Pickup
This commit is contained in:
parent
af1a4dc3d9
commit
8ac6e4b227
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
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<PropertyArchetype Type="Choice">
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<Name>PlayerItem</Name>
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<OverrideTypeName>true</OverrideTypeName>
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<Values>
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<Element Name="Power Beam" ID="0x0"/>
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<Element Name="Ice Beam" ID="0x1"/>
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<Element Name="Wave Beam" ID="0x2"/>
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<Element Name="Plasma Beam" ID="0x3"/>
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<Element Name="Missile" ID="0x4"/>
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<Element Name="Scan Visor" ID="0x5"/>
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<Element Name="Morph Ball Bomb" ID="0x6"/>
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<Element Name="Power Bomb" ID="0x7"/>
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<Element Name="Flamethrower" ID="0x8"/>
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<Element Name="Thermal Visor" ID="0x9"/>
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<Element Name="Charge Beam" ID="0xA"/>
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<Element Name="Super Missile" ID="0xB"/>
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<Element Name="Grapple Beam" ID="0xC"/>
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<Element Name="X-Ray Visor" ID="0xD"/>
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<Element Name="Ice Spreader" ID="0xE"/>
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<Element Name="Space Jump Boots" ID="0xF"/>
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<Element Name="Morph Ball" ID="0x10"/>
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<Element Name="Combat Visor" ID="0x11"/>
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<Element Name="Boost Ball" ID="0x12"/>
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<Element Name="Spider Ball" ID="0x13"/>
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<Element Name="Power Suit" ID="0x14"/>
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<Element Name="Gravity Suit" ID="0x15"/>
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<Element Name="Varia Suit" ID="0x16"/>
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<Element Name="Phazon Suit" ID="0x17"/>
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<Element Name="Energy Tank" ID="0x18"/>
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<Element Name="Unknown Item 1" ID="0x19"/>
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<Element Name="Health Refill" ID="0x1A"/>
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<Element Name="Unknown Item 2" ID="0x1B"/>
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<Element Name="Wavebuster" ID="0x1C"/>
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<Element Name="Artifact of Truth" ID="0x1D"/>
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<Element Name="Artifact of Strength" ID="0x1E"/>
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<Element Name="Artifact of Elder" ID="0x1F"/>
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<Element Name="Artifact of Wild" ID="0x20"/>
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<Element Name="Artifact of Lifegiver" ID="0x21"/>
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<Element Name="Artifact of Warrior" ID="0x22"/>
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<Element Name="Artifact of Chozo" ID="0x23"/>
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<Element Name="Artifact of Nature" ID="0x24"/>
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<Element Name="Artifact of Sun" ID="0x25"/>
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<Element Name="Artifact of World" ID="0x26"/>
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<Element Name="Artifact of Spirit" ID="0x27"/>
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<Element Name="Artifact of Newborn" ID="0x28"/>
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</Values>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -716,12 +716,40 @@
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</ScriptObjects>
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<PropertyArchetypes>
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<Element>
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<Key>SLdrAnimSetMP1Typedef</Key>
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<Value Path="Structs/SLdrAnimSetMP1Typedef.xml"/>
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<Key>PlayerItem</Key>
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<Value Path="Enums/PlayerItem.xml"/>
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</Element>
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<Element>
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<Key>SLdrVectorMP1Typedef</Key>
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<Value Path="Structs/SLdrVectorMP1Typedef.xml"/>
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<Key>AnimSet</Key>
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<Value Path="Structs/AnimSet.xml"/>
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</Element>
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<Element>
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<Key>Vector</Key>
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<Value Path="Structs/Vector.xml"/>
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</Element>
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<Element>
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<Key>ActorInformation</Key>
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<Value Path="Structs/ActorInformation.xml"/>
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</Element>
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<Element>
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<Key>Color</Key>
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<Value Path="Structs/Color.xml"/>
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</Element>
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<Element>
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<Key>Lighting</Key>
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<Value Path="Structs/Lighting.xml"/>
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</Element>
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<Element>
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<Key>MapInfo</Key>
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<Value Path="Structs/MapInfo.xml"/>
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</Element>
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<Element>
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<Key>Scannable</Key>
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<Value Path="Structs/Scannable.xml"/>
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</Element>
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<Element>
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<Key>Visor</Key>
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<Value Path="Structs/Visor.xml"/>
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</Element>
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</PropertyArchetypes>
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<MiscTemplates>
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@ -1,8 +1,52 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ScriptObject ArchiveVer="4" Game="PrimeRemastered">
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<Properties Type="Struct" Incomplete="true">
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<Properties Type="Struct">
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<Name>Pickup</Name>
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<SubProperties>
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<Element Type="Struct" ID="0x70e39ec6" Archetype="Vector" Name="Collision Scale" />
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<Element Type="Struct" ID="0x2d644844" Archetype="Vector" Name="Scan/Collision Offset" />
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<Element Type="Asset" ID="0xBCE29CB3" Name="GUID 1" />
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<Element Type="Struct" ID="0x19d911b1" Archetype="AnimSet" Name="AnimationParameters" />
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<Element Type="Asset" ID="0xe2a07d8e" Name="GUID 2" />
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<Element Type="Struct" ID="0x853F438A" Archetype="Vector" Name="Unk Vec 3" />
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<Element Type="Struct" ID="0xBA38A80B" Archetype="MapInfo" Name="Map Info" />
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<Element Type="Struct" ID="0x68f9d4b6" Archetype="ActorInformation" Name="Actor Info" />
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<Element Type="Choice" ID="0xc79794ee" Archetype="PlayerItem" Name="Item" />
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<Element Type="Int" ID="0x76be91d5">
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<Name>Capacity</Name>
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<DefaultValue>1</DefaultValue>
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</Element>
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<Element Type="Int" ID="0x9FDBD2F6">
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<Name>Amount</Name>
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<DefaultValue>1</DefaultValue>
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</Element>
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<Element Type="Float" ID="0xfcf349d2">
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<Name>Drop Rate</Name>
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<DefaultValue>100.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x7f2aaf7d">
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<Name>Life Time</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0xef930f2b">
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<Name>Fade Length</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x3e9f5eff">
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<Name>Spawn Delay</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0xBD71E2F2">
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<Name>Unk Bool 1</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0xf2165c6e">
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<Name>Unk Bool 2</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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</SubProperties>
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</Properties>
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</ScriptObject>
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@ -3,10 +3,10 @@
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<Properties Type="Struct" Incomplete="true">
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<Name>WorldTeleporterToo</Name>
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<SubProperties>
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<Element Type="Struct" ID="0x6AEAEE72" Archetype="SLdrAnimSetMP1Typedef" Name="AnimationInformation" />
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<Element Type="Struct" ID="0xc2536679" Archetype="SLdrVectorMP1Typedef" Name="PlayerScale" />
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<Element Type="Struct" ID="0x4FB5E821" Archetype="SLdrVectorMP1Typedef" Name="PlatformScale" />
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<Element Type="Struct" ID="0xbb3ae62a" Archetype="SLdrVectorMP1Typedef" Name="ShaftScale" />
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<Element Type="Struct" ID="0x6AEAEE72" Archetype="AnimSet" Name="AnimationInformation" />
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<Element Type="Struct" ID="0xc2536679" Archetype="Vector" Name="PlayerScale" />
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<Element Type="Struct" ID="0x4FB5E821" Archetype="Vector" Name="PlatformScale" />
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<Element Type="Struct" ID="0xbb3ae62a" Archetype="Vector" Name="ShaftScale" />
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<Element Type="PooledString" ID="0xB8D54E2C" Name="UnkStr" />
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct">
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<Name>ActorInformation</Name>
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<SubProperties>
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<Element Type="Asset" ID="0x0036D778" Name="Unk GUID 1" />
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<Element Type="Asset" ID="0xAB68F7A7" Name="Unk GUID 2" />
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<Element Type="Asset" ID="0x802A053A" Name="Unk GUID 3" />
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<Element Type="Asset" ID="0x74822f37" Name="Unk GUID 4" />
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<Element Type="Asset" ID="0x0364A97A" Name="Unk GUID 5" />
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<Element Type="Struct" ID="0x149e3cf2" Archetype="Lighting" Name="Lighting" />
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<Element Type="Struct" ID="0xE50D083C" Archetype="Scannable" Name="Scannable" />
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<Element Type="Struct" ID="0xAF510B78" Archetype="Visor" Name="Visor" />
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<Element Type="Float" ID="0x36a5a738">
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<Name>Unk Float 1</Name>
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<DefaultValue>1.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x90075D55">
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<Name>Unk Float 2</Name>
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<DefaultValue>1.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x1a759ffd">
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<Name>Unk Float 3</Name>
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<DefaultValue>1.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0xDE5135DD">
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<Name>Unk Float 4</Name>
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<DefaultValue>1.0</DefaultValue>
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</Element>
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<Element Type="Int" ID="0xBA89B4E8">
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<Name>Unk Int</Name>
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<DefaultValue>0</DefaultValue>
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</Element>
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<Element Type="Int" ID="0xB222556A">
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<!-- TODO: set up as a Choice -->
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<Name>Water Sort Type</Name>
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<DefaultValue>0</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x8A410818">
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<Name>Unk Bool 1</Name>
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x77066D1B">
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<Name>Unk Bool 2</Name>
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x7e405ee2">
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<Name>Unk Bool 3</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x6251CCA7">
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<Name>Unk Bool 4</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x050751FB">
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<Name>Unk Bool 5</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0xC8BA5DC9">
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<Name>Unk Bool 6</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0xC7B23A2C">
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<Name>Unk Bool 7</Name>
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<DefaultValue>true</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x4ACA4EFA">
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<Name>Unk Bool 8</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x6AD8955D">
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<Name>Unk Bool 9</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x61b39963">
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<Name>Unk Bool 10</Name>
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<DefaultValue>true</DefaultValue>
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</Element>
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
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<PropertyArchetype Type="Struct">
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<Name>SLdrAnimSetMP1Typedef</Name>
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<Name>AnimSet</Name>
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<SubProperties>
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<Element Type="Asset" ID="0xa589d885" Name="id" />
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@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct">
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<Name>Color</Name>
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<SubProperties>
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<Element Type="Float" ID="0x110889d1">
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<Name>R</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x8a7aff22">
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<Name>G</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0x2a5349e9">
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<Name>B</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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<Element Type="Float" ID="0xe364c93a">
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<Name>A</Name>
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<DefaultValue>0.0</DefaultValue>
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</Element>
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct" Incomplete="true">
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<Name>Lighting</Name>
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<SubProperties>
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct">
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<Name>MapInfo</Name>
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<SubProperties>
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<Element Type="Int" ID="0x70f8474b" Name="Unk Int 1" />
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<Element Type="Int" ID="0x9CAF8D12" Name="Unk Int 2" />
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<Element Type="Asset" ID="0x91A53221" Name="Unk GUID" />
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct">
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<Name>Scannable</Name>
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<SubProperties>
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<Element Type="Asset" ID="0x1a73e2b4">
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<Name>Scan File</Name>
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<TypeFilter>
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<Element>SCAN</Element>
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</TypeFilter>
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</Element>
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<Element Type="Bool" ID="0x05264039" Name="Unk Bool" />
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</SubProperties>
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</PropertyArchetype>
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</PropertyTemplate>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemastered">
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<PropertyArchetype Type="Struct">
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<Name>SLdrVectorMP1Typedef</Name>
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<Name>Vector</Name>
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<SubProperties>
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<Element Type="Float" ID="0x2649E551" Name="x" />
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<Element Type="Float" ID="0xd2bb5bc6" Name="y" />
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="PrimeRemaster">
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<PropertyArchetype Type="Struct">
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<Name>Visor</Name>
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<SubProperties>
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<Element Type="Bool" ID="0x82f75015">
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<Name>Unknown 1</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x5149fc12">
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<Name>Unknown 2</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Bool" ID="0x1382ca50">
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<Name>Unknown 3</Name>
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<DefaultValue>false</DefaultValue>
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</Element>
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<Element Type="Flags" ID="0x528a56a5">
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<Name>Visor Flags</Name>
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<Flags>
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<Element Name="Combat" Mask="0x1"/>
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<Element Name="Scan" Mask="0x2"/>
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<Element Name="Thermal" Mask="0x4"/>
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<Element Name="X-Ray" Mask="0x8"/>
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</Flags>
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<DefaultValue>0</DefaultValue>
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</Element>
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||||
</SubProperties>
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||||
</PropertyArchetype>
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||||
</PropertyTemplate>
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