Fixed all DKCR name generation issues

This commit is contained in:
Aruki
2017-07-05 01:10:57 -06:00
parent 6a01bf5982
commit 8b84b638ac
11 changed files with 69 additions and 15 deletions

View File

@@ -97,7 +97,7 @@ void GenerateAssetNames(CGameProject *pProj)
TString NewDir = (HasCustomDir ? It->DirectoryPath() : "Uncategorized/");
TString NewName = (HasCustomName ? It->Name() : It->ID().ToString());
It->Move(NewDir, NewName);
It->Move(NewDir, NewName, true, true);
}
#endif
@@ -131,7 +131,7 @@ void GenerateAssetNames(CGameProject *pProj)
for (TResourceIterator<eWorld> It(pStore); It; ++It)
{
// Set world name
CWorld *pWorld = (CWorld*) It->Load();
TResPtr<CWorld> pWorld = It->Load();
TString WorldName = pWorld->Name();
TString WorldDir = kWorldsRoot + WorldName + '/';
@@ -205,7 +205,7 @@ void GenerateAssetNames(CGameProject *pProj)
// Rename area stuff
CResourceEntry *pAreaEntry = pStore->FindEntry(AreaID);
ASSERT(pAreaEntry != nullptr);
if (!pAreaEntry) continue; // Some DKCR worlds reference areas that don't exist
ApplyGeneratedName(pAreaEntry, WorldMasterDir, AreaName);
CStringTable *pAreaNameTable = pWorld->AreaName(iArea);

View File

@@ -204,7 +204,7 @@ bool CVirtualDirectory::RemoveChildDirectory(CVirtualDirectory *pSubdir)
// If this is part of the resource store, delete the corresponding filesystem directory
if (mpStore && pSubdir->GetRoot() == mpStore->RootDirectory())
{
TString AbsPath = mpStore->DatabaseRootPath() + pSubdir->FullPath();
TString AbsPath = mpStore->ResourcesDir() + pSubdir->FullPath();
FileUtil::DeleteDirectory(AbsPath, true);
}
@@ -237,7 +237,10 @@ void CVirtualDirectory::RemoveEmptySubdirectories()
CVirtualDirectory *pDir = mSubdirectories[SubdirIdx];
if (pDir->IsEmpty())
{
RemoveChildDirectory(pDir);
SubdirIdx--;
}
else
pDir->RemoveEmptySubdirectories();
}

View File

@@ -29,6 +29,13 @@ IMetaAnimation* CMetaAnimFactory::LoadFromStream(IInputStream& rInput, EGame Gam
}
// ************ CMetaAnimationPlay ************
CMetaAnimPlay::CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, u32 UnkB)
: mPrimitive(rkPrimitive)
, mUnknownA(UnkA)
, mUnknownB(UnkB)
{
}
CMetaAnimPlay::CMetaAnimPlay(IInputStream& rInput, EGame Game)
{
mPrimitive = CAnimPrimitive(rInput, Game);

View File

@@ -32,6 +32,12 @@ class CAnimPrimitive
public:
CAnimPrimitive() : mID(0) {}
CAnimPrimitive(const CAssetID& rkAnimAssetID, u32 CharAnimID, const TString& rkAnimName)
: mID(CharAnimID), mName(rkAnimName)
{
mpAnim = gpResourceStore->LoadResource(rkAnimAssetID);
}
CAnimPrimitive(IInputStream& rInput, EGame Game)
{
mpAnim = gpResourceStore->LoadResource( CAssetID(rInput, Game) );
@@ -70,6 +76,7 @@ protected:
u32 mUnknownB;
public:
CMetaAnimPlay(const CAnimPrimitive& rkPrimitive, float UnkA, u32 UnkB);
CMetaAnimPlay(IInputStream& rInput, EGame Game);
virtual EMetaAnimationType Type() const;
virtual void GetUniquePrimitives(std::set<CAnimPrimitive>& rPrimSet) const;

View File

@@ -137,10 +137,16 @@ CAnimSet* CAnimSetLoader::LoadReturnsCHAR(IInputStream& rCHAR)
for (u32 AnimIdx = 0; AnimIdx < NumAnims; AnimIdx++)
{
rCHAR.ReadString();
TString AnimName = rCHAR.ReadString();
CAssetID AnimID(rCHAR, eReturns);
rCHAR.Skip(0x25);
rChar.DKDependencies.push_back(AnimID);
// small hack - create a meta-anim for it so we can generate asset names for the ANIM files correctly
SAnimation Anim;
Anim.Name = AnimName;
Anim.pMetaAnim = new CMetaAnimPlay( CAnimPrimitive(AnimID, AnimIdx, AnimName), 0.f, 0 );
pSet->mAnimations.push_back(Anim);
}
// The only other thing we care about right now is the dependency list. If this file doesn't have a dependency list, exit out.
@@ -229,6 +235,7 @@ CAnimSet* CAnimSetLoader::LoadReturnsCHAR(IInputStream& rCHAR)
}
}
ProcessPrimitives();
return pSet;
}

View File

@@ -624,7 +624,9 @@ void CAreaLoader::SetUpObjects(CScriptLayer *pGenLayer)
// Check if this is a duplicate of an existing instance (this only happens with DKCR GenericCreature as far as I'm aware)
if (mpArea->InstanceByID(InstanceID) != nullptr)
{
Log::Write("Duplicate SCGN object: [" + pInst->Template()->Name() + "] " + pInst->InstanceName() + " (" + TString::HexString(pInst->InstanceID(), 8, false) + ")");
if (pInst->ObjectTypeID() != FOURCC('GCTR'))
Log::Write("Duplicate SCGN object: [" + pInst->Template()->Name() + "] " + pInst->InstanceName() + " (" + TString::HexString(pInst->InstanceID(), 8, false) + ")");
pGenLayer->RemoveInstance(pInst);
delete pInst;
}