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https://github.com/AxioDL/PrimeWorldEditor.git
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Added support for excluding properties from generation results that already have valid names. Plus some more property names
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@@ -687,6 +687,10 @@
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<Key>CameraRotation</Key>
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<Value Path="Structs/CameraRotation.xml"/>
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</Element>
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<Element>
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<Key>CameraShakerData</Key>
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<Value Path="Structs/CameraShakerData.xml"/>
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</Element>
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<Element>
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<Key>CameraShakerEnvelope</Key>
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<Value Path="Structs/CameraShakerEnvelope.xml"/>
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@@ -1115,10 +1119,6 @@
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<Key>SeedBoss1Stage</Key>
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<Value Path="Structs/SeedBoss1Stage.xml"/>
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</Element>
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<Element>
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<Key>ShakerData</Key>
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<Value Path="Structs/ShakerData.xml"/>
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</Element>
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<Element>
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<Key>Ship</Key>
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<Value Path="Structs/Ship.xml"/>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<PropertyTemplate ArchiveVer="4" Game="CorruptionProto">
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<PropertyArchetype Type="Struct">
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<Name>ShakerData</Name>
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<Name>CameraShakerData</Name>
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<SubProperties>
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<Element Type="Int" ID="0xC3E75C5F">
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<DefaultValue>48</DefaultValue>
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