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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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@@ -24,7 +24,6 @@ class CGameArea : public CResource
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friend class CAreaLoader;
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friend class CAreaCooker;
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EGame mVersion;
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u32 mWorldIndex;
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u32 mVertexCount;
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u32 mTriangleCount;
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@@ -84,7 +83,6 @@ public:
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void DeleteInstance(CScriptObject *pInstance);
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// Inline Accessors
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inline EGame Version() const { return mVersion; }
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inline u32 WorldIndex() const { return mWorldIndex; }
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inline CTransform4f Transform() const { return mTransform; }
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inline u32 NumWorldModels() const { return mWorldModels.size(); }
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