CExportGameDialog: Make use of Qt 5 signals and slots
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@ -241,8 +241,8 @@ bool CExportGameDialog::RequestWiiPortGame()
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if (HasMP2) ComboBox.addItem(tr("Metroid Prime 2: Echoes"));
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if (HasMP2) ComboBox.addItem(tr("Metroid Prime 2: Echoes"));
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if (HasMP3) ComboBox.addItem(tr("Metroid Prime 3: Corruption"));
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if (HasMP3) ComboBox.addItem(tr("Metroid Prime 3: Corruption"));
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QDialogButtonBox ButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, &Dialog);
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QDialogButtonBox ButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, &Dialog);
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connect(&ButtonBox, SIGNAL(accepted()), &Dialog, SLOT(accept()));
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connect(&ButtonBox, &QDialogButtonBox::accepted, &Dialog, &QDialog::accept);
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connect(&ButtonBox, SIGNAL(rejected()), &Dialog, SLOT(reject()));
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connect(&ButtonBox, &QDialogButtonBox::rejected, &Dialog, &QDialog::reject);
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QVBoxLayout Layout;
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QVBoxLayout Layout;
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Layout.addWidget(&Label);
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Layout.addWidget(&Label);
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