CLight: Return by reference where applicable

Prevents unnecessary copies.
This commit is contained in:
Lioncache
2025-12-14 02:09:32 -05:00
parent 8e4e7f7742
commit 95f46dbc23
2 changed files with 15 additions and 15 deletions

View File

@@ -45,11 +45,11 @@ public:
// Accessors
ELightType Type() const { return mType; }
uint32 LayerIndex() const { return mLayerIndex; }
CVector3f Position() const { return mPosition; }
CVector3f Direction() const { return mDirection; }
CColor Color() const { return mColor; }
CVector3f DistAttenuation() const { return mDistAttenCoefficients; }
CVector3f AngleAttenuation() const { return mAngleAttenCoefficients; }
const CVector3f& Position() const { return mPosition; }
const CVector3f& Direction() const { return mDirection; }
const CColor& Color() const { return mColor; }
const CVector3f& DistAttenuation() const { return mDistAttenCoefficients; }
const CVector3f& AngleAttenuation() const { return mAngleAttenCoefficients; }
void SetLayer(uint32 Index) { mLayerIndex = Index; }
void SetPosition(const CVector3f& rkPosition) { mPosition = rkPosition; }

View File

@@ -126,14 +126,14 @@ void CSceneNode::BuildLightList(CGameArea *pArea)
Index = 0;
struct SLightEntry {
CLight *pLight;
CLight* pLight;
float Distance;
SLightEntry(CLight *_pLight, float _Distance)
: pLight(_pLight), Distance(_Distance) {}
SLightEntry(CLight* pLight_, float Distance_)
: pLight(pLight_), Distance(Distance_) {}
bool operator<(const SLightEntry& rkOther) const {
return (Distance < rkOther.Distance);
return Distance < rkOther.Distance;
}
};
std::vector<SLightEntry> LightEntries;
@@ -159,7 +159,7 @@ void CSceneNode::BuildLightList(CGameArea *pArea)
if (IsInRange)
{
const float Dist = mPosition.Distance(pLight->Position());
LightEntries.push_back(SLightEntry(pLight, Dist));
LightEntries.emplace_back(pLight, Dist);
}
}
}