// Functions
CPropertyBase* PropertyByIndex(u32 index);
CPropertyBase* PropertyByID(u32 ID);
CPropertyBase* PropertyByIDString(const TIDString& str);
CPropertyStruct* StructByIndex(u32 index);
CPropertyStruct* StructByID(u32 ID);
CPropertyStruct* StructByIDString(const TIDString& str);
// Static
static CPropertyStruct* CopyFromTemplate(CStructTemplate *pTemp);
};
#endif // CPROPERTY

View File

@@ -0,0 +1,175 @@
#include "CPropertyTemplate.h"
#include <iostream>
EPropertyType PropStringToPropEnum(const TString& prop)
{
if (prop == "bool") return eBoolProperty;
if (prop == "byte") return eByteProperty;
if (prop == "short") return eShortProperty;
if (prop == "long") return eLongProperty;
if (prop == "enum") return eEnumProperty;
if (prop == "bitfield") return eBitfieldProperty;
if (prop == "float") return eFloatProperty;
if (prop == "string") return eStringProperty;
if (prop == "color") return eColorProperty;
if (prop == "vector3f") return eVector3Property;
if (prop == "file") return eFileProperty;
if (prop == "struct") return eStructProperty;
if (prop == "array") return eArrayProperty;
if (prop == "animparams") return eAnimParamsProperty;
if (prop == "unknown") return eUnknownProperty;
return eInvalidProperty;
}
TString PropEnumToPropString(EPropertyType prop)
{
switch (prop)
{
case eBoolProperty: return "bool";
case eByteProperty: return "byte";
case eShortProperty: return "short";
case eLongProperty: return "long";
case eEnumProperty: return "enum";
case eBitfieldProperty: return "bitfield";
case eFloatProperty: return "float";
case eStringProperty: return "string";
case eColorProperty: return "color";
case eVector3Property: return "vector3f";
case eFileProperty: return "file";
case eStructProperty: return "struct";
case eArrayProperty: return "array";
case eAnimParamsProperty: return "animparams";
case eUnknownProperty: return "unknown";
case eInvalidProperty:
default:
return "invalid";
}
}
/*******************
* CStructTemplate *
*******************/
CStructTemplate::CStructTemplate() : CPropertyTemplate(-1)
{
mIsSingleProperty = false;
mPropType = eStructProperty;
}
CStructTemplate::~CStructTemplate()
{
for (auto it = mProperties.begin(); it != mProperties.end(); it++)
delete *it;
}
// ************ GETTERS ************
EPropertyType CStructTemplate::Type() const
{
return eStructProperty;
}
bool CStructTemplate::IsSingleProperty() const
{
return mIsSingleProperty;
}
u32 CStructTemplate::Count() const
{
return mProperties.size();
}
CPropertyTemplate* CStructTemplate::PropertyByIndex(u32 index)
{
if (mProperties.size() > index)
return mProperties[index];
else
return nullptr;
}
CPropertyTemplate* CStructTemplate::PropertyByID(u32 ID)
{
for (auto it = mProperties.begin(); it != mProperties.end(); it++)
{
if ((*it)->PropertyID() == ID)
return *it;
}
return nullptr;
}
CPropertyTemplate* CStructTemplate::PropertyByIDString(const TIDString& str)
{
// Resolve namespace
u32 nsStart = str.IndexOf(":");
u32 propStart = nsStart + 1;
// String has namespace; the requested property is within a struct
if (nsStart != -1)
{
TString strStructID = str.SubString(0, nsStart);
if (!strStructID.IsHexString()) return nullptr;
u32 structID = strStructID.ToInt32();
TString propName = str.SubString(propStart, str.Length() - propStart);
CStructTemplate *pStruct = StructByID(structID);
if (!pStruct) return nullptr;
else return pStruct->PropertyByIDString(propName);
}
// No namespace; fetch the property from this struct
else
{
// ID string lookup
if (str.IsHexString())
return PropertyByID(str.ToInt32());
else
return nullptr;
}
}
CStructTemplate* CStructTemplate::StructByIndex(u32 index)
{
CPropertyTemplate *pProp = PropertyByIndex(index);
if (pProp->Type() == eStructProperty)
return static_cast<CStructTemplate*>(pProp);
else
return nullptr;
}
CStructTemplate* CStructTemplate::StructByID(u32 ID)
{
CPropertyTemplate *pProp = PropertyByID(ID);
if (pProp && pProp->Type() == eStructProperty)
return static_cast<CStructTemplate*>(pProp);
else
return nullptr;
}
CStructTemplate* CStructTemplate::StructByIDString(const TString& str)
{
CPropertyTemplate *pProp = PropertyByIDString(str);
if (pProp && pProp->Type() == eStructProperty)
return static_cast<CStructTemplate*>(pProp);
else
return nullptr;
}
// ************ DEBUG ************
void CStructTemplate::DebugPrintProperties(TString base)
{
base = base + Name() + "::";
for (auto it = mProperties.begin(); it != mProperties.end(); it++)
{
CPropertyTemplate *tmp = *it;
if (tmp->Type() == eStructProperty)
{
CStructTemplate *tmp2 = static_cast<CStructTemplate*>(tmp);
tmp2->DebugPrintProperties(base);
}
else
std::cout << base << tmp->Name() << "\n";
}
}

View File

@@ -0,0 +1,219 @@
#ifndef CPROPERTYTEMPLATE
#define CPROPERTYTEMPLATE
#include "EPropertyType.h"
#include <Common/TString.h>
#include <Common/types.h>
#include <vector>
typedef TString TIDString;
class CPropertyTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
protected:
EPropertyType mPropType;
TString mPropName;
u32 mPropID;
public:
CPropertyTemplate(u32 ID)
: mPropID(ID)
{
}
CPropertyTemplate(EPropertyType type, TString name, u32 ID)
: mPropType(type),
mPropName(name),
mPropID(ID)
{
}
virtual EPropertyType Type() const
{
return mPropType;
}
inline TString Name() const
{
return mPropName;
}
inline u32 PropertyID() const
{
return mPropID;
}
inline void SetName(const TString& Name)
{
mPropName = Name;
}
};
class CFileTemplate : public CPropertyTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
TStringList mAcceptedExtensions;
public:
CFileTemplate(u32 ID) : CPropertyTemplate(ID) { mPropType = eFileProperty; }
CFileTemplate(const TString& name, u32 ID, const TStringList& extensions)
: CPropertyTemplate(ID)
{
mPropType = eFileProperty;
mPropName = name;
mAcceptedExtensions = extensions;
}
EPropertyType Type() const
{
return eFileProperty;
}
const TStringList& Extensions() const
{
return mAcceptedExtensions;
}
};
class CEnumTemplate : public CPropertyTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
struct SEnumerator
{
TString Name;
u32 ID;
SEnumerator(const TString& _name, u32 _ID)
: Name(_name), ID(_ID) {}
};
std::vector<SEnumerator> mEnumerators;
TString mSourceFile;
public:
CEnumTemplate(u32 ID)
: CPropertyTemplate(ID)
{
mPropType = eEnumProperty;
}
CEnumTemplate(const TString& name, u32 ID)
: CPropertyTemplate(eEnumProperty, name, ID)
{}
EPropertyType Type() const
{
return eEnumProperty;
}
u32 NumEnumerators()
{
return mEnumerators.size();
}
u32 EnumeratorIndex(u32 enumID)
{
for (u32 iEnum = 0; iEnum < mEnumerators.size(); iEnum++)
{
if (mEnumerators[iEnum].ID == enumID)
return iEnum;
}
return -1;
}
u32 EnumeratorID(u32 enumIndex)
{
if (mEnumerators.size() > enumIndex)
return mEnumerators[enumIndex].ID;
else return -1;
}
TString EnumeratorName(u32 enumIndex)
{
if (mEnumerators.size() > enumIndex)
return mEnumerators[enumIndex].Name;
else return "INVALID ENUM INDEX";
}
};
class CBitfieldTemplate : public CPropertyTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
struct SBitFlag
{
TString Name;
u32 Mask;
SBitFlag(const TString& _name, u32 _mask)
: Name(_name), Mask(_mask) {}
};
std::vector<SBitFlag> mBitFlags;
TString mSourceFile;
public:
CBitfieldTemplate(u32 ID)
: CPropertyTemplate(ID)
{
mPropType = eBitfieldProperty;
}
CBitfieldTemplate(const TString& name, u32 ID)
: CPropertyTemplate(eBitfieldProperty, name, ID)
{}
EPropertyType Type() const
{
return eBitfieldProperty;
}
u32 NumFlags()
{
return mBitFlags.size();
}
TString FlagName(u32 index)
{
return mBitFlags[index].Name;
}
u32 FlagMask(u32 index)
{
return mBitFlags[index].Mask;
}
};
class CStructTemplate : public CPropertyTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
bool mIsSingleProperty;
std::vector<CPropertyTemplate*> mProperties;
TString mSourceFile;
public:
CStructTemplate();
~CStructTemplate();
EPropertyType Type() const;
bool IsSingleProperty() const;
u32 Count() const;
CPropertyTemplate* PropertyByIndex(u32 index);
CPropertyTemplate* PropertyByID(u32 ID);
CPropertyTemplate* PropertyByIDString(const TIDString& str);
CStructTemplate* StructByIndex(u32 index);
CStructTemplate* StructByID(u32 ID);
CStructTemplate* StructByIDString(const TIDString& str);
void DebugPrintProperties(TString base);
};
#endif // CPROPERTYTEMPLATE

View File

@@ -0,0 +1,95 @@
#include "CScriptLayer.h"
CScriptLayer::CScriptLayer()
{
mLayerName = "New Layer";
mActive = true;
mVisible = true;
}
CScriptLayer::~CScriptLayer()
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
delete *it;
}
// ************* DATA MANIPULATION *************
void CScriptLayer::AddObject(CScriptObject* object)
{
mObjects.push_back(object);
}
void CScriptLayer::DeleteObjectByIndex(u32 index)
{
delete mObjects[index];
mObjects.erase(mObjects.begin() + index, mObjects.begin() + index);
}
void CScriptLayer::DeleteObjectByID(u32 ID)
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
{
if ((*it)->InstanceID() == ID)
{
delete *it;
mObjects.erase(it, it);
break;
}
}
}
void CScriptLayer::Reserve(u32 amount)
{
mObjects.reserve(amount);
}
// ************* GETTERS *************
TString CScriptLayer::Name()
{
return mLayerName;
}
bool CScriptLayer::IsActive()
{
return mActive;
}
bool CScriptLayer::IsVisible()
{
return mVisible;
}
u32 CScriptLayer::GetNumObjects()
{
return mObjects.size();
}
CScriptObject* CScriptLayer::ObjectByIndex(u32 index)
{
return mObjects[index];
}
CScriptObject* CScriptLayer::ObjectByID(u32 ID)
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
if ((*it)->InstanceID() == ID)
return *it;
return nullptr;
}
// ************* SETTERS *************
void CScriptLayer::SetName(const TString& name)
{
mLayerName = name;
}
void CScriptLayer::SetActive(bool active)
{
mActive = active;
}
void CScriptLayer::SetVisible(bool visible)
{
mVisible = visible;
}

View File

@@ -0,0 +1,48 @@
#ifndef SSCRIPTLAYER_H
#define SSCRIPTLAYER_H
#include "CScriptObject.h"
#include <Common/types.h>
#include <string>
#include <vector>
class CScriptLayer
{
TString mLayerName;
bool mActive;
bool mVisible;
std::vector<CScriptObject*> mObjects;
public:
CScriptLayer();
~CScriptLayer();
// Data Manipulation
void AddObject(CScriptObject* object);
void DeleteObjectByIndex(u32 index);
void DeleteObjectByID(u32 ID);
void Reserve(u32 amount);
// Getters and Setters
TString Name();
bool IsActive();
bool IsVisible();
u32 GetNumObjects();
CScriptObject* ObjectByIndex(u32 index);
CScriptObject* ObjectByID(u32 ID);
void SetName(const TString& name);
void SetActive(bool active);
void SetVisible(bool visible);
// Operators
CScriptObject* operator[](u32 index);
};
// ************* INLINE FUNCTIONS *************
inline CScriptObject* CScriptLayer::operator[](u32 index)
{
return mObjects[index];
}
#endif // SSCRIPTLAYER_H

View File

@@ -0,0 +1,226 @@
#include "CScriptObject.h"
#include "../CAnimSet.h"
#include "CMasterTemplate.h"
CScriptObject::CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate)
{
mpTemplate = pTemplate;
mpArea = pArea;
mpLayer = pLayer;
mpProperties = nullptr;
mpTemplate->AddObject(this);
mpDisplayModel = nullptr;
mpBillboard = nullptr;
mpCollision = nullptr;
mHasInGameModel = false;
}
CScriptObject::~CScriptObject()
{
if (mpProperties) delete mpProperties;
mpTemplate->RemoveObject(this);
}
// ************ DATA MANIPULATION ************
void CScriptObject::CopyFromTemplate(CScriptTemplate *pTemp, u32 propCount)
{
CStructTemplate *pBaseStruct = pTemp->BaseStructByCount(propCount);
delete mpProperties;
mpProperties = CPropertyStruct::CopyFromTemplate(pBaseStruct);
}
void CScriptObject::EvaluateProperties()
{
mpInstanceName = mpTemplate->FindInstanceName(mpProperties);
mpPosition = mpTemplate->FindPosition(mpProperties);
mpRotation = mpTemplate->FindRotation(mpProperties);
mpScale = mpTemplate->FindScale(mpProperties);
mpActive = mpTemplate->FindActive(mpProperties);
mpLightParameters = mpTemplate->FindLightParameters(mpProperties);
mHasInGameModel = mpTemplate->HasInGameModel(mpProperties);
mVolumeShape = mpTemplate->VolumeShape(this);
EvaluateDisplayModel();
EvaluateBillboard();
EvaluateCollisionModel();
}
void CScriptObject::EvaluateDisplayModel()
{
mpDisplayModel = mpTemplate->FindDisplayModel(mpProperties);
}
void CScriptObject::EvaluateBillboard()
{
mpBillboard = mpTemplate->FindBillboardTexture(mpProperties);
}
void CScriptObject::EvaluateCollisionModel()
{
mpCollision = mpTemplate->FindCollision(mpProperties);
}
// ************ GETTERS ************
CPropertyBase* CScriptObject::PropertyByIndex(u32 index) const
{
return mpProperties->PropertyByIndex(index);
}
CPropertyBase* CScriptObject::PropertyByIDString(const TString& str) const
{
return mpProperties->PropertyByIDString(str);
}
CScriptTemplate* CScriptObject::Template() const
{
return mpTemplate;
}
CMasterTemplate* CScriptObject::MasterTemplate() const
{
return mpTemplate->MasterTemplate();
}
CGameArea* CScriptObject::Area() const
{
return mpArea;
}
CScriptLayer* CScriptObject::Layer() const
{
return mpLayer;
}
CPropertyStruct* CScriptObject::Properties() const
{
return mpProperties;
}
u32 CScriptObject::NumProperties() const
{
return mpProperties->Count();
}
u32 CScriptObject::ObjectTypeID() const
{
return mpTemplate->ObjectID();
}
u32 CScriptObject::InstanceID() const
{
return mInstanceID;
}
u32 CScriptObject::NumInLinks() const
{
return mInConnections.size();
}
u32 CScriptObject::NumOutLinks() const
{
return mOutConnections.size();
}
const SLink& CScriptObject::InLink(u32 index) const
{
return mInConnections[index];
}
const SLink& CScriptObject::OutLink(u32 index) const
{
return mOutConnections[index];
}
TString CScriptObject::InstanceName() const
{
if (mpInstanceName)
return mpInstanceName->Get();
else
return "";
}
CVector3f CScriptObject::Position() const
{
if (mpPosition)
return mpPosition->Get();
else
return CVector3f::skZero;
}
CVector3f CScriptObject::Rotation() const
{
if (mpRotation)
return mpRotation->Get();
else
return CVector3f::skZero;
}
CVector3f CScriptObject::Scale() const
{
if (mpScale)
return mpScale->Get();
else
return CVector3f::skOne;
}
bool CScriptObject::IsActive() const
{
if (mpActive)
return mpActive->Get();
else
return false;
}
bool CScriptObject::HasInGameModel() const
{
return mHasInGameModel;
}
void CScriptObject::SetPosition(const CVector3f& newPos)
{
if (mpPosition) mpPosition->Set(newPos);
}
void CScriptObject::SetRotation(const CVector3f& newRot)
{
if (mpRotation) mpRotation->Set(newRot);
}
void CScriptObject::SetScale(const CVector3f& newScale)
{
if (mpScale) mpScale->Set(newScale);
}
void CScriptObject::SetName(const TString& newName)
{
if (mpInstanceName) mpInstanceName->Set(newName);
}
void CScriptObject::SetActive(bool isActive)
{
if (mpActive) mpActive->Set(isActive);
}
CPropertyStruct* CScriptObject::LightParameters() const
{
return mpLightParameters;
}
CModel* CScriptObject::GetDisplayModel() const
{
return mpDisplayModel;
}
CTexture* CScriptObject::GetBillboard() const
{
return mpBillboard;
}
CCollisionMeshGroup* CScriptObject::GetCollision() const
{
return mpCollision;
}
EVolumeShape CScriptObject::VolumeShape() const
{
return mVolumeShape;
}

View File

@@ -0,0 +1,84 @@
#ifndef CSCRIPTOBJECT_H
#define CSCRIPTOBJECT_H
#include "SConnection.h"
#include "CProperty.h"
#include "CPropertyTemplate.h"
#include "CScriptTemplate.h"
#include "../model/CModel.h"
#include "../CCollisionMeshGroup.h"
#include "../CGameArea.h"
class CScriptLayer;
class CScriptObject
{
friend class CScriptLoader;
friend class CAreaLoader;
CScriptTemplate *mpTemplate;
TResPtr<CGameArea> mpArea;
CScriptLayer *mpLayer;
u32 mInstanceID;
std::vector<SLink> mOutConnections;
std::vector<SLink> mInConnections;
CPropertyStruct *mpProperties;
CStringProperty *mpInstanceName;
CVector3Property *mpPosition;
CVector3Property *mpRotation;
CVector3Property *mpScale;
CBoolProperty *mpActive;
CPropertyStruct *mpLightParameters;
TResPtr<CModel> mpDisplayModel;
TResPtr<CTexture> mpBillboard;
TResPtr<CCollisionMeshGroup> mpCollision;
bool mHasInGameModel;
EVolumeShape mVolumeShape;
public:
CScriptObject(CGameArea *pArea, CScriptLayer *pLayer, CScriptTemplate *pTemplate);
~CScriptObject();
void CopyFromTemplate(CScriptTemplate *pTemp, u32 propCount);
void EvaluateProperties();
void EvaluateDisplayModel();
void EvaluateBillboard();
void EvaluateCollisionModel();
CScriptTemplate* Template() const;
CMasterTemplate* MasterTemplate() const;
CGameArea* Area() const;
CScriptLayer* Layer() const;
CPropertyStruct* Properties() const;
u32 NumProperties() const;
CPropertyBase* PropertyByIndex(u32 index) const;
CPropertyBase* PropertyByIDString(const TIDString& str) const;
u32 ObjectTypeID() const;
u32 InstanceID() const;
u32 NumInLinks() const;
u32 NumOutLinks() const;
const SLink& InLink(u32 index) const;
const SLink& OutLink(u32 index) const;
CVector3f Position() const;
CVector3f Rotation() const;
CVector3f Scale() const;
TString InstanceName() const;
bool IsActive() const;
bool HasInGameModel() const;
void SetPosition(const CVector3f& newPos);
void SetRotation(const CVector3f& newRot);
void SetScale(const CVector3f& newScale);
void SetName(const TString& newName);
void SetActive(bool isActive);
CPropertyStruct* LightParameters() const;
CModel* GetDisplayModel() const;
CTexture* GetBillboard() const;
CCollisionMeshGroup* GetCollision() const;
EVolumeShape VolumeShape() const;
};
#endif // CSCRIPTOBJECT_H

View File

@@ -0,0 +1,402 @@
#include "CScriptTemplate.h"
#include "CScriptObject.h"
#include "CMasterTemplate.h"
#include <iostream>
#include <string>
#include <Core/Log.h>
#include <Core/CResCache.h>
#include <Resource/CAnimSet.h>
CScriptTemplate::CScriptTemplate(CMasterTemplate *pMaster)
{
mpMaster = pMaster;
mVisible = true;
mPreviewScale = 1.f;
mVolumeShape = eNoShape;
}
CScriptTemplate::~CScriptTemplate()
{
for (u32 iSet = 0; iSet < mPropertySets.size(); iSet++)
delete mPropertySets[iSet].pBaseStruct;
}
CMasterTemplate* CScriptTemplate::MasterTemplate()
{
return mpMaster;
}
EGame CScriptTemplate::Game()
{
return mpMaster->GetGame();
}
TString CScriptTemplate::TemplateName(s32 propCount) const
{
// Return original name if there is only one property set
// or if caller doesn't want to distinguish between sets
if ((NumPropertySets() == 1) || (propCount == -1))
return mTemplateName;
// Otherwise we return the template name with the set name appended
for (auto it = mPropertySets.begin(); it != mPropertySets.end(); it++)
if (it->pBaseStruct->Count() == propCount)
return mTemplateName + " (" + it->SetName + ")";
return mTemplateName + " (Invalid)";
}
TString CScriptTemplate::PropertySetNameByCount(s32 propCount) const
{
for (auto it = mPropertySets.begin(); it != mPropertySets.end(); it++)
if (it->pBaseStruct->Count() == propCount)
return it->SetName;
return "";
}
TString CScriptTemplate::PropertySetNameByIndex(u32 index) const
{
if (index < NumPropertySets())
return mPropertySets[index].SetName;
else
return "";
}
u32 CScriptTemplate::NumPropertySets() const
{
return mPropertySets.size();
}
CScriptTemplate::ERotationType CScriptTemplate::RotationType() const
{
return mRotationType;
}
CScriptTemplate::EScaleType CScriptTemplate::ScaleType() const
{
return mScaleType;
}
float CScriptTemplate::PreviewScale() const
{
return mPreviewScale;
}
u32 CScriptTemplate::ObjectID() const
{
return mObjectID;
}
void CScriptTemplate::SetVisible(bool visible)
{
mVisible = visible;
}
bool CScriptTemplate::IsVisible() const
{
return mVisible;
}
void CScriptTemplate::DebugPrintProperties(int propCount)
{
CStructTemplate *pTemp = BaseStructByCount(propCount);
if (pTemp) pTemp->DebugPrintProperties("");
}
// ************ PROPERTY FETCHING ************
template<typename t, EPropertyType propType>
t TFetchProperty(CPropertyStruct *pProperties, const TIDString& ID)
{
if (ID.IsEmpty()) return nullptr;
CPropertyBase *pProp = pProperties->PropertyByIDString(ID);
if (pProp && (pProp->Type() == propType))
return static_cast<t>(pProp);
else
return nullptr;
}
CStructTemplate* CScriptTemplate::BaseStructByCount(s32 propCount)
{
if (mPropertySets.size() == 1) return mPropertySets[0].pBaseStruct;
for (u32 iSet = 0; iSet < mPropertySets.size(); iSet++)
if (mPropertySets[iSet].pBaseStruct->Count() == propCount)
return mPropertySets[iSet].pBaseStruct;
return nullptr;
}
CStructTemplate* CScriptTemplate::BaseStructByIndex(u32 index)
{
if (index < NumPropertySets())
return mPropertySets[index].pBaseStruct;
else
return nullptr;
}
EVolumeShape CScriptTemplate::VolumeShape(CScriptObject *pObj)
{
if (pObj->Template() != this)
{
Log::Error(pObj->Template()->TemplateName() + " instance somehow called VolumeShape() on " + TemplateName() + " template");
return eInvalidShape;
}
if (mVolumeShape == eConditionalShape)
{
CPropertyBase *pProp = pObj->Properties()->PropertyByIDString(mVolumeConditionIDString);
// Get value of the condition test property (only boolean, integral, and enum types supported)
int v;
switch (pProp->Type())
{
case eBoolProperty:
v = (static_cast<CBoolProperty*>(pProp)->Get() ? 1 : 0);
break;
case eByteProperty:
v = (int) static_cast<CByteProperty*>(pProp)->Get();
break;
case eShortProperty:
v = (int) static_cast<CShortProperty*>(pProp)->Get();
break;
case eLongProperty:
v = (int) static_cast<CLongProperty*>(pProp)->Get();
break;
case eEnumProperty: {
CEnumProperty *pEnumCast = static_cast<CEnumProperty*>(pProp);
CEnumTemplate *pEnumTemp = static_cast<CEnumTemplate*>(pEnumCast->Template());
int index = static_cast<CEnumProperty*>(pProp)->Get();
v = pEnumTemp->EnumeratorID(index);
break;
}
}
// Test and check whether any of the conditions are true
for (auto it = mVolumeConditions.begin(); it != mVolumeConditions.end(); it++)
{
if (it->Value == v)
return it->Shape;
}
Log::Error(TemplateName() + " instance " + TString::HexString(pObj->InstanceID(), true, true, 8) + " has unexpected volume shape value of " + TString::HexString((u32) v, true, true));
return eInvalidShape;
}
else return mVolumeShape;
}
CStringProperty* CScriptTemplate::FindInstanceName(CPropertyStruct *pProperties)
{
return TFetchProperty<CStringProperty*, eStringProperty>(pProperties, mNameIDString);
}
CVector3Property* CScriptTemplate::FindPosition(CPropertyStruct *pProperties)
{
return TFetchProperty<CVector3Property*, eVector3Property>(pProperties, mPositionIDString);
}
CVector3Property* CScriptTemplate::FindRotation(CPropertyStruct *pProperties)
{
return TFetchProperty<CVector3Property*, eVector3Property>(pProperties, mRotationIDString);
}
CVector3Property* CScriptTemplate::FindScale(CPropertyStruct *pProperties)
{
return TFetchProperty<CVector3Property*, eVector3Property>(pProperties, mScaleIDString);
}
CBoolProperty* CScriptTemplate::FindActive(CPropertyStruct *pProperties)
{
return TFetchProperty<CBoolProperty*, eBoolProperty>(pProperties, mActiveIDString);
}
CPropertyStruct* CScriptTemplate::FindLightParameters(CPropertyStruct *pProperties)
{
return TFetchProperty<CPropertyStruct*, eStructProperty>(pProperties, mLightParametersIDString);
}
// todo: merge these four functions, they have near-identical code
CModel* CScriptTemplate::FindDisplayModel(CPropertyStruct *pProperties)
{
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
{
if ((it->AssetType != SEditorAsset::eModel) && (it->AssetType != SEditorAsset::eAnimParams)) continue;
CResource *pRes = nullptr;
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString path = "../resources/" + it->AssetLocation;
pRes = gResCache.GetResource(path);
}
// Property
else
{
CPropertyBase *pProp = pProperties->PropertyByIDString(it->AssetLocation);
if (pProp->Type() == eFileProperty)
{
CFileProperty *pFile = static_cast<CFileProperty*>(pProp);
pRes = pFile->Get();
}
else if (pProp->Type() == eAnimParamsProperty)
{
CAnimParamsProperty *pParams = static_cast<CAnimParamsProperty*>(pProp);
pRes = pParams->Get().GetCurrentModel(it->ForceNodeIndex);
}
}
// Verify resource exists + is correct type
if (pRes && (pRes->Type() == eModel))
return static_cast<CModel*>(pRes);
}
return nullptr;
}
CTexture* CScriptTemplate::FindBillboardTexture(CPropertyStruct *pProperties)
{
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
{
if (it->AssetType != SEditorAsset::eBillboard) continue;
CResource *pRes = nullptr;
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString path = "../resources/" + it->AssetLocation;
pRes = gResCache.GetResource(path);
}
// Property
else
{
CPropertyBase *pProp = pProperties->PropertyByIDString(it->AssetLocation);
if (pProp->Type() == eFileProperty)
{
CFileProperty *pFile = static_cast<CFileProperty*>(pProp);
pRes = pFile->Get();
}
}
// Verify resource exists + is correct type
if (pRes && (pRes->Type() == eTexture))
return static_cast<CTexture*>(pRes);
}
return nullptr;
}
CCollisionMeshGroup* CScriptTemplate::FindCollision(CPropertyStruct *pProperties)
{
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
{
if (it->AssetType != SEditorAsset::eCollision) continue;
CResource *pRes = nullptr;
// File
if (it->AssetSource == SEditorAsset::eFile)
{
TString path = "../resources/" + it->AssetLocation;
pRes = gResCache.GetResource(path);
}
// Property
else
{
CPropertyBase *pProp = pProperties->PropertyByIDString(it->AssetLocation);
if (pProp->Type() == eFileProperty)
{
CFileProperty *pFile = static_cast<CFileProperty*>(pProp);
pRes = pFile->Get();
}
}
// Verify resource exists + is correct type
if (pRes && (pRes->Type() == eCollisionMeshGroup))
return static_cast<CCollisionMeshGroup*>(pRes);
}
return nullptr;
}
bool CScriptTemplate::HasInGameModel(CPropertyStruct *pProperties)
{
for (auto it = mAssets.begin(); it != mAssets.end(); it++)
{
if ((it->AssetType != SEditorAsset::eModel) && (it->AssetType != SEditorAsset::eAnimParams)) continue;
if (it->AssetSource == SEditorAsset::eFile) continue;
CResource *pRes = nullptr;
CPropertyBase *pProp = pProperties->PropertyByIDString(it->AssetLocation);
if (pProp->Type() == eFileProperty)
{
CFileProperty *pFile = static_cast<CFileProperty*>(pProp);
pRes = pFile->Get();
}
else if (pProp->Type() == eAnimParamsProperty)
{
CAnimParamsProperty *pParams = static_cast<CAnimParamsProperty*>(pProp);
pRes = pParams->Get().GetCurrentModel(it->ForceNodeIndex);
}
// Verify resource exists + is correct type
if (pRes && (pRes->Type() == eModel))
return true;
}
return false;
}
bool CScriptTemplate::HasPosition()
{
return (!mPositionIDString.IsEmpty());
}
// ************ OBJECT TRACKING ************
u32 CScriptTemplate::NumObjects() const
{
return mObjectList.size();
}
const std::list<CScriptObject*>& CScriptTemplate::ObjectList() const
{
return mObjectList;
}
void CScriptTemplate::AddObject(CScriptObject *pObject)
{
mObjectList.push_back(pObject);
}
void CScriptTemplate::RemoveObject(CScriptObject *pObject)
{
for (auto it = mObjectList.begin(); it != mObjectList.end(); it++)
{
if (*it == pObject)
{
mObjectList.erase(it);
break;
}
}
}
void CScriptTemplate::SortObjects()
{
// todo: make this function take layer names into account
mObjectList.sort([](CScriptObject *pA, CScriptObject *pB) -> bool {
return (pA->InstanceID() < pB->InstanceID());
});
}

View File

@@ -0,0 +1,135 @@
#ifndef CSCRIPTTEMPLATE_H
#define CSCRIPTTEMPLATE_H
#include "CPropertyTemplate.h"
#include "CProperty.h"
#include "EPropertyType.h"
#include "EVolumeShape.h"
#include <Common/CFourCC.h>
#include <Common/types.h>
#include <list>
#include <vector>
#include <tinyxml2.h>
#include <Resource/model/CModel.h>
#include <Resource/CCollisionMeshGroup.h>
class CMasterTemplate;
class CScriptObject;
typedef TString TIDString;
/*
* CScriptTemplate is a class that encases the data contained in one of the XML templates.
* It essentially sets the layout of any given script object.
*
* It contains any data that applies globally to every instance of the object, such as
* property names, editor attribute properties, etc.
*/
class CScriptTemplate
{
friend class CTemplateLoader;
friend class CTemplateWriter;
public:
enum ERotationType {
eRotationEnabled, eRotationDisabled
};
enum EScaleType {
eScaleEnabled, eScaleDisabled, eScaleVolume
};
private:
struct SPropertySet {
TString SetName;
CStructTemplate *pBaseStruct;
};
struct SEditorAsset
{
enum {
eModel, eAnimParams, eBillboard, eCollision
} AssetType;
enum {
eProperty, eFile
} AssetSource;
TIDString AssetLocation;
s32 ForceNodeIndex; // Force animsets to use specific node instead of one from property
};
CMasterTemplate *mpMaster;
std::vector<SPropertySet> mPropertySets;
std::list<CScriptObject*> mObjectList;
TString mTemplateName;
TString mSourceFile;
u32 mObjectID;
bool mVisible;
// Editor Properties
TIDString mNameIDString;
TIDString mPositionIDString;
TIDString mRotationIDString;
TIDString mScaleIDString;
TIDString mActiveIDString;
TIDString mLightParametersIDString;
std::vector<SEditorAsset> mAssets;
float mPreviewScale;
ERotationType mRotationType;
EScaleType mScaleType;
// Preview Volume
EVolumeShape mVolumeShape;
TIDString mVolumeConditionIDString;
struct SVolumeCondition {
int Value;
EVolumeShape Shape;
};
std::vector<SVolumeCondition> mVolumeConditions;
public:
CScriptTemplate(CMasterTemplate *pMaster);
~CScriptTemplate();
CMasterTemplate* MasterTemplate();
EGame Game();
TString TemplateName(s32 propCount = -1) const;
TString PropertySetNameByCount(s32 propCount) const;
TString PropertySetNameByIndex(u32 index) const;
u32 NumPropertySets() const;
ERotationType RotationType() const;
EScaleType ScaleType() const;
float PreviewScale() const;
u32 ObjectID() const;
void SetVisible(bool visible);
bool IsVisible() const;
void DebugPrintProperties(int propCount = -1);
// Property Fetching
CStructTemplate* BaseStructByCount(s32 propCount);
CStructTemplate* BaseStructByIndex(u32 index);
EVolumeShape VolumeShape(CScriptObject *pObj);
CStringProperty* FindInstanceName(CPropertyStruct *pProperties);
CVector3Property* FindPosition(CPropertyStruct *pProperties);
CVector3Property* FindRotation(CPropertyStruct *pProperties);
CVector3Property* FindScale(CPropertyStruct *pProperties);
CBoolProperty* FindActive(CPropertyStruct *pProperties);
CPropertyStruct* FindLightParameters(CPropertyStruct *pProperties);
CModel* FindDisplayModel(CPropertyStruct *pProperties);
CTexture* FindBillboardTexture(CPropertyStruct *pProperties);
CCollisionMeshGroup* FindCollision(CPropertyStruct *pProperties);
bool HasInGameModel(CPropertyStruct *pProperties);
bool HasPosition();
// Object Tracking
u32 NumObjects() const;
const std::list<CScriptObject*>& ObjectList() const;
void AddObject(CScriptObject *pObject);
void RemoveObject(CScriptObject *pObject);
void SortObjects();
};
#endif // CSCRIPTTEMPLATE_H

View File

@@ -0,0 +1,130 @@
#ifndef EOBJECTTYPE_H
#define EOBJECTTYPE_H
// dunno if this is actually needed, but here it is.
enum EObjectType
{
Actor = 0x0,
Waypoint = 0x2,
DoorArea = 0x3,
Trigger = 0x4,
Timer = 0x5,
Counter = 0x6,
Effect = 0x7,
Platform = 0x8,
Sound = 0x9,
Generator = 0xA,
Dock = 0xB,
Camera = 0xC,
CameraWaypoint = 0xD,
NewIntroBoss = 0xE,
SpawnPoint = 0xF,
CameraHint = 0x10,
Pickup = 0x11,
MemoryRelay = 0x13,
RandomRelay = 0x14,
Relay = 0x15,
Beetle = 0x16,
HUDMemo = 0x17,
CameraFilterKeyframe = 0x18,
CameraBlurKeyframe = 0x19,
DamageableTrigger = 0x1A,
Debris = 0x1B,
CameraShaker = 0x1C,
ActorKeyFrame = 0x1D,
Water = 0x20,
Warwasp = 0x21,
SpacePirate = 0x24,
FlyingPirate = 0x25,
ElitePirate = 0x26,
MetroidBeta = 0x27,
ChozoGhost = 0x28,
CoverPoint = 0x2A,
SpiderBallWaypoint = 0x2C,
BloodFlower = 0x2D,
FlickerBat = 0x2E,
PathCamera = 0x2F,
GrapplePoint = 0x30,
PuddleSpore = 0x31,
SpiderBallAttractionSurface = 0x33,
PuddleToadGamma = 0x34,
Fog = 0x35,
FireFlea = 0x36,
MetareeAlpha = 0x37,
ActorRotate = 0x39,
SpecialFunction = 0x3A,
SpankWeed = 0x3B,
Zoomer = 0x3D,
PlayerHint = 0x3E,
Ripper = 0x3F,
PickupGenerator = 0x40,
PointOfInterest = 0x42,
Drone = 0x43,
MetroidAlpha = 0x44,
DebrisExtended = 0x45,
Steam = 0x46,
Ripple = 0x47,
BallTrigger = 0x48,
TargetingPoint = 0x49,
ElectroMagneticPulse = 0x4A,
IceSheegoth = 0x4B,
PlayerActor = 0x4C,
Flaahgra = 0x4D,
AreaAttributes = 0x4E,
FishCloud = 0x4F,
FishCloudModifier = 0x50,
VisorFlare = 0x51,
VisorGoo = 0x53,
JellyZap = 0x54,
ControllerAction = 0x55,
Switch = 0x56,
PlayerStateChange = 0x57,
Thardus = 0x58,
WallCrawlerSwarm = 0x5A,
AIJumpPoint = 0x5B,
FlaahgraTentacle = 0x5C,
RoomAcoustics = 0x5D,
ColorModulate = 0x5E,
ThardusRockProjectile = 0x5F,
Midi = 0x60,
StreamedAudio = 0x61,
WorldTeleporter = 0x62,
Repulsor = 0x63,
GunTurret = 0x64,
Babygoth = 0x66,
Eyeball = 0x67,
RadialKnockback = 0x68,
CameraPitchVolume = 0x69,
EnvFxDensityController = 0x6A,
Magdolite = 0x6B,
TeamAIMgr = 0x6C,
SnakeWeedSwarm = 0x6D,
ActorContraption = 0x6E,
Oculus = 0x6F,
Geemer = 0x70,
SpindleCamera = 0x71,
AtomicAlpha = 0x72,
CameraHintTrigger = 0x73,
RumbleEffect = 0x74,
AmbientAI = 0x75,
AtomicBeta = 0x77,
Puffer = 0x79,
Tryclops = 0x7A,
Ridley = 0x7B,
Seedling = 0x7C,
ThermalHeatFader = 0x7D,
Burrower = 0x7F,
ScriptBeam = 0x81,
WorldLightFader = 0x82,
MetroidPrimeStage2 = 0x83,
MetroidPrimeRelay = 0x84,
MazeNode = 0x85,
OmegaPirate = 0x86,
PhazonPool = 0x87,
PhazonHealingNodule = 0x88,
NewCameraShaker = 0x89,
ShadowProjector = 0x8A,
BeamEnergyBall = 0x8B
};
#endif // EOBJECTTYPE_H

View File

@@ -0,0 +1,31 @@
#ifndef EPROPERTYTYPE
#define EPROPERTYTYPE
#include <Common/TString.h>
enum EPropertyType
{
eBoolProperty,
eByteProperty,
eShortProperty,
eLongProperty,
eEnumProperty,
eBitfieldProperty,
eFloatProperty,
eStringProperty,
eVector3Property,
eColorProperty,
eFileProperty,
eStructProperty,
eArrayProperty,
eAnimParamsProperty,
eUnknownProperty,
eInvalidProperty
};
// functions defined in CScriptTemplate.cpp
EPropertyType PropStringToPropEnum(const TString& prop);
TString PropEnumToPropString(EPropertyType prop);
#endif // EPROPERTYTYPE

View File

@@ -0,0 +1,17 @@
#ifndef EVOLUMESHAPE
#define EVOLUMESHAPE
enum EVolumeShape
{
eNoShape,
eAxisAlignedBoxShape,
eBoxShape,
eEllipsoidShape,
eCylinderShape,
eCylinderLargeShape,
eConditionalShape,
eInvalidShape
};
#endif // EVOLUMESHAPE

View File

@@ -0,0 +1,13 @@
#ifndef SCONNECTION_H
#define SCONNECTION_H
#include <Common/types.h>
struct SLink
{
u32 State;
u32 Message;
u32 ObjectID; // not a pointer because it can refer to objects outside the current area
};
#endif // SCONNECTION_H