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Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
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@@ -68,6 +68,7 @@ bool CGameProject::Load(const TWideString& rkPath)
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// All loaded!
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mProjectRoot = rkPath.GetFileDirectory();
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mProjectRoot.Replace(L"/", L"\\");
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return true;
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}
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